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Hello. Today, I have released an update to fix various bugs and improve the gameplay experience. Changes Replaced voice lines for Preiya and Marie Added hit voice lines for all characters Changed inventory item rotation to mouse wheel and R-stick Fixed an issue where the ultimate ability would sometimes not activate Fixed an issue where spider monsters would jump to strange locations Fixed an issue where the ending could be reached without defeating the Vampire Queen Improved Brazilian Portuguese and Russian translations Fixed an issue where the title image would break Fixed an issue where upgrades would occasionally reset Fixed UI issues where text would overflow Fixed an issue where artifact selling and upgrading applied in unintended ways Ongoing Improvements Unable to progress even after defeating all enemies Unintelligent and simplistic enemy AI Difficulty being too easy I sincerely appreciate everyone playing my game.
Hello. over the weekend, I worked on the following fixes and updates: - Added aim assist functionality for gamepad play - Fixed an issue where resurrected characters couldnt move. - Resolved a problem where key bindings wouldnt apply until restarting the game. - Fixed corpses not disappearing when moving to the next room. - Addressed broken Chinese font issues. - Title and ending narrations can now be skipped. - Fixed the boss HP bar transparency issue. - Prevented silver from falling out of the map when objects are destroyed. - Ensured volume settings save properly. - Fixed various UI visibility issues. Currently investigating and planning fixes for: - Weapon upgrades resetting unexpectedly. - Achievements not unlocking. - A problem where progress cannot continue even after defeating all enemies. - Characters occasionally floating in mid-air. - Enemies spawning in odd locations or getting stuck in Chapter 3. - Fixing the issue where ultimate and artifact rotation buttons do not work. The following issues will be addressed, but they may take some time as they require major changes to the game system: - Fixing the issue where playing with another character requires starting completely from the beginning. - Checkpoint saves near the Seraph. - Gamepad support on macOS. - PlayStation controller layout adjustments. - Improving awkward controls and unnatural animations.
Nunholy has been released! If you encounter any issues during gameplay, please send a message to csw0019@gmail.com or contact us on X. Thank you for patiently waiting.
All preparations for Nunholy have been completed and its now ready for release. However, the build review I submitted on December 22 is still not finished, and Ive put in an inquiry to find out whats causing the delay. If the review isnt completed by tomorrow, the release may inevitably be delayed slightly.. That said, as soon as the review is finished, I can release it immediately, so I dont expect it to be delayed for more than a week. Because of the year-end and New Year holidays, I should have submitted the build for review soonerthis was my mistake. Ill make every effort to release it as quickly as possible. Im terribly sorry to everyone who has been waiting.
The release date for Nunholy has been confirmed. (This has not yet been reflected on the Steam page.) While I had planned to release it by October as previously announced, internal testing has led me to the conclusion that about two more months of polishing are needed. I sincerely apologize to those who have been waiting, and I will ensure that the game is ready for release on January 4th.
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