fluXis
flustix Developer
flustix Publisher
Q2 2025 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(67 reviews)
Update v2025.601.0Editor
- Fixed timing point decimals getting automatically reformatted when typing.
Song Select
- Updating a mapset now hides it until the update is finished.
Multiplayer
- Exiting song select in a lobby no longer forces the song to restart when it didn't change.
User Interface
- Fixed a crash related to the toolbar profile picture.
Internal
- Updated the theme colors for all framework related stuff.
- Made animated images use shared texture atlases and increased the maximum atlas size to 2048x2048.
- Added tests for ModsOverlay.
[ 2025-06-01 16:55:26 CET ] [ Original post ] Update v2025.530.0Gameplay
- Keybinds now show for longer. (Even longer at the start of the chart)
- Fixed mirror mod not mirroring lane switches anymore.
Editor
- Fixed flashes not triggering a rebuild, even though they need it.
- Fixed a freeze in the editor when it tries to snap a 17-digit number.
- Fixed long notes disappearing visually when seeking.
- Moved all keybinding stuff to a separate system in the editor. (All keybinds have been reset as a result)
- Added keybindings for: Cloning a selection, Adding a timing point, Adding a note/bookmark.
- Implemented note painting by holding shift.
Other
- Added support for animated avatars and banners.
- Importing and downloading now use the same temp folder.
Internal
- MapEvents.Sort now uses reflection.
[ 2025-05-30 10:42:46 CET ] [ Original post ] v2025.520.1> forgot to push some stuff before release
- Fixed submit overlay keeping the screen blurred.
- Show fallback rating if the actual rating is 0.
- Fix paragraph spacing with textflows.
- Increase the tag length limit from 256 to 2048.
- Fix map list scrolling breaking at the bottom.
[ 2025-05-20 18:21:14 CET ] [ Original post ] Update v2025.520.0Gameplay
- New shaders: `Split Screen`, `Fish Eye` and `Reflections`. [@Tetroit]
- Fixed off-screen playfields not updating their notes.
Song Select
- Updated the bottom right side.
- Redesigned the score tooltips.
- Added per-map settings for offset and more.
- Rating now gets updated when refreshing the leaderboard.
- Small optimization by hiding difficulty entries when they are hidden behind the header.
Editor
- Optimized blueprints and hitobjects.
- Makes selecting the map a lot faster.
- The selection outline is a little broken though.
Other
- Fixed osu! importing on linux. [@uzervlad]
- Online maps now show their Accuracy and Health values.
- Updated the text sizes and spacing for settings items.
Internal
- Moved Steamworks dependency to the desktop project.
[ 2025-05-20 18:08:51 CET ] [ Original post ] The Steam Release!We did it. 2 years of beta testing and we've got this far.
Unrelated, the changelog!
Editor
- Pressing the "back" bind while having something selected now deselects first.
- Toolbox titles no longer make stuff move around.
- The editor now checks for issues on all difficulties when uploading.
- "Submit to Queue" button.
- Assets can now be set by drag-dropping into the textboxes.
Multiplayer
- Added name and password settings when creating a room.
- Added a countdown when everyone is ready.
Dashboard
- Added the notifications tab and support for club invites.
Other
- Languages now show a completion percentage and languages with no progress are hidden.
- All rating values now actually use rating instead of nps.
- Updated how scores get uploaded to the server.
[ 2025-05-13 16:15:18 CET ] [ Original post ] Update v2025.322.0# Gameplay
- Added sounds for Full Combo, All Flawless and reaching 0 HP with "No Fail". [@AkiriMusic]
- Fixed pause menu background being visible when zooming out with beat pulse.
# Song Select
- Redesigned the Mod Selector.
# Editor
- Fixed long notes sometimes not showing up in the timeline.
- Charting and Design now show the custom map colors.
# Multiplayer
- Added sounds for joining, leaving, transferring host and un-/readying up. [@AkiriMusic]
# User Interface
- Reworked Click, Back, Overlays, Toggle, Notification and Fail sounds. [@AkiriMusic]
- Scrolling on the volume overlay circles now works without holding alt.
- Removed cyrillic characters from the "MOBO" font because they have a weird spacing.
# Other
- Added default circle skin.
- "Open Skin Folder" is now available when having default skins selected.
- Added a flow for forced username changes.
[ 2025-03-22 21:52:47 CET ] [ Original post ] fluXis is a community-driven, vertical scrolling rhythm game with customizable visual and gameplay effects. Create your own flashy maps or compete against the world in the online leaderboards.
Features
Feature-packed Editor - Create your own maps and share them with the world.
Visual and Gameplay Effects - Move the playfield around, change the key count mid-song, flash the screen white or make it greyscale, with no limitations!
Online Multiplayer - Play with your friends or compete against strangers online.
Customization - Change textures and move HUD elements around however you want.
Cross-game compatible - Import and play maps from various other rhythm games and add support for more games through plugins.
MINIMAL SETUP- OS: Any Distro
- Processor: whatever supports 64-bitMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 200 MB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 200 MB available space
- Storage: 200 MB available space
RECOMMENDED SETUP- OS: Any Distro
- Processor: Intel Core i5+Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
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