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Interplanetary Patch 1.0.6378 Development Update


Greetings, Interplanetarists! Team Jolly Roger here, with another little patch that should greatly increase the joy of demolishing AIs. Also, we'd like to give you a quick update on Interplanetary's state, the pace of future updates and such. Let's get right on it! AI Speed Up! As some of you have pointed out, the AI can sometimes take its sweet time calculating attacks. The more AI players and the higher the difficulty, the longer it takes. To alleviate the frustration, we've made changes that should make turn processing much faster. The AIs now start their calculations already during the player's turn, which in the ideal situation can make turns lightning fast! This is something that people on our forums have suggested, and while we initially had to keep it simple, this is obviously the better way to do things.
On top of that, we have some little tweaks, but nothing massive. Interplanetary Patch 1.0.6378

  • AI performance optimizations
  • Minor Load Game performance optimizations
  • Fixed typos on Event Log
For previous changelogs, head for the forums. Situation Report Overall, Interplanetary 1.0 launch went quite well! We got a nice burst of new players and the added features were well received. Having given it a little time, we determined that the launch was indeed successful enough for us to continue updating the game, but not quite on the scale we originally thought we might. All promised features are still planned, but the timeline had to be expanded. Of course, possible fixes of all sorts take priority over features. Some new issues were discovered, as is customary when releasing a game, but we did and are doing our best to handle them. The most persistent and serious problems have had to do with the game getting stuck on turn processing. There have been different reasons that have caused this to happen: networking problems, AI issues or just unrelated bugs causing the game get confused. While we've done our best to try and eliminate as many of these problems as possible, we've wanted to also add two fail-safe features: Reconnect and Online Saving. Both features have been promised multiple times and reconnect was technically ready when we discovered a huge problem. The system, as it's currently made, works, but it is very slow. In common cases, reconnecting to a match can take over 10 minutes, which brings the match to a halt for all players. Needless to say, this doesn't work. Not only is it possible to accidentally get the game stuck, but this feature would also be very easy to abuse. Since Online Saving is part of this system, we've had to push back both features. Sincere apologies for the inconvenience! The features are still coming, but we've passed our internal deadline for them, so their programmers have to move on to different tasks. We can't say exactly when it will be possible for us to patch in reconnect and online saves, but it will be a while. Basically, the pace of updates won't be what it was during Interplanetary's Early Access run. Even though many of us need to switch to other tasks, we will still keep a close eye on the forums and use every possible chance to continue work on the planned features. There's still a nice big list of goodies planned! If you have any questions, concerns or bug reports, the forum is a pretty good place to find us! You can also find us on Facebook and Twitter or just shoot a traditional email to info@teamjollyroger.com. Another nice way to keep updated on the development is to join our mailing list at www.interplanetarygame.com. Keep on blasting!


[ 2015-07-07 14:04:41 CET ] [ Original post ]

Interplanetary
Team Jolly Roger Developer
Team Jolly Roger Publisher
2015-05-12 Release
Game News Posts: 36
🎹🖱️Keyboard + Mouse
Mostly Positive (802 reviews)
The Game includes VR Support
Public Linux Depots:
  • InterplanetaryReleaseLinux [1.14 G]
Interplanetary is a turn-based strategy artillery game based on a hard scifi setting. It offers players an interplanetary battlefield where they can develop their home planets and use massive artilleries to wage war.

It's an arms race of interplanetary scale, with each planet developing increasingly powerful weapons. Massive railgun batteries are the backbone of any interplanetary arsenal, but the cunning use of missiles and precision lasers may hold the key to victory. Strategic building patterns, upgrades and defense structures might keep your vital installations standing long enough to give you an edge, but it's only a matter of time until all but one must fall.

Sometimes, your greatest foe is the planetary system itself! Don't let the unpredictable gravitational changes get the better of you - observe your surroundings, use them to your advantage, and blast your enemies back to the stone age!

Key Features

  • Challenge your friends in hotseat or online matches or fight skirmishes against the AI.
  • Build and manage your planet's infrastructure.
  • Gather resources and decide the most efficient use for them.
  • Research and develop increasingly futuristic technologies.
  • Spy on your enemies to reveal their planets' weak points.
  • Use your artillery constructions to aim across the planetary system, avoiding other celestial bodies and their gravity.
  • Fire your railguns, missiles and beam weapons to annihilate the enemy and claim the planetary system for your civilization!

MINIMAL SETUP
  • OS: Ubuntu 13.xx
  • Processor: DualCore AMD/Intel 2.3 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon 4850 / Nvidia 8800 GTS 512 Mb or equivalent
  • Storage: 1024 MB available spaceAdditional Notes: Linux users with AMD graphics cards may experience issues with game crashing at various points. This can be remedied by changing the graphics card drivers to a different version. including to the open source driver version. Please consult the forums for more information.
RECOMMENDED SETUP
  • OS: Ubuntu 13.xx
  • Processor: QuadCore AMD/Intel 3.0 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon 5850 / Nvidia 9800 GTX 1 GB or equivalentNetwork: Broadband Internet connection
  • Storage: 1024 MB available spaceAdditional Notes: Linux users with AMD graphics cards may experience issues with game crashing at various points. This can be remedied by changing the graphics card drivers to a different version. including to the open source driver version. Please consult the forums for more information.
GAMEBILLET

[ 6132 ]

4.17$ (58%)
15.99$ (20%)
0.60$ (90%)
4.42$ (78%)
16.99$ (15%)
6.76$ (15%)
4.34$ (78%)
1.24$ (79%)
1.51$ (92%)
12.59$ (16%)
16.79$ (16%)
13.19$ (12%)
2.67$ (79%)
15.00$ (50%)
0.90$ (91%)
5.00$ (75%)
4.98$ (62%)
5.00$ (75%)
12.74$ (15%)
12.74$ (-42%)
12.42$ (17%)
8.27$ (79%)
3.38$ (83%)
16.79$ (16%)
3.37$ (78%)
16.97$ (15%)
2.00$ (80%)
20.65$ (17%)
3.00$ (70%)
25.46$ (15%)
GAMERSGATE

[ 2625 ]

0.88$ (91%)
2.61$ (83%)
1.29$ (82%)
1.84$ (82%)
1.2$ (80%)
0.68$ (83%)
1.0$ (90%)
1.69$ (79%)
30.0$ (50%)
5.0$ (75%)
4.5$ (77%)
4.35$ (83%)
5.0$ (75%)
7.65$ (74%)
8.0$ (60%)
3.75$ (75%)
1.28$ (91%)
14.99$ (50%)
1.0$ (80%)
6.75$ (55%)
5.0$ (90%)
5.4$ (73%)
0.45$ (85%)
5.0$ (50%)
2.0$ (90%)
4.5$ (85%)
5.84$ (55%)
2.0$ (80%)
0.9$ (92%)
8.0$ (50%)

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