




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello again! This is the largest single update we've released so far, so I'll just get right into it.
We've added two major dungeons to the game, along with many, many small dungeons and secrets that spawn throughout the map. This is a massive change to the gameplay loop, and required a complete overhaul of the world generation system. We hope that exploration will feel far more interesting as a result. We've added lots of other content as well, detailed in the list below.
[img src="https://clan.cloudflare.steamstatic.com/images/45445954/d590e4fcf73840a8cc2fbfce3fbaa6ef15495472.gif"][/img]
Here's a list of the most notable additions/changes made to the game:
The Frigid Priory, a new dungeon found within the Karmic (ice) biome.
The Derelict Bastille, a new dungeon located in the Greed (ruins) biome.
New cards for creating rooms, and demolishing walls.
Card packs (and card pack packs).
Fire-sale shops.
Added keys and locked doors.
Lots and lots of new special rooms to find.
Redesigned the look of numerous cards.
Enemies may appear with cursed traits, permanently hindering them.
Bosses now appear at the end of their respective dungeons.
Fusion cards now combine traits, mutate cards may bestow innate traits.
Fusions can no longer lower unit stats.
Mutations further increase stats, but repeated mutations may yield cursed traits.
Lots of visual improvements, shader fixes.
Heavily optimized the map view and zoomed-out views.
Myriad of UI and card bug fixes, and sprite cleanup.
Additionally, there will be 3 more dungeons, bosses, and biomes included with the full release of the game. Thanks for all your support, and see you at Next Fest!
Hey There! We've added more card VFX to accompany the card rarity/condition system, added lots of new units to miniboss fights, and added additional rewards for those fights. We also added a new card, Manifest, and a keybind for temporarily locking the camera view. The settings button is back, too.
Hey There! We've got tons of new card VFX, and you can now lock the card view to the screen to prevent it from auto-minimizing.
Hey there! We've been listening to your feedback about the game being unclear and things like cards not being as straightforward as they should be, the map being hard to read, and shops being unexplained. We have some solutions in the works to those issues, and we also have a new UI that we think will help with visual clarity.
We've split the context menu into two sides now. This lets us slim down the total footprint of the UI depending on the thing you're looking at. So for things like the battle log, it now takes up half the space that it used to. Most of the interactable things that would show up in the context menu (card drop areas, shrine options, shop services, etc...) now show up on the right side. We also made some other states look a little nicer, like speech states:
Looks pretty good eh?
You can also close those two windows now with the letters Z and X. Z will toggle the left side, X will toggle the right side. You can toggle both at once with Tab. We also removed the settings button in the top right and turned it into a keybinding on the Escape key.
Your room will now auto rotate your units to orient in the direction you're facing. This lets you set your team up in a specific layout and just keep that as you run through rooms. This should make things easier, but we're willing to add back the rotate room functionality through keybindings if need be.
We hope you find the new UI a bit easier to use and more clean than the old. We're always looking to improve though so leave some feedback on anything you don't like about it. We have threads in the community hub or you can make a new one and let us know what you think. Thanks!
Embark on a journey through a vast, randomly generated world. Summon and command your army of diverse creatures to battle fearsome foes and cunning rival summoners.
Master the art of card collection and strategic play. Unleash a myriad of game-altering effects, from capturing enemy creatures, to fusing your minions together and imbuing them with synergistic traits.
Face off against five formidable champions in your quest to reclaim the mystical rings they've plundered. Each victory brings you closer to ultimate power and conquering the Astral Plane.
Forge unstoppable warriors. Equip, enchant, combine, and mutate your creatures to create terrifyingly powerful amalgamations.
With all of this, you will form an army that tests the limits of this realm.
[ 6170 ]
[ 901 ]
[ 1831 ]