v1.3.6: - fixed error in shop locking selling to the amount of held money - filled hole in hilltop 3D map - probably fixed bug when trying to change party order - monster logic processing optimization (backported from next project) - added native Linux OS support As usual, let me know if there are any issues! Best way to do that is by posting on game's Community Hub.
[ 2024-12-27 09:49:06 CET ] [ Original post ]
This is not a very big update, but I thought I'd post it as more visible news so you can see that I've added more "normal" 3D character control. It's actually a partial backport from the upcoming project. Unfortunately adding running would require rewriting everything and that might break other components. But I think the maps in this game are so small and you don't go to 3D often, so it's not much needed. v1.3.5: - added 8-directional movement to 3D character control (all devices, backported from next project) you can use standard WASD / Arrow Keys / Left Joystick to move. Right Mouse Button still works too if you like that. - fixed bug when clicking B on controller when first Flania or Cleo CG is displayed during dialogue at Slave Trader breaks sequence - fixed activity icons in towns not being selected when using controller - fixed battle screen sometimes not closing when playing with controller If you find other issues, just let me know! Just a quick reminder: If you enjoyed the game, let others know! As you can see, review score is low due to technical issues on release and that discourages players who might enjoy the game now for the content. Also, you can take a look at my other games that have quasi-shared universe: https://store.steampowered.com/bundle/46440/stories_in_artoonuverse/
[ 2024-11-28 13:33:13 CET ] [ Original post ]
- disabled all input between scene changes, should fix rare bugs when clicking something during loading The previous solution worked, but the issue still existed for events in 3D maps, this patch hopefully fixes it.
[ 2024-11-07 12:09:21 CET ] [ Original post ]
v1.3.3: - hopefully, fixed a rare bug that caused bypassing an event causing sequence progress break - disabled skipping in the first seconds after opening dialogue, pressing it before it initialized caused background load failure
[ 2024-11-05 07:42:31 CET ] [ Original post ]
v1.3.2: - fixed Merylice 2nd scene visuals - attempt to fix a bug when clicking during loading after battles caused a crash in some cases
[ 2024-11-02 18:16:28 CET ] [ Original post ]
Fixed load saves screen not displaying when using mouse and keyboard.
[ 2024-10-31 06:55:35 CET ] [ Original post ]
I've decided to take the opportunity and test how to even handle controller support. Turns out that the game should be designed with it in mind for best results. While not perfect, it works in most gameplay, some UI are a bit unintuitive. I've also noticed that some players are confused how to use skills in battle (drag-and-drop) so I added a small overview before first battle. I see and appreciate your feedback! While I can't implement all of it at this point, I will keep it in mind for future games. Things like better controls/movement, better inventory/items variety, possible story approaches, making an actual deck-builder. Adding any of that now would mean serious rewrites of game logic that would probably break something or at least cause the entire design/experience to fall apart. I've also noticed questions "Why does he make such updates so fast!?" and the answer is simple: I work from sunrise past sunset and I think I'm pretty efficient at what I do. Plus, I work solo so I don't have to wait for anyone. Anyway, here's the full changelog: v1.3: - FULL CONTROLLER SUPPORT - includes icons and fitting control scheme thorough the game Might be a little wonky and unintuitive in certain places, game was not designed with controller in mind - added battle tutorial - fixed rare error when using manual "skip" in dialogue caused crash / repeating scene / showing pink screen - fixed skip function in dialogue sometimes skipping lines past choices but displaying choice menu - fixed "Deliver" and "Purchase" buttons not disabling - fixed more icons in screens not displaying properly - replaced ASCII icons with text -!- symbolizing main story quests and key items - it didn't display properly for some users - corrected typos in dialogue and cards - moved dialogue points in 3D space for last quests - reaching exit before dialogue subsystem loaded caused an error or crash - improved rendering of event icons in 3D space by fixing depth/alpha - fishing minigame is easier, bar fills faster - small UI adjustments - small 3D terrain adjustments - fixed crash at the end of scene when loading at Airin (guild) quest briefing or completion dialogue *- fixed error when loading save with choices displayed I'm not sure if it was present in previous versions or introduced when I was working on 1.3, but it's fixed anyway I know this game didn't have the best start but I hope I made up for it with this and previous updates. As always, if you encounter any issue, please let me know. I can't fix anything if I don't know what exactly happens and where to begin to look for a solution. As a reminder, list of possible solutions and information on how to report problems can be found here: https://steamcommunity.com/app/3211840/discussions/0/4692280123603371390/ That being said, I think this will be the last major update for this title. I will take all the lessons learned and try to make the next game better! Thank you for playing Slave Harem!
