
Defeat the Enemies
Hold out until the boss arrives and defeat him to complete the level!- Buy abilities to attack enemies
- Combine elements to gain maximum power
- Find successful combos and builds
- Complete levels to unlock new abilities
Elemental Variants

Full Endless Mode Rework
\nPatch 0.5.52 Change List
\nNew abilities added:\n- \n
- Arcane Orb a new single-target dark attack\n
- Ignition a new upgrade that allows enemies to ignite if there are enemies with a fire effect nearby\n
- Explosive Fire an upgrade that triggers a fire burst dealing damage if an enemy dies while affected by fire\n
- Blood Ritual an upgrade that drains health every second but grants a constant income in return\n
- Power an upgrade that increases all outgoing damage\n
- Retribution Stones when taking damage while Earth Shield is active, it can counterattack the attacker with a Stone Throw\n
- Earth Reflection reflects all damage absorbed by earth back to the enemy\n
- Lucky Dice increases the chance of all percentage-based abilities\n
- Accuracy grants a chance to double any damage, can stack with Precise Strike\n
\nGeneral balance changes:\n- \n
- A random nearest enemy is now selected as the priority target. Enemy danger priority is still preserved.\n
- The total number of ability and upgrade slots on towers has been reduced\n
- Major balance changes have been applied to all previously existing abilities\n
- In Endless Mode, enemy stats no longer scale over time. All enemy stats are now static.\n
- Endless Mode waves have been fully reworked with new spawn timings\n
- For every 100 seconds survived in Endless Mode, you will receive 10 crystals\n
- \n
- Training Golem a dangerous enemy with increased defense\n
- Buffalo an empowered version of the Fire Biome Boss with a huge amount of health and powerful attacks\n
- \n
- Purchases now display detailed ability and upgrade statistics\n
- Fixed overlapping UI elements\n
- Campaign replay is no longer required to obtain new abilities they will be added automatically\n
Patch Notes 0.5.2\n- Fixed a critical bug that prevented completion of Level 1\n- Added sound settings and screen resolution options to the main menu\n- Fixed visual bugs related to the interface in the tutorial level\n- Fixed an issue on some devices where ability descriptions were displayed incorrectly

An unlimited survival mode has been added to the game, along with significant optimization in preparation for the multiplayer version of the project.
Changes in version 0.4.0:
- The technical part of the project has been completely refactored, which should improve optimization and the smoothness of the game.
- Released an unlimited mode that allows you to test your favorite tactics and build combinations in a fight with an unlimited number of spawning enemies.
- A new tower upgrade mechanic has been added to the unlimited mode, changing the approach to obtaining attacking items and upgrades. Upgrading the tower unlocks access to more expensive types of spells.
- Added new types of enemies in unlimited mode.
- The level balance in the campaign and the cost of attacking crystals and upgrades have been revised. The following have been adjusted: Flame, Poisonous Projectiles, and gold income-related upgrades.
- Introduced a new upgrade Passive Income, which gives +5 gold per second for each upgrade level.
Multiplayer Mode
- The first stable connection tests for two players in competition mode and performance tests have been conducted.
- The game logic has been completely redesigned with future network functionality in mind.
- Next month, we will be ready to present the multiplayer mode in public testing.
New abilities will be added in the upcoming patch, stay tuned and share your impressions of the game in the comments pengy_love
- The balance of levels has been improved, specifically: Levels 4, 8, and 14 are now more balanced.
- Some unit pathing issues that caused them to get stuck have been fixed.
- Pop-up hints have been added to inactive purchase buttons for offensive crystals.
- Tutorial information has been added to the first level.
- The ability unlock order for level completion has been revised. Frost Arrow is now available in the fire biome, and Silver Storm has been moved to later stages of the game. Other ability unlocks have also been adjusted for a smoother experience.
- Abilities rewarded for level completion now include pop-up hints.
- Plant poison resistance has been reduced.
- Upgrades are now displayed at the bottom of the screen, and the offensive crystal stats panel is now always visible.
Dear players and users, we are pleased to announce that the game Survivor Challenge TD is finally launching in early access!
https://store.steampowered.com/app/2443170/Survivor_Challenge_TD/
Let us share a bit about our future plans:
- Fixing bugs and errors - this is our team's top priority
- Implementing an additional unlimited survival mode where you can test various ability combinations
- Adding more customization options to the game, including tower customization
- Expanding the variety of enemies and abilities
We will be happy to receive detailed feedback on the game in our Discord communityDISCORD

We are excited to share our progress on the new biome for the game. It's a snowy valley where you'll encounter:
- New types of enemies
- Unique abilities and upgrades
- Picturesque winter landscapes
- Add the project to your wishlist so you won't miss the release!
Minimum Setup
- OS: SteamOS 3 (Arch-based)
- Processor: Zen 2 4c/8t. 2.43.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 500 MB available space
Recommended Setup
- OS: SteamOS 3 (Arch-based)
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 2 GB RAM
- Graphics: Zen 2 4c/8t. 2.4-3.5GHz
- Storage: 500 MB available space
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