
As the space warrior Natu, travel to the planet known only as Cypher-X72 in search of the mysterious Zexion to save their home world Orinth from destruction!
Seek out technologically advanced items such as the Force Blaster - A gun that fires a spread of bullets that can push blocks and knock back enemies, and the Gravity Harness - A device that lets you fly short distances. You'll need artifacts such as these to unlock paths to delve deeper into Cypher-X72.
Dangers and horrors only spoken of in legend lie ahead, and you aren't the only one seeking Zexion! Galactic warlords and devious space pirates seek Zexion to further their domination of the galaxy! The odds are against you... Are you up to the challenge?
Vast Interconnected World!
Shoot in 8 directions independent of your movement!
Tons of Unique and Powerful Upgrades!
Unhinged Epic Boss Battles!
Many Secrets and Mysteries to uncover!
Features a built in Randomizer for even More Adventure!
(Note: Randomizer is unlocked upon completing the game.)
VERSION 1.09 -> VERSION 1.10 Patch Notes\n\n
- \n
- Fixed some map issues in Randomizer as well as a minor map issue related to a secret area\n
- Fixed a bug preventing selecting the English(HD) language option\n
- Fixed an issue where the English(HD) language option was displaying unknown minor items as \"Advanced Tech\" rather than \"Unknown Item\"\n
VERSION 1.08 -> VERSION 1.09 Patch Notes\n\n
- \n
- Fixed an issue that could mess with the game time stored in saved games.\n
- Added a secret menu that can be used to relock obtained feats and their associated achievements. (hold Tab then press Esc or press LT + RT and back while in the Delete Game menu to access).\n
- Fixed some map issues in Randomizer that were introduced in the previous update.\n
- Fixed it so that the ?-Artifact above the first Deimos fight doesn\'t show up on the map.\n
- Made it so the hidden Omniscience feat can be obtained in Randomizer.\n
VERSION 1.07 -> VERSION 1.08 Patch Notes\n\n
- \n
- The turrets in the Twinheart battle have been changed to stand out more visually as potential targets.\n
- Some changes to the game\'s frame pacing methods that should hopefully make VSync less messed up.\n
- In randomizer mode, items identified will retain their identification after reloading from a save or checkpoint.\n
- Selecting a preset randomizer setting now sets the starting location to random.\n
- Added an error message if Steam isn\'t running or if save games can\'t be created.\n
- Aesos now drops some missiles and bombs.\n
- The Checkpoint after Bio-Synth is now triggered outside the room instead of when the door is unlocked, giving the player time to collect missiles beforehand.\n
- Various bug and typo fixes.\n
VERSION 1.06 -> VERSION 1.07 Patch Notes
Made it so that the Deimos 2 encounter and Krakomaw requires more items for standard safety logic
Fixed issue with lava not draining correctly if the player teleports away after breaking the crystal at top-left Vulknor
Can no longer escape back out of Rok Rag room before the door closes (this could cause things to be in a state where the room is locked forever)
Some menu fixes
Some randomizer logic fixes
Added some randomizer settings sanity checks
Changed .nsf file names to match soundtrack names
Fixed a bug that causes copying seeds from old save files to copy the wrong settings
Made some cryptic stuff less cryptic
Made it so that an unopened warp gate couldn\'t be opened when it shouldn\'t be able to
VERSION 1.05 -> VERSION 1.06 Patch Notes\n\nAdded Safety options to the Randomizer that keep very difficult early situations out of logic. \n\nThese are found in Other Settings when starting a Randomizer. (The Light setting is the equivalent of the older logic)\n\nWhen using any setting other than Light, you will start in the central Guardia Tower less often when your starting location is set to Random.\n\nThese now default to being on in the Normal and Easy presets. The preset setting will need to be reselected for returning players.\n\n\nMade Nav rooms not re-reveal unidentified items on the map\nSome randomizer logic fixes.\nSome fixes to the hidden area.\nSome changes and bug fixes related to a hidden boss fight\nSome fixes to the Deimos 3 encounter in randomizer\nFixed a crash that could happen when game overing in the Zenith Spike Gauntlet
VERSION 1.04 -> VERSION 1.05 Patch Notes
Made warp gates not appear active on the big zoomed in map when not activated
Made some tiny tweaks to the Vallahar
Fixed some randomizer logic mistakes
Fixed some issues with the "Less intense palette"
The Soundtrack for Zexion has just been released! This is a special soundtrack release! In addition to the regular 79 songs in Zexion, it also includes FamiTracker project files for both music and sound effects from the game, with included commentary!
(Right Click the Soundtrack in your library -> Manage -> Browse local files to check these out!)
https://store.steampowered.com/app/3691900/
VERSION 1.03 -> VERSION 1.04 Patch Notes
Made warp gates marked on the map before activation
Fixed bugged steam achievement for Time Emperor
Retooled Tarazor fight a bit, mainly made getting them into the acid a bit easier
Made navigation room map reveals suggest going to a certain important, out of the way part of the map
VERSION 1.02 -> VERSION 1.03 Patch Notes
- Fixed taking damage with magnus armor on certain spikes with assist damage set to 0
- Made the big hoppers near the top of Kresezoa respawn on game save instead of when slightly offscreen
- A modified the map in one place to make sequence breaking a bit less dangerous
- Added an option to hide aiming cones with mouse aiming
- A small tweak to Crysmoon to make a certain option clearer
- Made testing screens not show up on tiny map when selecting starting location for randomizer
VERSION 1.01 -> VERSION 1.02 Patch Notes
- Made item names visible when item already obtained (the names of obtained items will be grey)
- Fixed rare graphical glitch related to Krakomaw grabbing you
- When rebinding keyboard controls, selecting the same key as what was already set clears the key
- Made Aesos health bar start off correctly
- Small map changes
- Made mouse wheel gun selection settable without the need to use the "Mouse Shot" preset
- Added reverse mouse wheel gun selection
- Shoulder gunner controller preset now doesn't have autofire with the right analog stick
- Aiming (without shooting) more visibly selectable for analog sticks
- Fixed a problem with randomizer settings strings not initializing properly when viewed in game
- Fixed UI issues with viewing randomizer settings in game
VERSION 1.00 -> VERSION 1.01 Patch Notes
- Replaced I-Frames assist option with a new Unlock Map assist option, that enables full view of the map at any time.
(Using assist options does NOT prevent unlocking achievements)
- Made grenades bounce a bit higher in the phantom fight.
- Made a small change to the spider area near phantom fight.
- Fixed it so that weird map tiles aren't revealed when completing a randomizer run.
- Corrected the ending credits roll to be more centered at the end.
Minimum Setup
- OS: Ubuntu 20.04 or later or SteamOS. Others may work as well.
- Processor: 64-bit. If you can view this page. you\'re probably good.Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 support required
- Storage: 50 MB available space
Recommended Setup
- Graphics: Intel HD Graphics 4000 or better
- Storage: 80 MB available space
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