Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
Grim Legends 2: Song of the Dark Swan
Artifex Mundi
Artifex Mundi
2015-03-26
Casual Singleplayer
Game News Posts 80
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(777 reviews)
http://www.artifexmundi.com/page/grimlegends2/
https://store.steampowered.com/app/279800 
The Game includes VR Support
Grim Legends: Song of the Dark Swan Linux Depot [1006.53 M]
Embark on a dangerous quest through mysterious ruins and magical woods in the second chapter of Grim Legends series. Save the young queen from a mortal danger and change the faith of the entire kingdom!
When a mysterious illness befalls the queen of the Eagle Kingdom, a famous healer is summoned to Eagle Castle to examine her.
The Healer’s quest takes a sudden turn when the infant prince vanishes under mysterious circumstances. The queen is accused of practicing dark magic and thrown into the prison tower.
According to the kingdom’s law, sorcery is a crime punishable by death. The desperate King, believing his wife is innocent, begs the healer to find a way to exonerate the queen.
The protagonist has only one day to reach the ruins of the Swan Kingdom and unravel the mystery behind the ruling family’s curse. Only then will she manage to find the young heir to the throne and save the queen from her execution.
Will the healer be successful in saving the queen? Will she rescue the little prince from the clutches of dark magic?
The fate of two kingdoms lies in the healer’s hands.
When a mysterious illness befalls the queen of the Eagle Kingdom, a famous healer is summoned to Eagle Castle to examine her.
The Healer’s quest takes a sudden turn when the infant prince vanishes under mysterious circumstances. The queen is accused of practicing dark magic and thrown into the prison tower.
According to the kingdom’s law, sorcery is a crime punishable by death. The desperate King, believing his wife is innocent, begs the healer to find a way to exonerate the queen.
The protagonist has only one day to reach the ruins of the Swan Kingdom and unravel the mystery behind the ruling family’s curse. Only then will she manage to find the young heir to the throne and save the queen from her execution.
Will the healer be successful in saving the queen? Will she rescue the little prince from the clutches of dark magic?
The fate of two kingdoms lies in the healer’s hands.
Features
- A legendary realm imagined brilliantly in 42 hand-painted locations
- 3 fairy-tale sidekicks to help you in times of need
- 32 challenging mini-games and 16 hidden-object scenes
- 14 intriguing characters to meet on your journey
- An additional story told from two different perspectives!
- 29 achievements to unlock!
MINIMAL SETUP
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB