New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Interstellaria | |
Developer | Coldrice Games LLC | |
Publisher | Chucklefish | | |
Tags | Indie Strategy RPG Simulation Singleplayer | | |
Release | 2015-07-17 | |
Steam | 9,99€ 6,99£ 9,99$ / 0 % |
News | 35 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/280360  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 296 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 365 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Linux Content [183.2 M]
|
DLC | Interstellaria OST
|
LINUX STREAMERS (0)
Oh Hey, v1.06f is up and running! |
Here's the low down for what's new!
-NEW-
-Quest log now starts at the most current quest item
-Crew hunger/sleep/bored cooldowns have been extended. As a result they take longer to need food or sleep or entertainment.
-As a result of the above fix, medical stations heal slightly faster
-new trait - radioactive (turns your crewmen green, very very slightly damages a crewman sometimes)
-new Lighting bolt gun, somewhere out there
-Other crew will come to the aid of a crewmen in combat within 2 or 3 tiles, unless being specifically moved by the player
-Mouse wheel support added for the various menus. Everything should work smoothly, but if I missed anything let me know.
-FIXED-
-Fixed a bug where enemy ship armor repair amounts were much too fast/high
-Escape now closes menus properly
-Fixed a bug where sell all sold all but 1
-Nano pods should no longer continue while paused
- Fixed a visual bug with boarding ships
-Fixed a bug where, on Trenzalore, a single rank insignia was floating around
-Cargo pods no longer overlap each other causing issues.
-You should no longer get popped out of your ship when a ship station is on the edge of the ship
-death beams should no longer be mislabed when they drop off an enemy ship
|
[ 2015-08-24 08:27:47 CET ] [ Original post ] |
Oh Hey, v1.06f is up and running! |
Here's the low down for what's new!
-NEW-
-Quest log now starts at the most current quest item
-Crew hunger/sleep/bored cooldowns have been extended. As a result they take longer to need food or sleep or entertainment.
-As a result of the above fix, medical stations heal slightly faster
-new trait - radioactive (turns your crewmen green, very very slightly damages a crewman sometimes)
-new Lighting bolt gun, somewhere out there
-Other crew will come to the aid of a crewmen in combat within 2 or 3 tiles, unless being specifically moved by the player
-Mouse wheel support added for the various menus. Everything should work smoothly, but if I missed anything let me know.
-FIXED-
-Fixed a bug where enemy ship armor repair amounts were much too fast/high
-Escape now closes menus properly
-Fixed a bug where sell all sold all but 1
-Nano pods should no longer continue while paused
- Fixed a visual bug with boarding ships
-Fixed a bug where, on Trenzalore, a single rank insignia was floating around
-Cargo pods no longer overlap each other causing issues.
-You should no longer get popped out of your ship when a ship station is on the edge of the ship
-death beams should no longer be mislabed when they drop off an enemy ship
|
[ 2015-08-24 08:27:47 CET ] [ Original post ] |