Nordhold is a tower defense game for strategy enthusiasts who crave high replayability through endless combinations. Build and manage a cozy medieval Nordic village while enjoying deep tactical gameplay that doesn't require extensive learning.

Grow Your Economy
With over 20 buildings offering diverse strategic development options through unique upgrades and meta-progression, find the balance between economic growth and defending Nordhold.

Build Towers
8 towers with unique abilities offer numerous customization options. Fine-tune your tactics to protect Nordhold effectively.

Tailored Upgrades
100+ custom upgrades offer versatile customization options, providing strategic depth and countless combinations.

Heroes, Relics, Spells & more
Which general should defend Nordhold? Choose from hundreds of hero combinations! Relics grant you bonuses across the board, whether for your economy or defense. The oracle always gives you a different choice, for example: 5 waves of stronger enemies, which also offer higher rewards, or 5 waves of cheaper tower construction?

Master Escalation
The snowball effect becomes reality. Smart decisions create synergies that let you conquer ever-stronger waves of enemies and bosses in a firework of effects.

Leaderboards
Compete globally or with friends in our ranking system. Can you reach the Valhalla rank?
Version 1.1
Wings of Chaos
The 9th tower has arrived: Chaos Reaper \nA ferocious close-range powerhouse that shreds clustered enemies and breaks barriers. Comes with fresh Fusions and new synergies to explore:\n
[dynamiclink href=\"https://www.youtube.com/watch?v=gs_h52mK4eE\"][/dynamiclink]
New / Changes
NEW Tower (+4 Fusions)\n
[/*]NEW Skin Shop (no real money Honor only)\n
[/*]NEW Season (including new leaderboards)\n
[/*]NEW Fusions (two more are coming soon; for now there will be only one banner choice in two spots)\n
[/*]NEW Spells\n
[/*]NEW Relics\n
[/*]2 replaced Oracle paths\n
[/*]2 replaced starter bonuses\n
[/*]1 replaced and 1 new hero attribute\n
[/*]Overhauled UI\n
[/*]
Adjustments
Arrow Tower range: 3 4\n
[/*]Bosses can no longer perform the same boss skill multiple times in Meta Mode or Ascensions\n
[/*]Honor is now awarded after Wave 40 in addition to Elite/Boss kills\n
[/*]Wave 50: barrier health reduced\n
[/*]
Relic Changes
Coinfall: 2 4\n
[/*]Magic Contract: 10% 15%\n
[/*]Scope Lens: 15 25\n
[/*]Necrotic Curse: 80% 75%\n
[/*]Golden Incentive: 3 5\n
[/*]Timber Stockpile: waves 10 20\n
[/*]Elixir of Aleboost: 20% 30%
[/*]Burden Cart: 3 2 affected Outposts \n
[/*]Distant Wing: -0.8 -0.6\n
[/*]Fractured Arrow: 3% 5%\n
[/*]Frost Cube: 120 125%\n
[/*]Galdra Earrings: 10% 15%\n
[/*]Rikurs Axe: 10% 15%\n
[/*]
Building Changes
University Best Selection: 10 6\n
[/*]Hero Tower Specializations: share of original spell damage increased 70% 80%\n
[/*]
Banner Changes
Ring of Death now executes enemies under 15% (was 10%) health\n
[/*]Darkness: 3/4/7% 6/8/14%\n
[/*]Doom Scattering Base: 160 250%; Upgrades: 18/23/42 45/60/105%\n
[/*]Skyfall Arrows: +20% +50% arrow damage\n
[/*]Glacial Nova: 5 10% chance
[/*]Bloody Chain (Arrow x Arc Fusion): Base 15 10%; Upgrades 5/7/11 3/4/7%\n
[/*]
Meta+ Nodes
Small extra-shot (Arrow) nodes: 1% 2%\n
[/*]Mortar Meta+ AoE: 1% 2%\n
[/*]Slow amount reduced: 7% 5%\n
[/*]
Hero Changes
Resources on map: 10% 15%\n
[/*]Spell damage upgrades: +20% +50% spell damage\n
[/*]Beer productivity: 10% 25%\n
[/*]Stone/Wood/Gold per worker (respective buildings): +2/2/1 +4/4/2\n
[/*]Gold per worker per wave: 1 4\n
[/*]Rare banner chance: 7% 10%\n
[/*]Power Spike (Spell): +4% +3% spell damage\n
[/*]
Fixes
Fixed Tornado Endless Enemy Defense bug (now interacts correctly with barriers) \n
[/*]Fixed a bug that could skip waves \n
[/*]Fixed excessive bonus from Plate Crusher (Rare Relic) when combined with Basic Training (University) \n
[/*]Weakness is now applied correctly during Jumps in Endless Mode \n
[/*]Fixed slow calculation on higher waves (enemies could exceed the intended slow cap)
[/*]
Improvements
Fixed UI glitch in Discoveries when displaying perks\n
[/*]Better price refresh rates for tower unlock costs\n
[/*]Minor scaling optimizations for higher Endless waves\n
[/*]Higher Bleed stack amounts now possible (previously stacks could disappear at very high values)\n
[/*]
Season 3 starts
NEW SEASON: A new season has begun and the following badges are awarded for the previous season:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45063720/c34825d78c28ae72fe02eee9d4970cbc3d4d17d3.png\"][/img]
Roadmap Update: v1.1 Delivered
Version 1.1 is out, which means the roadmap beats shown in the image are now shipped: \nQ1 Launch \nQ2 Core Expansion \nQ3 Major Update 1.1 \n\nLooking Ahead: well continue with steady, incremental updates as they make sense; shaped by your feedback and our still-not-empty backlog.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45063720/4b369f6cd55a51ac09d6995c5c62a6b256372475.png\"][/img]
Thank you for all the incredible feedback across Discord, Steam reviews, YouTube, and the forums! We read every message, and the beta feedback in particular was invaluable.
Got ideas or questions (or just want to hang out)? Join our Discord and be part of the community!
Minimum Setup
- Processor: 3.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB
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