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Experience fast-paced shotgun carnage in this mini-roguelite boomer shooter like no other! Fight through over 100 procedurally linked combat arenas, upgrade your fighting abilities and destroy an ever increasing amount of enemy types!

Fortune has finally favoured you, and now a metal army stand between you and freedom. Can you take them on, find your way out and taste fresh air again? If you look close enough, you may even discover darker secrets, and stumble into something bigger then yourself.

  • Over 100 procedurally linked combat arenas to fight through, with more on the way with every update

  • Upgrade your gear and optimise your build to bring maximum carnage

  • Test your skills against over 15 enemy types, with even more added as the game evolves over time

  • Focus your build to make the best of what you're given, from high damage to chaining combos

  • A shotgun capable of unlimited ammo, just remember to keep it loaded. No need to conserve shells, get blasting!

  • An early 2000s aesthetic that blends simple, colourful and grunge in a way only the olden days could

  • Procedural generation, hand curated; designed arenas are linked by the game director, tailored to your progress and skills

  • A wealth of secrets that will test your code breaking skills and challenge you to put together the true story of the world around you. They could be hidden anywhere, even right here. Nowhere is off limits!

  • Small in size, large in scale: designed to be small in file size, but offer tons of content; with millions of possible layouts, no two playthroughs will ever be the same

Breakout
WillomenaDeveloper
WillomenaPublisher
2025-01-17Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
7 user reviews (7 reviews)
UPDATE: OPERATION FODDER Is Here!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45355739/6a9bfc2c544a5a97d61cfe99cb0061c414793984.png\"][/img]

Greetings Convicts,

A new update launches today, OPERATION FODDER! With it comes a wealth of content from new features to fan feedback changes. A lot of groundwork has been going on behind the scenes to allow updates to come out faster and more reliably, so expect this to be the first of many large updates to come. There\'s a lot of topics to cover today, including but not limited to:

  • New Enemies

    [/*]
  • Bossfight Redux

    [/*]
  • New Tutorials

    [/*]
  • New Interactable Objects

    [/*]
  • Shotgun Redux: Damage, Sound & FX

    [/*]
  • New Arenas & Rooms

    [/*]
  • New Collectable Audio Logs

    [/*]
  • New Music To Orchestrate Your Destruction

    [/*]
  • New Ability: Melee

    [/*]

That\'s a lot to get through, so strap in. Lets see what\'s new!

NEW ENEMIES

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45355739/94c7f624307d9c14bb73770f96e21833bc8880a0.png\"][/img]

PROTODROID SQUAD

With word spreading of a lunatic with a shotgun running round, a call was sent out to deploy the best of the best. When their train was delayed and they got stuck on the bus replacement service, the worst of the worst had to do. Enter the Protodroid; old decrepit prototypes produced en masse with the hopes that overwhelming numbers will outweigh their general inability to do their jobs. They deploy in squads of three, with two basic units and a leader to add some hierarchy to their dread as you tear through them like butter.

Due to prolonged periods in storage some have become a little quirky succumbing to the infamous Droid Rot and reducing their mental capacity. Expect cowardice, fear and panic wrapped in tin foil armour given the most basic of weaponry, easy fodder for building up Adrenaline and chaining lightning attacks. They will be taking a headline spot from even the earliest of arenas.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45355739/861938781355cf89362b93f8ccb2272d368a2eeb.png\"][/img]

LUXMELD-SNIPER

If Protodroids are expendable cannon fodder, the Luxmeld-Sniper is anything but. Wrapped in the latest photo-reactive camouflage plating, they blend into their surroundings making them a hard target to spot. Well, other then the large red targeting beam and buzz they emit when locked on. Hang around in their sight for too long and you\'ll find yourself on the receiving end of some very high calibre firepower.

These units will appear in later arenas, waiting for some unfortunate soul to stumble into their sight lines. Some other units have been redistributed to later areas so the Luxmeld-Sniper has some room to operate. Keep your eyes peeled.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45355739/ceba0d2f7c67d7a5a5893ff6b6ddc7225c673c60.png\"][/img]

SCRAP LIMPER

In the depths of the service ducts, where scrap is dumped to rust, sometimes that scrap isn\'t quite ready to give up the ghost. Alongside the legless Scrap Crawlers already emerging from the metal heaps, some of them have finally figured out how to walk again. Repairing themselves with whatever parts they can find, Scrap Limpers shuffle towards their targets hoping to satiate their anger at being discarded on the nearest living thing.

With revisions to the Scrap Magnet boss fight (more on that below!), an opportunity arose to add some variety to the enemy types spawned during the fight. Alongside Scrap Crawlers, Scrap Limpers will join the fight, using different attack patterns and generally being a menace, but providing great sources of Adrenaline to keep your health steady while taking on the main event.

