Kept you waiting, huh? Well, we’re finally back in action, and there’s a lot of catching up to do! With the help of Team17 and Advanced Interactive Gaming, we’ve had a chance to get back to Interplanetary and devise a cunning plan to finally add the fixes and features we’ve been promising...
Let’s not ignore the gas giant in the room any longer: we’re happy to announce the upcoming Interplanetary Enhanced Edition update! There’s also a small new patch out right now, just to thank you all for your patience.
Interplanetary Enhanced Edition
Interplanetary Enhanced Edition is a sizeable update with a load of improvements and various new features. At this point we are not entirely sure if the Enhanced Edition will be a normal update or appear in your library as a new product, but it will be free for everyone who has already purchased Interplanetary. The main goal of the update is to add the features we’ve been promising since forever, including Online AI Bots and Reconnect, as well as to make the game much more stable. As we explained in our previous posts, we had a lot of issues with the very architecture of the game’s code, making it near impossible to add these features and fix the lingering networking bugs. So, how are we managing to do all that with this update? By completely re-doing the whole game, of course!
For Enhanced Edition, we undertook a huge effort to actually rebuild Interplanetary from the ground up. It’s been surreal being able to have a second go at it, redoing the same game, but better. For you, it will be a hefty update, but for us, it’s actually a whole new game project. Development has been much faster this time around, but it’s definitely not a quick task by any means.
It will still be the same old Interplanetary in essence, but prettier and more user-friendly with new features, big and small. Here are some of the things we’ve been working on:
- Online AI Bots
- Reconnect
- Elliptic Orbits
- Quick Targeting Mode
- Tech Tree Graphical Overhaul
- New Intel Mechanics
- The Ability to Select Building Upgrades On the Build List
- New Buildings
- Rebalance
- Localizations
- Planetary System Navigation Enhancements
- Improved Visuals
- New and Redone Sound Effects
- Overall UI Polish
- Overall Re-Implementation of Systems, Eliminating Old Bugs
- And more...
On to the patch! We thought that it would be nice to actually give you something concrete while kicking off the wait for the Enhanced Edition. Actions speak louder than words, after all. So, we decided to go our of our way to put out a little patch for the current version of Interplanetary. It’s mostly nice little extra features and balance adjustments. Without further ado, here’s the feature list for the pre-Enhanced patch, available right now:
- Navigation Enhancements
- Added the ability to pan the camera by holding Middle Mouse Button
- New Planet and Visuals
- New Player Planet: Breach
- Enabled Starfield Background Randomization
- 2nd Stage Targeting Polish and Fixes
- Defense ranges automatically visible when targeting inside their area-of-effect
- Made planet-clicking easier on Missile targeting by increasing the click area and adding a highlight
- Canceling 2nd Stage Targeting now takes you right back to Targeting View
- Fixed a bug that caused the Intel View of the wrong player to be shown when canceling 2nd Stage Targeting
- Defense Polish and Fixes
- Defense range visuals can be toggled on and off (B)
- Fixed bugs that sometimes caused defenses to not activate when they should have
- Build Menu Polish and Fixes
- Improved Build Menu highlights
- Allowed tooltips on greyed out buttons
- Miscellaneous
- End Turn button cosmetic adjustments
- Removed analytics
- Balance Adjustments
It’s been partly refreshing and partly maddening to start reworking Interplanetary from the scratch. We’re very happy we got the chance to do so, since people still seem interested in the game to this day and there definitely are some things we’ve wanted to fix for a long time. tl;dr:
- Interplanetary Enhanced Edition update is free for all owners of Interplanetary and comes out this Summer
- A smaller patch for the current version is out now
[ 2017-06-14 14:35:24 CET ] [ Original post ]
Kept you waiting, huh? Well, were finally back in action, and theres a lot of catching up to do! With the help of Team17 and Advanced Interactive Gaming, weve had a chance to get back to Interplanetary and devise a cunning plan to finally add the fixes and features weve been promising...
Lets not ignore the gas giant in the room any longer: were happy to announce the upcoming Interplanetary Enhanced Edition update! Theres also a small new patch out right now, just to thank you all for your patience.
Interplanetary Enhanced Edition
Interplanetary Enhanced Edition is a sizeable update with a load of improvements and various new features. At this point we are not entirely sure if the Enhanced Edition will be a normal update or appear in your library as a new product, but it will be free for everyone who has already purchased Interplanetary. The main goal of the update is to add the features weve been promising since forever, including Online AI Bots and Reconnect, as well as to make the game much more stable. As we explained in our previous posts, we had a lot of issues with the very architecture of the games code, making it near impossible to add these features and fix the lingering networking bugs. So, how are we managing to do all that with this update? By completely re-doing the whole game, of course!
