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Welcome Lords!
A new patch is here.
Updates:
- increased sounds limit to avoid audio chaos, when area ability is used
- unit's status effects are grouped (previously there could be only one, single effect on a unit)
- first Prologue/Tutorial mission update after feedback: there was a moment when game expected from player to hire few units into Capital's garrison, to have at least 3 units there. The player couldn't play until this condition was fulfilled. At this point, the game might seems to be bugged, but it was not a bug, it was a feature! Anyway... the game is not blocking the player anymore there
- Prologue has been renamed to Tutorial and moved outside of Campaign panel
- fix for portal pathfinding: game automatically finds paths with considering portals and town portals. It's a tricky mechanism and it likes bugs... there was some rare situation when it didn't worked correctly and now it should be fixed
- bug fixed that crashes battle result panel, in case when Sorcerer was a last enemy and he kills himself with his own spell
- Sparks spell was using same sound effect as Energy Bolt spell, by mistake
- small fixes here and there
- all four factions are ready
- Map Editor is also done and ready. In our plan that tool was going to be released a month or two after Early Access, but! I have finished it already so it it will be available since day 1
- first mission of first campaign is now in progress. This is the last chapter to do for Lords of the Void! (I was waiting for this moment for a looooong time)
[ 2025-02-19 22:12:13 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Lords of the Void is a turn-based strategy game set in a fantasy world on the brink of extinction, shattered by a devastating magical Calamity. Lead your people to victory through tough battles, uncovering unique stories behind each faction.
New take on a turn-based strategy
Made by a true enthusiast of turn-based strategy games, Lords of the Void, brings a twist to the genre. The goal was to create something different, with fresh ideas, easy to learn but hard to master.
Four asymmetric factions
Take command of the last remnants of humanity, mistical magicians, wild demons inspired by Slavic mythology, or steam-powered lizards. Each faction offers a different gameplay experience, with diverse units, heroes, and unique abilities that defines tactical aspects of the game.
Campaings and story
Dive into the immersive story of the world's end. Lead the heroes of the four captivating campaigns, each dedicated for each faction. Every mission, from the campaigns, is crafted to deliver a different gameplay experience, with distinct challenges.
Hotseat (local multiplayer)
Just like in the classic games of this genre, you play together with friends using local multiplayer. Up to 8 players can face off in free for all matches, team-based skirmishes, or against AI opponents.
In the near future, online multiplayer will be added as a free update.
Early access
The game will be released in Early Access. Why is that a good thing? Because it gives you, dear Player, the opportunity to shape the game itself. Join our Discord, share your thoughts, and maybe your ideas might just become a part of the final version!
Our roadmap:
2025
early access release, with all planned game mechanics and features
online multiplayer
map editor with dedicated triggers system
2026
final version release
new game mode
?
- OS: Ubuntu 24.04 LTS release or latest
- Processor: i5 Dual Core or Ryzen 5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics with full OpenGL 3.3 support (Example: Intel HD Graphics 2500 (Ivy Bridge). AMD Radeon R5 Graphics (Kaveri))
- Storage: 1 GB available space
- Memory: 8 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support (Example: Intel HD Graphics 5500 (Broadwell). AMD Radeon R5 Graphics (Kaveri))
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