New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Interstellaria | |
Developer | Coldrice Games LLC | |
Publisher | Chucklefish | | |
Tags | Indie Strategy RPG Simulation Singleplayer | | |
Release | 2015-07-17 | |
Steam | 9,99€ 6,99£ 9,99$ / 0 % |
News | 35 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/280360  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 296 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 365 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Linux Content [183.2 M]
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DLC | Interstellaria OST
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LINUX STREAMERS (0)
VERSION 1.01 BUG FIXES LIVE |
Whew, what a whirlwing the last 24 hours has been! Sadly we have not been able to cast off the modern gaming curse of launch bugs - but luckily I'm here all week to solve any challenges!
--NEW--
When fighting a larger fleet they block your exit during combat until it evens out
--FIXED--
- "ninja" Trait will no longer teleport your characters into the ceiling
-Fixed a few typos
-Steam will now connect properly for all clients, bring achievements back
-You can no longer click crew commands while the map is open
-Elaborated more on boarding both your captain and drone onto the first ship
-Fixed an issue with an asteroid
-Fixed an issue where certain captains couldn't land
-Fixed issues with falling so hard you could fall through the ground
-fixed the racial/random variables tied to jump height/runspeed combos which was giving certain crewmen difficulty pathing.
-Fixed a bug where crewmen would get stuck on corners
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[ 2015-07-18 04:16:01 CET ] [ Original post ] |