[ 2024-10-30 16:52:58 CET ] [ Original post ]
v1.2 changes: - I've seen you wanted more obvious C-U-M, so I added that to sex scenes - 1st Merylice scene got the button removed - tiny adjustments here and there Also, if you encounter any crashes that do not display anything, I've updated possible fixes, you can take a look at it here: https://steamcommunity.com/app/3211840/discussions/0/4692280123603371390/ You will also find there what to do when it still crashes. Let me know and send me save files so I can investigate the error in game logic. I read your feedback and I try to address what I can, or try to make it clear what the game actually is. Unfortunately, I cannot address every single personal preference at this point. I will keep those in mind with future games. I understand that the game won't be liked by everyone, and across my past games I've been getting contradicting feedback about a variety of aspects of games, so it's hard for me to make correct design decisions.
[ 2024-10-28 10:12:07 CET ] [ Original post ]
I'd like to make everyone's experience as good as possible, but for that, I need your help. I can't fix the issue if I don't know what's causing it. Posts and reviews "It's not working" don't help without more information. Please read the details below. I'm just one person, I don't have a QA team and dozens of devices to check every possible configuration and action order you can take in the game. This game has complex overlaying systems, and has 3D segment on top of that. The errors you encountered were not found in testing before release.
How to report bugs:
1) check if the issue was already reported or solutions below help. If not, please make a new thread with a descriptive title (eg. Empty dialogue when [what] ) in the Community Hub. 2) please describe when the error occurred, and what you clicked immediately before it happened 3) check in the folder at %APPDATA%\Godot\app_userdata\Slave Harem\logs if there's anything, it might help me determine what caused the error, the log might have printed something. 4) look in the folder [%APPDATA%\Godot\app_userdata\Slave Harem], please send *.sav and *.log file(s) and provide information of your computer specification if possible to address: artoonu [at] protonmail [dot] com ----------------------------
Known solutions for some cases, try first:
#1 Restart your computer - surprisingly it might fix whatever was happening Game crashes: - in the settings, try: a) lower or even disable MSAA 3D and/or other anti-aliasing settings b) change fullscreen mode (if playing in fullscreen) c) launch game with [--rendering-driver opengl3] parameter. How to set launch parameters: https://help.steampowered.com/en/faqs/view/7D01-D2DD-D75E-2955 d) disable Steam Overlay - where to find the setting: https://help.steampowered.com/en/faqs/view/3978-072C-18DF-FBF9 e) if you have integrated and dedicated GPU, make sure the game runs from dedicated one Black screen with music on start: - This seems to be an issue related to GPU drivers or settings and I cannot replicate it on my end. What I found online is that the game engine has issues when certain graphical features are forced via graphic global settings You can try: 0) press "F11" or "F" on keyboard, it's a shortcut to switch between fullscreen and windowed mode which refreshes renderer 1) reinstall the game, restart the system 2) update the drivers, repeat 1 3) disable global graphic settings or revert them to default, repeat 1 Missing visuals and text: Please verify files integrity from launcher or just reinstall the game. How to verify files - https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB
[ 2024-10-27 17:11:23 CET ] [ Original post ]
v1.1.1: - slightly changed dialogue event queueing, trying to make it double-click proof
[ 2024-10-26 14:22:35 CET ] [ Original post ]
v 1.1: - fixed crash in battle when clicking on entity card without active skill - fixed self-effect not being applied ("dizzy" from Merylice's skill "Bash") - fixed dialogue progressing more lines at once with some input devices (probably, can't test it) - you can now progress dialogue with Enter or Space and navigate choices with arrow keys - added option to invert mouse Y and set motion sensitivity in the Options menu - log goes back directly to dialogue now - the final boss is now immune to effects (as intended) - replaced font icons with images to fix display error - added memo on splash screen to make manual saves - added 2D MSAA setting as it can also affect stability on low-end devices and certain GPU/CPU - (testing) - partial controller support, not in battles and some menus - not official It is recommended to remove the file "settings.dat" in folder %APPDATA%\Godot\app_userdata\Slave Harem Let me know if there's anything else, please follow instructions on how to report issues so I know where to look for an answer. https://steamcommunity.com/app/3211840/discussions/0/4692280123603371390/
[ 2024-10-26 12:24:26 CET ] [ Original post ]
