We're living exciting and busy times. As some of you may remember, we've been throwing around "The Early 2015" as the release date of Interplanetary for a long time. If our watch is correct, it IS the early 2015 already!
We are now scrambling to finally get Interplanetary to version 1.0 and out of Early Access! A huge amount of progress has been made since the last public version and we're hoping to get this thing released soon. We'll announce an actual release date a bit further on, but when we say "soon", we mean in about a month or so! Scary.
The reason why we haven't released a lot of patches and updates recently, is that we've been working hard on adding all the final features and fixing them in place. This means we've had to spread the game open in such a way that packing it back up into nice updates would've slowed down the development too much.
We've now managed to implement pretty much all the main features that were a part of the initial plan. Being in Early Access, however, slightly expanded the scope of the game according to player feedback.
Some of the features available at release:
- Ranked Matches and Online Matchmaking
- Custom Game Setup
- Saved Games
- City Projects
- AI Difficulty Levels
- Damage Area Visualizations
- New Event Log
- New Tech Tree
- New Upgrades
- New Intel Mechanics
- New City Growth/Science Mechanics
- Achievements
- Improved UI and Graphical Touches
- Grey Goo, the third superweapon. Includes some pretty unusual mechanics.
- The return of LAN Game. We had to disable LAN matches during the network overhaul. There are simply more vital features to add before launch, but we haven't forgotten about this one.
- Online AI Bots. Needed to be pushed back so we could finish other features.
Uncontrollable problems, such as some particularly terrible in-office flu seasons, have sometimes slowed us down dramatically, but the good news is, we will not abandon the game once it's released. We want to keep patching it and updating in the features that just couldn't make it to the initial release. Now, this is another good opportunity to sincerely thank all of you who have been with us during our stay on Early Access! All the game testing, suggestions and bug reports from the players have definitely improved this game and we would have never been able to develop it to this point without your support. It's not too late to send us some more feedback, though, even if we are going to leave Early Access! We will have a good opportunity to add more things to the post-release updates. Anyway, this is where we are, at the moment. We'll be making a proper release date and feature announcement sometime closer to the date. Look forward to it!
[ 2015-04-02 16:49:02 CET ] [ Original post ]
- InterplanetaryReleaseLinux [1.14 G]
It's an arms race of interplanetary scale, with each planet developing increasingly powerful weapons. Massive railgun batteries are the backbone of any interplanetary arsenal, but the cunning use of missiles and precision lasers may hold the key to victory. Strategic building patterns, upgrades and defense structures might keep your vital installations standing long enough to give you an edge, but it's only a matter of time until all but one must fall.
Sometimes, your greatest foe is the planetary system itself! Don't let the unpredictable gravitational changes get the better of you - observe your surroundings, use them to your advantage, and blast your enemies back to the stone age!
Key Features
- Challenge your friends in hotseat or online matches or fight skirmishes against the AI.
- Build and manage your planet's infrastructure.
- Gather resources and decide the most efficient use for them.
- Research and develop increasingly futuristic technologies.
- Spy on your enemies to reveal their planets' weak points.
- Use your artillery constructions to aim across the planetary system, avoiding other celestial bodies and their gravity.
- Fire your railguns, missiles and beam weapons to annihilate the enemy and claim the planetary system for your civilization!
- OS: Ubuntu 13.xx
- Processor: DualCore AMD/Intel 2.3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon 4850 / Nvidia 8800 GTS 512 Mb or equivalent
- Storage: 1024 MB available spaceAdditional Notes: Linux users with AMD graphics cards may experience issues with game crashing at various points. This can be remedied by changing the graphics card drivers to a different version. including to the open source driver version. Please consult the forums for more information.
- OS: Ubuntu 13.xx
- Processor: QuadCore AMD/Intel 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon 5850 / Nvidia 9800 GTX 1 GB or equivalentNetwork: Broadband Internet connection
- Storage: 1024 MB available spaceAdditional Notes: Linux users with AMD graphics cards may experience issues with game crashing at various points. This can be remedied by changing the graphics card drivers to a different version. including to the open source driver version. Please consult the forums for more information.
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