





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello Shadow Assassins! Just a quick update, nothing fancy.. but with some interesting stuff for some users. Changelog for Patch 01.04b: * NEW: Added more player feedback in Hikaru boss fight. His orb will push you back if you try to attack him twice from the same side, and Yamiko will offer some insightful comments. * NEW: Added Directx9 compatibility mode as launch option for windows users. * MISC: Gamma range in Graphic Options has been expanded. Might help users with 'dark screen' issues. * MISC: Ending cinematic can now be skipped. * MISC: Changed engine light equation to have a more pronounced 'cel shading' style. This results in more clear contrasts between light and shadows in problematic angles. * FIX: Improved general performance in some chapters by tweaking the Occlusion Culling parameters. * FIX: Improved general performance in some chapters by reducing enemy activation distance. * FIX: Warriors at the cinematic from Chapter VII are now not taken into account for chapter score. * FIX: Fixed multiplayer bug whereby camera could stay black after dying. * FIX: Fixed multiplayer enemy conversations. * FIX: Fixed light barriers not activating in multiplayer. * FIX: (Probably) fixed invisible enemies in multiplayer. * FIX: Minor fixes in prop placement. * FIX: Minor localization fixes. * FIX: Other minor fixes. There's some big updates planned in the future focusing on customization and multiplayer interaction. We'll keep releasing patches to fix bugs and improve performance. If you find any bugs or issues please use the 'Bugs & Support' forum! Also check the 'Known Issues' thread. There's a steam branch for every previous version of the game in case something stops working for you. Just go to the game Properties -> Betas and select the version you want. Have a happy killing spree, - David Leon & all the Lince Works team
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