I bring to you the first of a series of patches for Interstellaria. This initial patch will allow for the basic modding and editing of the game, as well as several critical bug fixes. I set out updating interstellaria for the first year and a half after release. Sadly, the games faults were too much and it didn't perform very well. I was not generating income to continue work in game development, and I had to instead focus on my full time job. I had failed, and was considering giving up. I put together some little small demos here and there to try to get back into game development, but ultimately was not hopeful in securing funds. Surprisingly I had been contacted a few times the last update here and there by people who did love the game. I appreciated that despite its many flaws, they enjoyed the experience. Its because of you I began working on a new project (which is still very early in development) as well as "slow boating" updates on Interstellaria, much of which involved overhauls of deep outdated systems. This patch, and future patches, are for those fans who appreciate the universe I built and honestly inspired me to try again. NEW -MODDING - all items, ships, races, weapons, traits, and enemies are editable via XML. You can either directly edit them, or place an edited copy in the "mod" folder and it will automatically load. placing PNG's in the mod folder will also be loaded at run time for custom graphics. -Added a popup when you try to travel, and you don't have navigation manned or engines with energy -You can now equip items, use medpacks, etc... regardless of how close you are to the ship -Crewmen harvesting resources will now automatically return to the ship when none exist -The game will give percentage update while loading a level -Updated the tutorial text -Increased the EXP gains from crew using stations -added a slight "background" to tiles to give resources, stations, etc.. a more background appearance -Added new "frame" graphics similar to orginal UI -Did more to prevent the UI from overlapping when it shouldnt -Sped up map travel -Added some Effects with the ui -The game alerts you when you pick up items during combat -Reloading option added to crewmen controls, where a crewmen will reload, and come back to where they were -Changed some of the placement of text alerts -Text alerts will now time out on their own -Adjusted/added/removed various alerts in the game -Adjusted the cost of hiring crew -Crewmen now move quicker -NPC's with no use are darkened and places in the background -Updated the way resolutions are handled in game to prevent cutting off the UI at certain resolutions. Also supports those users who are editing the resolution manually in the settings file -Removed some stat tracking features of the game -Adjusted collision -adjusted the spawn rate and speed of enemy ships BUGS FIXED -Fixed a bug where the game generates an infinite number of items -Fixed a bug where the "dino" kill didn't register for the mission -Fixed a bug where the oloke quest didn't trigger properly -Fixed a bug where a crewmen would arrive at a resource, animate that its harvesting, but actually do nothing and be stuck -Fixed a bug where you couldn't land on asteroids -Fixed a bug where you couldn't land on abandoned stations -Fixed a bug where Equipped guns sometimes show up blank -Fixed a bug where you can click the minimap through the trade screen -Fixed a bug where the pause button was clickable through the UI -Fixed a graphical issue on sakari windows -Fixed a bug with hot keys triggering while typing in names -Fixed a bug where closing a menu also deselects your current crewmen -Fixed a bug where the "no power" text would persist -Fixed a bug where the game would crash if it can't find the correct dialogue -Fixed a bug where station icons were visible through menus -Fixed a bug where repair sounds didn't trigger, or triggered too many times -Fixed a bug where repair plates didn't work -Fixed a bug where sometimes hiring didn't work -Fixed a bug where the game would crash while a crewmen was fighting, but then boarding the ship -Fixed a bug where flying enemies didn't properly collide ceilings -Fixed a bug where drop points on new Terra didn't trigger -Fixed a bug where crewemen wouldnt spawn on the station they were using when you load a game -Fixed a bug with giant enemies and the way they attack -Fixed a bug where the starmap moves around while using other parts of the UI -Fixed a bug where you could click the "land" button through the UI
[ 2018-12-20 05:58:37 CET ] [ Original post ]
- Linux Content [183.2 M]
- Interstellaria OST
Command a fleet of vessels wandering the galaxy for adventure and profit! You’ll be forced to make tough decisions as you face hostile starships, crippling space anomalies, and intriguing aliens. When your fleet faces certain doom, should you direct your crew to make critical repairs, or report to their stations and boost your fleet?
Land your flagship on an alien world, allowing your crew to gather valuable resources for you— but be sure to equip them with powerful armor and weapons! It’s a dangerous universe out there, and although many helpful creatures will trade or share valuable information with you, many more will attack on sight!
Features
- Tactical crew management. Direct crewmen to put out fires, or repair damaged equipment. Posting them to their station boosts your fleet's speed and combat abilities.
- Customize your ship with helpful stations. Allocate power to important systems or simply outfit your ship with lasers and put all power into weapons!
- Your crew eats, sleeps, and needs entertainment. Each one develops unique traits throughout the game that help or hurt the mission. Various outfits and weapons can be found to customize them further.
- Fleet-based combat. Instead of controlling a single ship, you control multiple ships each with their own crew.
- Fully explorable galaxy, no areas are off limits. Each region has unique ships, aliens, and mysteries to find.
- Land your ships on planets! Each world is a new experience and has special rewards for you and your crew.
- Featuring an all-original soundtrack from the incredibly popular chiptune musician Chipzel.
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1024x768 minimum resolution. OpenGL 2.0 Support. and recommended dedicated graphics card with 128 MB of RAM
- Storage: 200 MB available space
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