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Auto Dungeon Demo Patch Notes | March 26th 2025

Patch Notes


Shrines (statue rooms) received a moderate rework, some minor balance improvements, and fixes for card bugs.

Bug Fixes:


  • Fixed numerous corrupted trait cards.
  • Fixed corrupted max hp and max hand size increase cards.

Additional Changes:


  • Shrines now only have 1 round to complete.
  • Shrines now contain new varieties of enemies.
  • Shrines have greater rewards and lower costs.
  • Shrine units are now more powerful.
  • Mutant spawn chance increases after defeating a major boss.
  • Increased heal card drop rate a bit.
  • Teleportation is cheaper, especially over moderate distances.
  • Small increases to spawn chances for difficult enemies.
  • Model and texture improvements for a few elementals.
Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Thanks for checking out the demo!


[ 2025-03-27 01:35:15 CET ] [ Original post ]

Auto Dungeon Cards & UI Update | March 24th 2025

Hey There! We've got tons of new card VFX, and you can now lock the card view to the screen to prevent it from auto-minimizing.

Bug Fixes:


Fixed an issue that sometimes prevented the abstraction card from being played. Fixed an issue with the affliction and capture cards that caused the wrong units to be highlighted. Fixed a missing background image for the heal card.

Additional Changes:


Overhauled appearance for captured/abstracted unit cards, and various trait cards. Slightly decreased cost of capture card. Moderately increased success rate of capture card. Yet another special thanks to Oslop for his feedback on the card view! Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Thanks for checking out the demo!


[ 2025-03-25 01:01:53 CET ] [ Original post ]

Auto Dungeon Demo Patch Notes | March 22nd 2025

Patch Notes


New fixes coming out for various bugs and localization issues.

Bug Fixes:


  • Fixed an issue with the weapons not updating the correct values on the unit stat panel.
  • Fixed an issue with APS (Attacks per Second) not being calculated correctly.
  • Made Stat Modifier cards behave correctly for certain conditions.
  • Fixed an issue with SFX on the Wisdom card.
  • Fixed a performance bug with the quick view indicator.
  • Fixed an issue with the room lifespan.
  • Fixed issues with the context panel for cards disappearing the right side after hovering over a unit.

Localization Fixes:


  • Fixed an issue where languages that typically have postpositive adjectives were displaying the adjective for creatures and weapons before the noun on cards specifically.
  • Added a translation for the Blorg minion weapons (Spatula).
  • Fixed translations in Spanish in the UI.

Additional Changes:


  • Added the "Capture" card which works like abstraction but is more common and only has a percent chance to capture the creature it is played on.
  • Camera can zoom in and out with the scroll wheel, can be reset by clicking in the scroll wheel.
  • Card colors were corrected.
  • Weapon stats balanced a bit.
  • Rooms that have been traveled on no longer turn pure black.
Another special thanks to Oslop for catching the localization issues! Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Thanks for checking out the demo!


[ 2025-03-22 17:36:40 CET ] [ Original post ]

Auto Dungeon UI Update | March 18th 2025

Hey there! We've been listening to your feedback about the game being unclear and things like cards not being as straightforward as they should be, the map being hard to read, and shops being unexplained. We have some solutions in the works to those issues, and we also have a new UI that we think will help with visual clarity.
We've split the context menu into two sides now. This lets us slim down the total footprint of the UI depending on the thing you're looking at. So for things like the battle log, it now takes up half the space that it used to. Most of the interactable things that would show up in the context menu (card drop areas, shrine options, shop services, etc...) now show up on the right side. We also made some other states look a little nicer, like speech states:
Looks pretty good eh? You can also close those two windows now with the letters Z and X. Z will toggle the left side, X will toggle the right side. You can toggle both at once with Tab. We also removed the settings button in the top right and turned it into a keybinding on the Escape key.
Your room will now auto rotate your units to orient in the direction you're facing. This lets you set your team up in a specific layout and just keep that as you run through rooms. This should make things easier, but we're willing to add back the rotate room functionality through keybindings if need be. We hope you find the new UI a bit easier to use and more clean than the old. We're always looking to improve though so leave some feedback on anything you don't like about it. We have threads in the community hub or you can make a new one and let us know what you think. Thanks!


