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Welcome Lords! Next few small changes and bug fixes.
Updates:
every faction can now use one Special Action on an ally: Order -> Medical decree improves hit point regeneration for the players teams and the teams of all their allies. Sphere -> Restoration spell can now be used on the players teams or allied teams. Chrama -> Kupala Night ritual allows the player to teleport one team to another, if both are standing in forests. It can now also be used to teleport to an allys team. Nest -> Field Hospital investment now heals the player's teams and any allied teams standing in the same province or in a neighboring one, with additional hit points. Yes, I'm fully aware that Chrama and Nest are not included in the Demo
But they're fully completed and will be playable in the Early Access version.
I'm currently working on the final mission of the third campaign for release.
during battles, an open character card panel now blocks interactions with the battlefield (as intended)
improved Bot algorithm for Anurar.
This froggy dude is now smarter and will use Self-Explode ability more effectively.
Bug fixes:
numerous fixes to abilities and actions during battles.
fixed a visual issue related to map destruction. (This only occurs in one mission in the Demo )
fixed the notification system for Bot players.
This system handles important events that occur outside of the player's turn.
For example: If a Bot attacks your team, and your hero wins and levels up, you cant pick a new ability right away youll need to wait until your next turn.
The Bot uses a similar system, but it's automated. There was a bug in that system which could cause the game to freeze during the Bots turn. That should now be fixed.
other minor fixes related to gameplay stability.
short tutorial texts were acting up... but that should be fixed now too.
Coming soon: Order faction presentation.
Ill be preparing lore and mechanics presentations for every faction in the game.
Take care!
Mateusz from Boargames.
Lords of the Void is a turn-based strategy game set in a fantasy world on the brink of extinction, shattered by a devastating magical Calamity. Lead your people to victory through tough battles, uncovering unique stories behind each faction.
Made by a true enthusiast of turn-based strategy games, Lords of the Void, brings a twist to the genre. The goal was to create something different, with fresh ideas, easy to learn but hard to master.
Take command of the last remnants of humanity, mistical magicians, wild demons inspired by Slavic mythology, or steam-powered lizards. Each faction offers a different gameplay experience, with diverse units, heroes, and unique abilities that defines tactical aspects of the game.
Dive into the immersive story of the world's end. Lead the heroes of the four captivating campaigns, each dedicated for each faction. Every mission, from the campaigns, is crafted to deliver a different gameplay experience, with distinct challenges.
Just like in the classic games of this genre, you play together with friends using local multiplayer. Up to 8 players can face off in free for all matches, team-based skirmishes, or against AI opponents.
In the near future, online multiplayer will be added as a free update.
The game will be released in Early Access. Why is that a good thing? Because it gives you, dear Player, the opportunity to shape the game itself. Join our Discord, share your thoughts, and maybe your ideas might just become a part of the final version!
Our roadmap:
2025
early access release, with all planned game mechanics and features
online multiplayer
map editor with dedicated triggers system
2026
final version release
new game mode
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