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- Dee shouldn't snap back to the starting spot on map refresh to reset fps. There is still a small pause but Dee should remain where they left off.
[ 2025-02-20 01:25:01 CET ] [ Original post ]
TLDR: FPS was no good, Me fix. Long Version: -Previous performance saw fps drop overtime. -This patch implements a kind of "hacky" fix to this by reloading the map mid-gameplay to dump whatever "garbage" from spawning and destroying objects continuously (which is pretty much all the game does). -Every approx. 5 min there should be a small freeze in gameplay as the map reloads dumping all previous garbage, but retaining the score, how many nuts you have in your mouth, etc. -I tried everything else that I have seen ex. "Object Pooling" to increase performance and make the game more efficient, it either didn't work or didn't meet the need.
[ 2025-02-11 17:58:06 CET ] [ Original post ]
Everything, such as the scoring, should work fine now. Sorry for any update spam you might have experienced :)
[ 2025-02-05 19:04:32 CET ] [ Original post ]
-Fixed a few things that were wrong in the previous two patches today. -Still working on performance issues that occur overtime while playing, but reset with every round.
[ 2025-02-02 02:56:08 CET ] [ Original post ]
-Compiled a version of the game for Linux, hopefully it's compatible with the Steam Deck. I am not in possession of one so I have not tested it myself. -The Linux version of the game is downloadable from the "linux" branch under betas, under the game's properties in your library. -This version of the game does not have steam leaderboard support, at least yet. -Like always, if you have questions or concerns leave them down below :D
[ 2025-01-07 04:00:20 CET ] [ Original post ]
-The unreal version of the game is now the version of the game that installs after you buy the game. -All scores and achievements have been reset for at least that version and potentially the old Unity version of the game. -The old Unity version of the game should be found under the beta tab in the game properties, found by right clicking the game in your library. -This change comes for the new people who might only ever notice the Unity version existing when, In my opinion, a much better version of the game exists in their library they just don't know or care that it is there. -Any questions or comments can be left below this post.
[ 2025-01-02 21:47:37 CET ] [ Original post ]
Today I have permanently reduced the price of Dee's Nuts 2 to 99 cents USD. Don't be afraid to leave feedback on the game under this post, or in a review. Thank you.
[ 2024-08-09 19:46:26 CET ] [ Original post ]
Dee's Nuts built on the Unreal Engine is now available to play, if you own the original Unity version of the game. I will be updating this version as my imagination allows. if you have any constructive ideas/suggestions for the game's progress, be sure to comment under this and maybe, if capable, I will add your feature or idea to the game! You can find this version already in your library labelled "Dee's Nuts (Unreal Version)" Thank you for your support :D [previewyoutube=Kn7Bk3sA268;full][/previewyoutube]
[ 2024-04-18 17:48:56 CET ] [ Original post ]
-added menu before game launches to set resolution, etc. -removed resolution options in settings for now. if you haven't discovered it yet see what happens when you catch 10 acorns in your cheeks or 10 cashews.
[ 2022-11-07 03:17:04 CET ] [ Original post ]
Added a few small things to make the game more controller friendly. Added a few little gameplay changes. Screen resolution settings maybe a little wonky, I will fix this if so.
[ 2022-10-19 19:40:47 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Compete against your friends on the high-scores leaderboard to see who has the greater nut gathering skills!
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