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I've made significant changes to the game and I want demo to reflect better the final state of the game. There might be still some rough edges, but I'm trying to find and fix all potential issues and implement Quality of Life features when possible. On top of public playtests, I hired external testers to help me out and this is the result. This is a way. way bigger game than any of my past ones and truth be told, I had no idea that finishing the game was only the beginning. There were lots of bug fixing and adding tiny things that improved the overall experience. I'm learning as I go, so I think my games will keep getting better and better. Thank you everyone for your feedback. I see it, I listen, and I try to implement your suggestions. Unfortunately, the game is too far in development and I couldn't implement everything without the risk of breaking something else, but I will keep those things in mind for the future project. As usual, let me know what you think! --- Full list of changes that affect the demo: DEMO ONLY: - screen when the demo ends - I've heard some players didn't notice one line about it and were confused GENERAL, in order of implementation: - enemy values balancing (not accounting for upgrades and items) - rewritten mouse/controller detection and change backend - fixed 3D dialogues not appearing while keeping the loading fix - added several ambience and activity SFXs - fixed Dahlia Coast entrance to Unknown Structure being available early in story - fixed map exits from Dahlia Coast early in the story being available - fixed map entrance lock dialogue to be repeated instead of one-time - fixed map entrances depth rendering - adjusted map entrance positioning from Town Outskirts -> Dahlia Coast - party portraits on pause screen are now center-aligned without blank spaces - added activity hints under name at the top of the screen - fixed shared party skills to scale according to remaining party members in battle - fixed unique skill being available after character was defeated - fixed game break after event battle loss - added setting button to turn off sprites look at cursor in activities - fixed confirm button repeating on hold - fixed confirm button being shown in the kitchen when it shouldn't - fixed game break when switching to PS5 controller, something else and back to PS5 - fixed "Hide UI" also hiding interact prompt and next map hint - fixed game break when trying to enter Serina's room early in story - adjusted fishing UI to be more readable - removed setting option for 8X MSAA - fixed playing with mouse while gamepad is connected (recommended to unplug anyway) - added option to have running/walking as toggle instead of pressing - fixed forge screen loosing focus on upgrade when using controller requiring re-entry - fixed sex scene returns for side characters - bunch of dev-tools stuff and tiny things I forgot to note
[ 2025-01-28 17:05:59 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
WHEN YOU THOUGHT IT'S ALL OVER... A NEW CHAPTER BEGINS! 🐁
After an accident that made you retire from adventuring, you landed a safe job at the Royal Castle as a cook. Upon the Queen's request, you must venture once more.
EXPLORE 3D ENVIRONMENTS - GATHER, FIGHT, INVESTIGATE RUINS, GO FISHING
Walk across small, hand-crafted areas. Gather cooking ingredients and materials for alchemy and upgrades. Fulfill side quests, and learn more about your companions.
18 INTERACTIVE SEX SCENES WITH 12 DIFFERENT CHARACTERS!
Get intimate with your friends! Customize expression, select animation style and speed!
You can also receive 18 nudes via magic crystal communicator!
Features:
Skip fights if you only want to enjoy the story
3D RPG-esque adventuring brings a new layer to the narrative
Variety of characters of different races, backgrounds, and tropes, including: maid, office lady, shy nerd, stern teacher, troubled smith, gloomy shopkeeper, and more!
One-handed controls - most of gameplay mechanics can be operated only with the mouse
- OS: Ubuntu 16.04
- Processor: Any x86_64 CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Full Vulkan 1.0 or OpenGL 3.3 support
- Storage: 1 GB available spaceAdditional Notes: Game engine recommendations
- OS: Ubuntu 22.04.5 LTS
- Processor: Intel Core i7-4790 CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 4060 Ti
- Storage: 1 GB available spaceAdditional Notes: Testing device
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