Nordhold is a tower defense game for strategy enthusiasts who crave high replayability through endless combinations. Build and manage a cozy medieval Nordic village while enjoying deep tactical gameplay that doesn't require extensive learning.

Grow Your Economy
With over 20 buildings offering diverse strategic development options through unique upgrades and meta-progression, find the balance between economic growth and defending Nordhold.

Build Towers
8 towers with unique abilities offer numerous customization options. Fine-tune your tactics to protect Nordhold effectively.

Tailored Upgrades
100+ custom upgrades offer versatile customization options, providing strategic depth and countless combinations.

Heroes, Relics, Spells & more
Which general should defend Nordhold? Choose from hundreds of hero combinations! Relics grant you bonuses across the board, whether for your economy or defense. The oracle always gives you a different choice, for example: 5 waves of stronger enemies, which also offer higher rewards, or 5 waves of cheaper tower construction?

Master Escalation
The snowball effect becomes reality. Smart decisions create synergies that let you conquer ever-stronger waves of enemies and bosses in a firework of effects.

Leaderboards
Compete globally or with friends in our ranking system. Can you reach the Valhalla rank?
Patch 1.1.04
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New / Changes
Honor gain per wave slightly increased\n
[/*]Temporary Extra Honor Event: earn double Honor for now enjoy!\n
[/*]Minor color tweaks added to fusion animations\n
[/*]
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Fixes
Fixed bug where the Lighthouse persisted after a Meta reset\n
[/*]Fixed Tower Focus Priorities incorrectly transferring to other tower types/groups\n
[/*]Fixed rare issue where trees could spawn on seals (symbols) in later biomes\n
[/*]Fixed issue where tower SFX could be lost\n
[/*]Fixed older saves sometimes not ending a run correctly\n
[/*]Fixed occasional incorrect buff-arrow indicators from auras (Runestone / Reaper)\n
[/*]Fixed case where Multitude (Generalist Banner) could offer 0 banners\n
[/*]Fixed Tornado-family spells sometimes disappearing in front of barriered enemies (they now shatter correctly)\n
[/*]
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Adjustments
Bloody Chain (Arc x Arrow Fusion) no longer requires Barbed Arrows to propagate Bleed\n
[/*]Fusions can no longer be skipped by leaving the game\n
[/*]Starting a new Meta+ run no longer removes the Wave 10 starter bonus\n
[/*]Tutorial refined for clarity and safety\n
[/*]Blood Whip statistics accounting adjusted\n
[/*]Jump behavior adjusted for Celestial Jumps (Runestone x Arc Fusion) and Charged Arrows (Arc x Arrow Fusion)\n
[/*]Changed key bindings are now shown for the spell in the Statistics view\n
[/*]
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Improvements
Non-essential Lighthouse upgrade tile choices are no longer offered when all options would be identical at the end of the path\n
[/*]Doom Cold (Raven x Frost Fusion) is no longer overwritten by weaker Frost effects\n
[/*]Duplicate items can no longer appear in queues (e.g., Lighthouse & Market) prevents empty offers\n
[/*]Meta+ mode node display improved\n
[/*]Minor UI tweaks\n
[/*]Further tuning of tower animations\n
[/*]
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Minimum Setup
- Processor: 3.5 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB
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