For Enhanced Edition, we undertook a huge effort to actually rebuild Interplanetary from the ground up. Its been surreal being able to have a second go at it, redoing the same game, but better. For you, it will be a hefty update, but for us, its actually a whole new game project. Development has been much faster this time around, but its definitely not a quick task by any means.
It will still be the same old Interplanetary in essence, but prettier and more user-friendly with new features, big and small. Here are some of the things weve been working on:
- Online AI Bots
- Reconnect
- Elliptic Orbits
- Quick Targeting Mode
- Tech Tree Graphical Overhaul
- New Intel Mechanics
- The Ability to Select Building Upgrades On the Build List
- New Buildings
- Rebalance
- Localizations
- Planetary System Navigation Enhancements
- Improved Visuals
- New and Redone Sound Effects
- Overall UI Polish
- Overall Re-Implementation of Systems, Eliminating Old Bugs
- And more...
On to the patch! We thought that it would be nice to actually give you something concrete while kicking off the wait for the Enhanced Edition. Actions speak louder than words, after all. So, we decided to go our of our way to put out a little patch for the current version of Interplanetary. Its mostly nice little extra features and balance adjustments. Without further ado, heres the feature list for the pre-Enhanced patch, available right now:
- Navigation Enhancements
- Added the ability to pan the camera by holding Middle Mouse Button
- New Planet and Visuals
- New Player Planet: Breach
- Enabled Starfield Background Randomization
- 2nd Stage Targeting Polish and Fixes
- Defense ranges automatically visible when targeting inside their area-of-effect
- Made planet-clicking easier on Missile targeting by increasing the click area and adding a highlight
- Canceling 2nd Stage Targeting now takes you right back to Targeting View
- Fixed a bug that caused the Intel View of the wrong player to be shown when canceling 2nd Stage Targeting
- Defense Polish and Fixes
- Defense range visuals can be toggled on and off (B)
- Fixed bugs that sometimes caused defenses to not activate when they should have
- Build Menu Polish and Fixes
- Improved Build Menu highlights
- Allowed tooltips on greyed out buttons
- Miscellaneous
- End Turn button cosmetic adjustments
- Removed analytics
- Balance Adjustments
Its been partly refreshing and partly maddening to start reworking Interplanetary from the scratch. Were very happy we got the chance to do so, since people still seem interested in the game to this day and there definitely are some things weve wanted to fix for a long time. tl;dr:
- Interplanetary Enhanced Edition update is free for all owners of Interplanetary and comes out this Summer
- A smaller patch for the current version is out now
[ 2017-06-14 14:35:24 CET ] [ Original post ]
- InterplanetaryReleaseLinux [1.14 G]
It's an arms race of interplanetary scale, with each planet developing increasingly powerful weapons. Massive railgun batteries are the backbone of any interplanetary arsenal, but the cunning use of missiles and precision lasers may hold the key to victory. Strategic building patterns, upgrades and defense structures might keep your vital installations standing long enough to give you an edge, but it's only a matter of time until all but one must fall.
Sometimes, your greatest foe is the planetary system itself! Don't let the unpredictable gravitational changes get the better of you - observe your surroundings, use them to your advantage, and blast your enemies back to the stone age!
Key Features
- Challenge your friends in hotseat or online matches or fight skirmishes against the AI.
- Build and manage your planet's infrastructure.
- Gather resources and decide the most efficient use for them.
- Research and develop increasingly futuristic technologies.
- Spy on your enemies to reveal their planets' weak points.
- Use your artillery constructions to aim across the planetary system, avoiding other celestial bodies and their gravity.
- Fire your railguns, missiles and beam weapons to annihilate the enemy and claim the planetary system for your civilization!
- OS: Ubuntu 13.xx
- Processor: DualCore AMD/Intel 2.3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon 4850 / Nvidia 8800 GTS 512 Mb or equivalent
- Storage: 1024 MB available spaceAdditional Notes: Linux users with AMD graphics cards may experience issues with game crashing at various points. This can be remedied by changing the graphics card drivers to a different version. including to the open source driver version. Please consult the forums for more information.
- OS: Ubuntu 13.xx
- Processor: QuadCore AMD/Intel 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon 5850 / Nvidia 9800 GTX 1 GB or equivalentNetwork: Broadband Internet connection
- Storage: 1024 MB available spaceAdditional Notes: Linux users with AMD graphics cards may experience issues with game crashing at various points. This can be remedied by changing the graphics card drivers to a different version. including to the open source driver version. Please consult the forums for more information.
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