Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game.
Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain:
1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.
2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears.
3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:
- Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
- Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
[olist] - Who is talking
- The Dialogue text (or several dialogues if they should be drawn)
- (Optional) The Dialogue text when repeating the talk
- (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
- (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
- Where the text should appear on the screen (e.g. over the character or over the radio speaker)
- (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
- Create another dialogue node and fill it in
- Connect the first node with the second one
- Rinse & Repeat ;)
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
Grim Legends 2: Song of the Dark Swan
Artifex Mundi
Artifex Mundi
2015-03-26
Casual Singleplayer
Game News Posts 80
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(777 reviews)
http://www.artifexmundi.com/page/grimlegends2/
https://store.steampowered.com/app/279800 
The Game includes VR Support
Grim Legends: Song of the Dark Swan Linux Depot [1006.53 M]
When a mysterious illness befalls the queen of the Eagle Kingdom, a famous healer is summoned to Eagle Castle to examine her.
The Healer’s quest takes a sudden turn when the infant prince vanishes under mysterious circumstances. The queen is accused of practicing dark magic and thrown into the prison tower.
According to the kingdom’s law, sorcery is a crime punishable by death. The desperate King, believing his wife is innocent, begs the healer to find a way to exonerate the queen.
The protagonist has only one day to reach the ruins of the Swan Kingdom and unravel the mystery behind the ruling family’s curse. Only then will she manage to find the young heir to the throne and save the queen from her execution.
Will the healer be successful in saving the queen? Will she rescue the little prince from the clutches of dark magic?
The fate of two kingdoms lies in the healer’s hands.
Features
- A legendary realm imagined brilliantly in 42 hand-painted locations
- 3 fairy-tale sidekicks to help you in times of need
- 32 challenging mini-games and 16 hidden-object scenes
- 14 intriguing characters to meet on your journey
- An additional story told from two different perspectives!
- 29 achievements to unlock!
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
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