
The Enchanted
I'm excited to announce that the latest update for Crea, The Enchanted (v1.4), is now out! With this update comes equipment enchantments, equipment redesign, huge combat changes, new content, visual enhancements, and much more!
https://www.youtube.com/watch?v=AM73HgcKKoU
Enchantments
Enchant equipment while crafting or later through the new Enchanter NPC to customize your equipment however you like. Enchantments are scattered throughout Crea and offer a wide range of attributes allowing for countless possibilities.
Equipment Redesign
There were many changes made to equipment to better support enchanting. Equipment no longer requires upgrading and accessories are no longer split up into many levels. Earlier gear level requirements were lowered, high level bows scaled back and many more changes.
Honing Combat
Attack combos are now immediately available to characters as well as being able to move with shields and bows. Even more impactful is that monsters are now staggered briefly when hit making attack combos even more important. Blocking attacks with a shields consumes much less stamina and you can even regenerate stamina while holding a shield up. Additionally all skills cast times, cooldowns, and stamina usage have been significantly reduced to help make combat a bit more engaging.
OMG! Content
A brand new biome was added, the mangrove, which is named after the amazing trees you'll find there. An entire family of slimes have also moved into Crea and can be found throughout it. The number of shields have nearly been doubled giving many more options and higher level shields. There are also some new higher level treasure chests to loot not to mention their expanded inventory space!

Visual Enhancements
A new graphics setting, "Beautiful", was added which brings bloom and illumination to Crea making certain items pop. This feature is a bit intensive so if you're running into performance issues definitely try the "Fast" option.

We've also spent some time making visual improvements to many other things such as water splashes and bouncing loot.
Much More
We are always taking player feedback and this update is packed with it. We have once more reworked the toolbar giving players even more power in a simpler design.

Speaking of power, new characters are now able to ledge grab from the get go and place ground blocks on top of backwall blocks. More prominent notifications are displayed when unlocking bosses and the effects for defeating the bosses for the first time.
This list goes on and on and you can check it out along with all of the other changes and bug fixes we made in the
full 1.4 changelog.
Moving Forward
I will continue to focus on fixing issues for v1.4 meanwhile Jonatan has already begun work on the next update (v1.5). In it you can look forward to better character customizations, dungeon improvements and whatever else we get our hands on.
[ 2017-06-17 19:02:43 CET ] [ Original post ]