Thank you very much for playing Slave Harem! This is a very different and much more complex game from my previous ones, so, unfortunately, bugs happen. There are things that my playtesters and I just don't catch or the errors just don't appear. Please give me a couple of days to look into it and see what I can do. The next update aims to: - fix crashes during battles - probably some logic error I didn't run into, will hopefully fix it "in blind" - add an option to set mouse sensitivity and invert the Y axis - doable - some UI adjustments like going back to the game from the dialogue log screen - doable - hopefully, fix dialogue skipping lines on certain input devices - logic queueing probably - replace all font-based icons with images as it doesn't display properly on some devices for some reason - add memo splash to make manual saves (?) I can't promise I will add it to this game, but I will look into: - adding gamepad controls - this would require heavy rewrites to entire system, it will be hard to do in this game, but I'll try to design with it in mind for future ones - sound effects - while technically possible, I have trouble finding fitting ones - voice acting - also technically possible, I made a framework for it, the problem is finding actresses and costs In the meantime, please look at this sticky post to see how to report bugs so I can get notified on them. I don't get notifications on reviews. I need more information to know where to start. I see and hear your opinion and I try to make the game work for all of you when possible. https://steamcommunity.com/app/3211840/discussions/0/4692280123603371390/
[ 2024-10-26 07:20:23 CET ] [ Original post ]
I've heard that the game crashes for some players in 3D segments, following your suggestions, I set lowest graphical settings by default, that should minimize issues on low-end computers and integrated GPUs. You can always turn up anti-aliasing settings and lower/turn off again if crashes start happening. Unfortunately, this is not something I can replicate and look into, it seems to be hardware issue. Please refer to this thread on how to report bugs so I can attempt to fix it: https://steamcommunity.com/app/3211840/discussions/0/4692280123603371390/
[ 2024-10-25 06:56:15 CET ] [ Original post ]
I'm happy to announce that Slave Harem is now available! This was a much bigger project than all of my previous ones, and I hope you'll enjoy it. LET ME KNOW WHAT YOU THINK! What did you like? What did you not? What could be improved in the future? I'd like to start making more games like this, going even more in 3D and RPG-ish systems. This is a more complex game and there may be some bugs I didn't find because of the nonlinear approach and free roam. If such occurs, please let me know and refer to this post: https://steamcommunity.com/app/3211840/discussions/0/4692280123603371390/ --- I would like to announce project "artoonuverse" - while not grandiose and serious, some of my games just share similar concepts and worldbuilding but otherwise can be enjoyed separately. More like "Easter eggs" than a hard-defined lore. If you liked one, there's a chance you will like others story-wise. https://store.steampowered.com/bundle/46440/stories_in_artoonuverse/ As usual, there's an extra discount for those who own most of my previous games: https://store.steampowered.com/bundle/25882/games_by_artoonu/ PS: I'm already working on the next game, to make sure you'll be notified, please follow my Creator Page: https://store.steampowered.com/curator/42090521 You can also take a look at my X - https://x.com/artoonu
[ 2024-10-24 07:34:39 CET ] [ Original post ]
I've decided to release the game on October 24th. If there will be any bugs I won't manage to find due to complexity of the game, I hope we'll fix it together, just like with my previous game - My Cheetah Friend. This is much bigger game with semi-nonlinear progression, so I'm afraid there might be some bugs or balancing issues on release.
[ 2024-10-02 09:23:09 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
BECOME THE BEST ADVENTURER... WITH HELP OF YOUR SLAVES! 🐇
Kicked out of your party, your only hope is to get slaves for companions. Will you take the side quests and engage in fights? Or do you just want to learn more about the world and characters? You decide!EXPLORE 3D ENVIRONMENTS - GATHER, FIGHT, FISH, INVESTIGATE ANCIENT RUINS
Walk across small, hand-crafted areas. Fulfill side quests, and learn more about your companions. Then return to town and report your progress!15 INTERACTIVE SEX SCENES WITH 10 DIFFERENT CHARACTERS!
Get intimate with your friends as you progress. Customize speed, expression, and select animation style!Features:
- Skip fights if you just want to enjoy the story
- One-handed controls - all gameplay mechanics can be operated only with the mouse
- 3D RPG-esque adventuring bringing a new layer to the narrative
- Variety of characters of different races, backgrounds, and tropes, including: MILFs, tomboys, shy scholar, mysterious smith, clumsy receptionist, and more!
- OS: Ubuntu 16.04
- Processor: Any x86_64 CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Full Vulkan 1.0 or OpenGL 3.3 support
- Storage: 800 MB available space
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