BOSS REDUX: SCRAP MAGNET

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45355739/001fd5d5b1a839542acea12fc407b62796650df3.png\"][/img]

SCRAP MAGNET

In line with player feedback the Scrap Magnet boss fight has received an overhaul; new mechanics, new music and better optimisation make this fight better then ever.

  • Work The Arena - Energy towers now surround the Scrap Magnet, giving him an invulnerable shield that can block even the strongest of attacks. The towers must be dealt with to have any hope of taking him on.

    [/*]
  • Extra Goons - Not content with just improving his defences, more mechanical monstrosities have been called from the junk piles to deal with any intruders. Scrap Limpers now spawn alongside the Scrap Crawlers, utilising different attack patterns and weaponry to ruin your day.

    [/*]
  • New Tunes - A new music track orchestrates the fight more in line with the energy of other boss fight tracks!

    [/*]

NEW TUTORIALS

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45355739/cf1b8a96d6cf76a3234dd6f7c381871982324cf9.png\"][/img]

NEW TUTORIALS IN THE ROBODEX

Look, we\'ve all been there. You pick up a new game, it\'s a little confusing, you die a few hundred times and you start to think \"I\'m not certain I\'ve got the hang of this.\" Well, worry no longer. Alongside the tutorials in the Robodex there are new tutorials throughout the intro that explain the basic mechanics and give you some helpful tips for playing the game. Missed something? It\'s all updated in the Robodex under the Tutorials section should you ever need it. You\'ll be a pro in no time.

NEW INTERACTABLES

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45355739/680bc1e49e5259f49acfadaede1dc21848b0094c.png\"][/img]

SWITCHES & BUTTONS

Some objects can now be interacted with and have been added to a number of rooms, giving new ways to move through environments and maybe even new secrets to be found. Check every nook and cranny, you never know when you might come across something! Currently these mostly take the form of buttons and switches, but you never know what might be hiding in unexpected places.

SHOTGUN REDUX: REWORKED DAMAGE, SOUND & FX

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45355739/dff5de75654d0bd0c1e9825bdcfb1789c809bede.png\"][/img]

SHOTGUN IMPROVEMENTS

The shotgun has received a number of improvements, thanks to a lot of fan feedback (thank you!) These tweaks should result in a weapon that\'s more satisfying to use.

  • Up Close Damage - Through incredible new advancements in shotgun technology (or something like that), the shotgun now deals x1.2 damage when a target is within 3 meters and x1.5 when within 1 meter. That\'s damage applied per pellet, so getting into some close quarters combat is worth it. It even increases with damage upgrades!

    [/*]
  • Reworked Sounds - A shotgun should be punchy. A shotgun should have impact. A shotgun should have crunch to it. Remade audio delivers a meatier sound to match it\'s enhanced destructive capabilities!

    [/*]
  • Leave A Lasting Impact - Shotgun pellets now leave marks on walls, robots and anything else you feel like shooting. Tweaks to both the regular and upgraded effects increase performance when things get busy in the heat of combat.

    [/*]

NEW ROOMS & ARENAS

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45355739/bb56252475fccb9ca90a5e9c0acde15ba4801be3.png\"][/img]

TEST YOUR SKILL IN NEW ARENAS

With so many more robots to kill, you\'ll need some bigger and better places to get busy. Thankfully a selection of new arenas and rooms are available to smash your way through.

  • New Tech Arena: Energy Power Flow Control - A place this big needs a lot of power. Enter one of the large energy flow rooms and hope for the best when fiddling with the controls. Maybe you\'ll even stumble into somewhere you shouldn\'t be?

    [/*]
  • New Cells Arena: The Dusty Breach - Want to taste fresh air? See what\'s outside with your own eyes? Be my guest. Just don\'t trip over the ledge. This dual floor arena is a hotbed for snipers with the high ground, so clean up first if you want to enjoy the view.

    [/*]
  • New Cells Arena: Lockdown Protocols - They want to stop you with one lousy gate? Good luck. Find the controls, cycle the gate and keep an eye out. The reinforcements might not like you flipping switches.

    [/*]
  • New Cells Room: Hydro Junction - Gain access to the Hydro decks or stick on your journey through the cell blocks, the choice is yours. Be warned, it\'s a one way trip.

    [/*]

A number of existing rooms and arenas have received balancing tweaks, minor redesigns and bugfixes too.

