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Windows version now properly works with Proton in Linux. No need to use Linux native version.
-added a couple new resolutions . -fixed windowed mode problem.
- Dee shouldn't snap back to the starting spot on map refresh to reset fps. There is still a small pause but Dee should remain where they left off.
TLDR: FPS was no good, Me fix. Long Version: -Previous performance saw fps drop overtime. -This patch implements a kind of "hacky" fix to this by reloading the map mid-gameplay to dump whatever "garbage" from spawning and destroying objects continuously (which is pretty much all the game does). -Every approx. 5 min there should be a small freeze in gameplay as the map reloads dumping all previous garbage, but retaining the score, how many nuts you have in your mouth, etc. -I tried everything else that I have seen ex. "Object Pooling" to increase performance and make the game more efficient, it either didn't work or didn't meet the need.
Everything, such as the scoring, should work fine now. Sorry for any update spam you might have experienced :)
-Fixed a few things that were wrong in the previous two patches today. -Still working on performance issues that occur overtime while playing, but reset with every round.
-Compiled a version of the game for Linux, hopefully it's compatible with the Steam Deck. I am not in possession of one so I have not tested it myself. -The Linux version of the game is downloadable from the "linux" branch under betas, under the game's properties in your library. -This version of the game does not have steam leaderboard support, at least yet. -Like always, if you have questions or concerns leave them down below :D
-The unreal version of the game is now the version of the game that installs after you buy the game. -All scores and achievements have been reset for at least that version and potentially the old Unity version of the game. -The old Unity version of the game should be found under the beta tab in the game properties, found by right clicking the game in your library. -This change comes for the new people who might only ever notice the Unity version existing when, In my opinion, a much better version of the game exists in their library they just don't know or care that it is there. -Any questions or comments can be left below this post.
Today I have permanently reduced the price of Dee's Nuts 2 to 99 cents USD. Don't be afraid to leave feedback on the game under this post, or in a review. Thank you.
Dee's Nuts built on the Unreal Engine is now available to play, if you own the original Unity version of the game. I will be updating this version as my imagination allows. if you have any constructive ideas/suggestions for the game's progress, be sure to comment under this and maybe, if capable, I will add your feature or idea to the game! You can find this version already in your library labelled "Dee's Nuts (Unreal Version)" Thank you for your support :D [previewyoutube=Kn7Bk3sA268;full][/previewyoutube]
-added menu before game launches to set resolution, etc. -removed resolution options in settings for now. if you haven't discovered it yet see what happens when you catch 10 acorns in your cheeks or 10 cashews.
Added a few small things to make the game more controller friendly. Added a few little gameplay changes. Screen resolution settings maybe a little wonky, I will fix this if so.
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