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Interplanetary 1.0 Launching Out of Early Access on May 12!
Naturally, we have a lot of fixes and other improvements in store as well, but these are the most visible features for most players. After the game is finally released to the world, we won't just abandon it! No, we're going to watch over it and keep up the support! There are still a couple of relatively big features, such as ranked matches, online bots and online saving, that we have wanted to add, but didn't have a chance to do that before release. It's not really too late to give us some feedback either, just like you've been doing so far. Speaking of feedback, as we're getting closer to the end of our Early Access adventure, all of us would like to once more thank all the players and testers who have been involved with the project! Whether you came aboard last month or you've been following us since pre-Early Access public testing, you've all been a massive help, in one way or another. Giving excellent feedback, building the community or just silently supporting the development of Interplanetary are all things that we are genuinely grateful for. We hope you will enjoy the end product, and even if you don't, send some more feedback our way! One more thing. Starting from May 12th, Interplanetary will cost $14.99/€14.99. Don't panic! There is still one more week to get the game for yourself and friends for $9.99/€9.99, before it leaves Early Access.
Thank you! ~Team Jolly Roger
[ 2015-05-06 14:54:02 CET ] [ Original post ]
https://www.youtube.com/watch?v=jS0rm4GyVUo
It's finally happening! After a year of hard work with Interplanetary on Early Access, we're getting ready to release the 1.0 on May 12th, 2015! Celebration!
Major Added Features
- Online Matchmaking
- A quick way of starting online matches with a push of a button
- Match Customization Options
- A nice amount of options to change up the rules of the game. These include the ability to choose the amount of Cities, change the size of the planets, modify the strength of gravity, disable certain weapons or gameplay elements and more.
- City Projects
- A new gameplay mechanic that allows players to assign Projects for cities. The projects generally have a set duration and give resource bonuses and other perks. The amount of population in each city determines the amount of projects the player is able to initiate.
- AI Difficulty Levels
- Four difficulty levels for the AI, including a stupid, impossible cheating AI for ultimate challenge
- Saved Games
- Matches might drag on a bit, so this should come in handy!
- Damage Area Visualizations
- Hit area markers that show the exact area of damage dealt by the projectiles. They lend themselves to some interesting, advanced strategies.
- New Event Log
- A clearer, much less spammy event log. Also quite a bit prettier.
- New Tech Tree
- A lot of new techs have been added to house all the Building Upgrades and City Projects. Also a nice graphical update that helps visualizing the branches, paths and unlocks.
- New Building
- The Offshore Mine, an advanced resource building, buildable only on water
- New Upgrades
- A bunch of new upgrades, most of them having pros and cons to add some interesting choices and strategy paths.
- New Intel Mechanics
- Intel View UI completely redone. Players will be able to see the exact amount of Intel needed to see more of the enemy planets and also spy on their resource amounts.
- New City Growth/Science Mechanics
- The players will be able to boost their Cities' Population growth by using Projects or attaching Power Connectors to them. The amount of Population is also tied to the amount of Science generation, so the more citizens you have, the faster you will gain new Techs.
- Achievements
- 26 achievements for players to unlock. Won't be easy!
- Improved UI and Graphics
- Lots of smaller changes
Naturally, we have a lot of fixes and other improvements in store as well, but these are the most visible features for most players. After the game is finally released to the world, we won't just abandon it! No, we're going to watch over it and keep up the support! There are still a couple of relatively big features, such as ranked matches, online bots and online saving, that we have wanted to add, but didn't have a chance to do that before release. It's not really too late to give us some feedback either, just like you've been doing so far. Speaking of feedback, as we're getting closer to the end of our Early Access adventure, all of us would like to once more thank all the players and testers who have been involved with the project! Whether you came aboard last month or you've been following us since pre-Early Access public testing, you've all been a massive help, in one way or another. Giving excellent feedback, building the community or just silently supporting the development of Interplanetary are all things that we are genuinely grateful for. We hope you will enjoy the end product, and even if you don't, send some more feedback our way! One more thing. Starting from May 12th, Interplanetary will cost $14.99/€14.99. Don't panic! There is still one more week to get the game for yourself and friends for $9.99/€9.99, before it leaves Early Access.
Thank you! ~Team Jolly Roger
[ 2015-05-06 14:54:02 CET ] [ Original post ]
Interplanetary
Team Jolly Roger
Developer
Team Jolly Roger
Publisher
2015-05-12
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
Mostly Positive
(802 reviews)
The Game includes VR Support
Public Linux Depots:
- InterplanetaryReleaseLinux [1.14 G]
Interplanetary is a turn-based strategy artillery game based on a hard scifi setting. It offers players an interplanetary battlefield where they can develop their home planets and use massive artilleries to wage war.
It's an arms race of interplanetary scale, with each planet developing increasingly powerful weapons. Massive railgun batteries are the backbone of any interplanetary arsenal, but the cunning use of missiles and precision lasers may hold the key to victory. Strategic building patterns, upgrades and defense structures might keep your vital installations standing long enough to give you an edge, but it's only a matter of time until all but one must fall.
Sometimes, your greatest foe is the planetary system itself! Don't let the unpredictable gravitational changes get the better of you - observe your surroundings, use them to your advantage, and blast your enemies back to the stone age!
It's an arms race of interplanetary scale, with each planet developing increasingly powerful weapons. Massive railgun batteries are the backbone of any interplanetary arsenal, but the cunning use of missiles and precision lasers may hold the key to victory. Strategic building patterns, upgrades and defense structures might keep your vital installations standing long enough to give you an edge, but it's only a matter of time until all but one must fall.
Sometimes, your greatest foe is the planetary system itself! Don't let the unpredictable gravitational changes get the better of you - observe your surroundings, use them to your advantage, and blast your enemies back to the stone age!
Key Features
- Challenge your friends in hotseat or online matches or fight skirmishes against the AI.
- Build and manage your planet's infrastructure.
- Gather resources and decide the most efficient use for them.
- Research and develop increasingly futuristic technologies.
- Spy on your enemies to reveal their planets' weak points.
- Use your artillery constructions to aim across the planetary system, avoiding other celestial bodies and their gravity.
- Fire your railguns, missiles and beam weapons to annihilate the enemy and claim the planetary system for your civilization!
MINIMAL SETUP
- OS: Ubuntu 13.xx
- Processor: DualCore AMD/Intel 2.3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon 4850 / Nvidia 8800 GTS 512 Mb or equivalent
- Storage: 1024 MB available spaceAdditional Notes: Linux users with AMD graphics cards may experience issues with game crashing at various points. This can be remedied by changing the graphics card drivers to a different version. including to the open source driver version. Please consult the forums for more information.
- OS: Ubuntu 13.xx
- Processor: QuadCore AMD/Intel 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon 5850 / Nvidia 9800 GTX 1 GB or equivalentNetwork: Broadband Internet connection
- Storage: 1024 MB available spaceAdditional Notes: Linux users with AMD graphics cards may experience issues with game crashing at various points. This can be remedied by changing the graphics card drivers to a different version. including to the open source driver version. Please consult the forums for more information.
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