[ 2025-03-19 02:20:13 CET ] [ Original post ]

Auto Dungeon Demo Patch Notes | March 11th 2025

Patch Notes


New fixes coming out for various bugs and localization issues.

Bug Fixes:


  • Fixed tutorial bug where it wouldn't respect the quit button being pressed, causing random issues down the line for players.
  • Fixed a particle system issue causing bodies to not disappear after they were killed, also causing issues later on for players.
  • Various fixes for the shops and services (you can no longer go in debt).
  • Fixed units that attack fast seeming to punch twice in one animation.
  • Fixed an issue with mutated unit's bones causing errors.
  • Fixed missing rewards on some bosses and shrines.
  • Fixed issue with units not entering the waiting state when they deal 0 damage. Units that deal 0 damage and can move will now move up to the next enemy and enter the waiting state, allowing battles to end.

Localization Fixes:


  • Fixed an issue where languages that typically have postpositive adjectives were displaying the adjective for creatures and weapons before the noun.
  • Fixed tutorial parts that were not being translated to Spanish. Additional fixes for the tutorial in Russian and Ukrainian.
  • Added translations that were missing for the Window Mode setting.
  • Fixed an issue with the "Pay Unit HP" trait activator not being localized correctly.
  • Fixed the battle log missing localization entries.

Additional Changes:


  • Cleared rooms stay cleared out for longer now.
  • Balance changes to combine/mutate.
  • Balance fix for On Discard activator.
Special thanks to Oslop for catching the localization issues! Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Thanks for checking out the demo!


[ 2025-03-12 01:47:57 CET ] [ Original post ]

Auto Dungeon Demo Patch Notes | March 8th 2025

Patch Notes


We fixed a couple of bugs that were reported to us, no major changes at the moment.

Bug Fixes:


  • Fixed an issue with the creature card given to the Summoner during the tutorial.
  • Fixed an issue where the map would stay zoomed out after leaving the world view.
  • Fixed the Random On Battle Begin and Random On Battle End localization not showing up in the game.
  • Cards behave better now on controller.

Additional Changes:


  • Made the Demo button more prominent on the main store page.
  • Opened up the store page for the Demo, you can now leave reviews there.
Any feedback is greatly appreciated! You can post new threads in the community hub if you encounter bugs or just have questions/suggestions. Thanks for checking out the demo!


[ 2025-03-08 21:42:40 CET ] [ Original post ]

Auto Dungeon
Bld Brther Developer
Bld Brther Publisher
Coming soon Release
Game News Posts: 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)

The Astral Plane awaits you, Summoner.

  • Embark on a journey through a vast, randomly generated world. Summon and command your army of diverse creatures to battle fearsome foes and cunning rival summoners.

  • Master the art of card collection and strategic play. Unleash a myriad of game-altering effects, from capturing enemy creatures, to fusing your minions together and imbuing them with synergistic traits.

  • Face off against five formidable champions in your quest to reclaim the mystical rings they've plundered. Each victory brings you closer to ultimate power and conquering the Astral Plane.

  • Forge unstoppable warriors. Equip, enchant, combine, and mutate your creatures to create terrifyingly powerful amalgamations.

With all of this, you will form an army that tests the limits of this realm.

See you in the Astral Plane, Summoner.



MINIMAL SETUP
  • OS: Ubuntu 12
  • Processor: i5-6300HQMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 1050
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12
  • Processor: i5-1135G7Memory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: GTX 4090
  • Storage: 3 GB available space
GAMEBILLET

[ 5974 ]

3.55$ (11%)
12.39$ (17%)
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7.00$ (65%)
49.79$ (17%)
5.87$ (16%)
16.79$ (16%)
29.95$ (40%)
4.24$ (15%)
GAMERSGATE

[ 1565 ]

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1.6$ (90%)
8.81$ (37%)
0.75$ (81%)
11.24$ (55%)
1.88$ (62%)
6.8$ (66%)
MacGamestore

[ 1799 ]

32.99$ (18%)
32.99$ (6%)
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15.29$ (66%)
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26.99$ (10%)
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48.99$ (18%)
6.24$ (75%)

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