NEW COLLECTABLE: AUDIO LOGS

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45355739/8885db48ab58f2833f3080d4eb57668faf702117.png\"][/img]

AUDIO LOGS

There\'s only so long you can blow up robots before you need a break. Check out the new Audio Logs section of the Robodex and hear some intercepted recordings to hopefully gain a sense of what on earth is happening around you. Or maybe you\'ll just find two Protodroids asking \"why are we here\". Find these new collectables throughout arenas, rooms and boss fights, marked by a blue pinging glow and buzzing when nearby.

NEW MUSIC

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45355739/42b26f0df6f2538bde29b7b620fc01a059b023c1.png\"][/img]

TWO NEW TRACKS TO FIGHT WITH

New music will accompany your rampage, with one new Gameplay track for general fighting in arenas and rooms, and one new Boss track to go alongside the Scrap Magnet Redux.

  • New Gameplay Track - LOWDOWN COMBAT

    [/*]
  • New Boss Track for Scrap Magnet - ROBOTIC ORGANS

    [/*]

VOICEBOX TWEAKS

Sometimes things can get a little rowdy with everyone trying to talk at once. After some couples therapy, counselling and a reworked enemy voice system, bots now have a bit more respect for each other and will take turns berating you in a considerate manner.

NEW ABILITY: MELEE

Somebody asked for this. This was actual feedback. Frankly, I don\'t know why you\'d want to. You have a shotgun, right? It\'s already close range? It has unlimited ammo? Why punch when you can shoot?! Well, whatever. You can now punch with the butt of your shotgun with \\[F], for whatever reason you\'d want to. It\'s damage even increases when you get damage upgrades for the shotgun, just in case you thought I wasn\'t taking this seriously. I\'m just happy to make someone\'s day. You can stop emailing now.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45355739/4675ce058d2a9b58b4a142d9b141c2bdd0be1a18.png\"][/img]

WOW, THAT\'S A LOT OF THINGS!

This update has been a long time in the making, but a lot of work behind the scenes is being deployed as part of this update and will make room for some very exciting things in the future. Stay tuned for more, but in the meantime grab your weapons (ah, sorry, just weapon for now) and blow some metal.

Of course, if you find any bugs, issues or have general thoughts, feel free to contact the Breakout email or post in the discussions.

[ 2025-09-28 15:17:15 CET ] [Original Post]
Post Launch Fixes & New Content!

Greetings Convicts,


Happy Breakout launch week! As part of the first update there are a number of changes coming, from quality of life fixes to new content. Feedback has been sent in and heard, and a lot of elements of the game have been reevaluated.
Game Description Image

New Rooms:

With this update, two new rooms have been added:
  • A large cell room featuring a giant window just begging to be jumped through, available in the Cells theme from the start
  • An open energy siphoning vat with platforms connected by energy bridges above a deadly sea of energy liquid, available in the Tech theme from room 70 onwards
The rooms have new Datapads to be found, each of which unlocks a new Log in the Robodex. Access the Robodex from the pause menu to have a look.
Game Description Image

New Story Content


Also in this update, there are some additional story cutscenes:
  • A new cutscene when launching a new game from the main menu (note: this will not play when restarting from the pause menu or death screen, only from the main menu)
  • A vignette when entering the first boss room, the wave-based Isolation Cells Security Door
As previously mentioned, the Robodex now contains new entries in the Logs section. Find their respective Datapads in each of the new rooms to gain a greater understanding of the world around you.

Patch Notes


With that said, here are the patch notes:
  • Added a new cutscene when starting a new game
  • Added a new introduction area to teach controls & mechanics
  • Added two new rooms, one each for the Cells and Tech themes
  • Added FPS settings to the settings menu
  • Added V-Sync settings to the settings menu
  • Added a Field of View slider to the settings menu (note: only applies during gameplay)
  • Controls reference now shows on the main menu's settings menu
  • Lowered boss room number to every 40 rooms
  • Removed infinite spawners in early Cells themed rooms
  • Allowed Hydro themed rooms to be visited earlier
  • Allowed Tech themed rooms to be visited earlier
  • Reduced damage of the Plasma bot cannons
  • Fixed door audio not playing when entering Isolation Cells Security Door boss
  • Fixed lifts locking the player in place while moving down
  • Scrap crawler & Scrap limper optimisations
  • Magnet boss optimisations
  • Reduced Magnet boss health
  • Reworked Magnet boss movement
  • Better collision detection to prevent being pushed out of rooms
  • Better reset point used if pushed out of bounds
  • Various other small fixes

If you find any bugs, issues or have general thoughts, feel free to contact the Breakout email

[ 2025-01-22 23:49:52 CET ] [Original Post]

Minimum Setup

  • OS: 5.11
  • Processor: Intel i5 4690Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 960 (2GB+ of VRAM)
  • Storage: 400 MB available space
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