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Name

 Interstellaria 

 

Developer

 Coldrice Games LLC 

 

Publisher

 Chucklefish 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Simulation 

 

Singleplayer 

Release

 2015-07-17 

 

Steam

 9,99€ 6,99£ 9,99$ / 0 % 

 

News

 35 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/280360 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 296  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 365 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Linux Content [183.2 M] 


DLC

 Interstellaria OST 




LINUX STREAMERS (0)




PAX is over, so v1.07 Is live!

First, thanks to everyone who stopped by our display at PAX in Seattle last weekend! It was great to be able to talk to players in person as well as show the game to new people. Don't worry, it wasn't all play time. I have some new things for everyone!'

--NEW--
-All crew guns have been "normalized" to match the game progression. This means that many weapons had their damage output reduced, some increased, and many didn't change.
-Re-balanced the costs of ships, and some stations
-Crewmen will continue traveling to a point instead of stopping/going when you click the same point multiple times
-Reduced the chance to get items from destroying enemy ships
-Adjusted the chance to have stations damaged, fires, or hull leaks
-You now travel faster on the star map
-Added an Anoa Long Gun
-Guns use their bigger sprite when being purchased

--FIXED--
-Fixed a bug where hotkeys were enabled while renaming ships or crew
-fixed a bug where installing guns could cause a crash
-Fixed enemy ship repair rates being WAYYY too fast
-using your scroll wheel to toggle through your ships should no longer freak out when said ship is also shaking from an attack
-Disabled fast forward when taking off, should curb most issues with taking off and automatically responding "yes" to leaving crew behind




[ 2015-09-08 09:27:30 CET ] [ Original post ]

PAX is over, so v1.07 Is live!

First, thanks to everyone who stopped by our display at PAX in Seattle last weekend! It was great to be able to talk to players in person as well as show the game to new people. Don't worry, it wasn't all play time. I have some new things for everyone!'

--NEW--
-All crew guns have been "normalized" to match the game progression. This means that many weapons had their damage output reduced, some increased, and many didn't change.
-Re-balanced the costs of ships, and some stations
-Crewmen will continue traveling to a point instead of stopping/going when you click the same point multiple times
-Reduced the chance to get items from destroying enemy ships
-Adjusted the chance to have stations damaged, fires, or hull leaks
-You now travel faster on the star map
-Added an Anoa Long Gun
-Guns use their bigger sprite when being purchased

--FIXED--
-Fixed a bug where hotkeys were enabled while renaming ships or crew
-fixed a bug where installing guns could cause a crash
-Fixed enemy ship repair rates being WAYYY too fast
-using your scroll wheel to toggle through your ships should no longer freak out when said ship is also shaking from an attack
-Disabled fast forward when taking off, should curb most issues with taking off and automatically responding "yes" to leaving crew behind




[ 2015-09-08 09:27:30 CET ] [ Original post ]