BORZOI is a first-person survival horror game where you are relentlessly hunted by a giant, demonic Borzoi dog.
You play as a park ranger assigned to Foster Park, a once-peaceful nature reserve turned nightmare. Tasked with locating a missing colleague, you quickly realize the park harbors dark secrets. As you explore its eerie trails and abandoned sites, the horrifying truth behind its cursed history comes to light.

RISING DREAD
Armed with only your wits, a flickering flashlight, and scarce resources, every decision matters as you navigate the dangers of Foster Park. Hunted by the relentless BORZOI and its reanimated minions, every sound and move you make could spell your doom. Survival demands careful strategy and quick thinking—actions have consequences.

ESCAPING THE HORROR
Forge your path through a semi-open world filled with deadly secrets and dangers. Solve environmental puzzles, scavenge for resources, and uncover the twisted history of a cult that left behind unimaginable horrors. The deeper you delve, the closer you come to understanding the terror haunting Foster Park.
FEATURES
A relentless, unkillable monster that reacts to your every move.
Immersive survival mechanics—scavenge, hide, or run for your life.
High-stakes puzzles tied to the park’s chilling lore.
A semi-open world with mysteries and challenges waiting to be uncovered.
Hey everyone!
We just crossed 1,000 wishlists and 100 followers. Thats huge for a tiny horror project like BORZOI - thank you for checking out the demo, wishlisting, and sending feedback. Youre helping shape the game in a big way.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45341551/26a78e1bd7e1c86be4970692e2566f9e3d2007b2.png\"][/img]
Whats new in todays demo update
Focus: stability, frame pacing, and a handful of pesky bugs.
Performance: reduced micro-stutters in a few heavy spots; better streaming/cleanup between areas.
[/*]Memory: improved resource unloading to prevent gradual growth during longer sessions.
[/*]Loading: slightly faster scene transitions.
[/*]Controls/UI: small polish passes and clearer interaction prompts.
[/*]Bug fixes: a couple of soft-locks, audio loops that wouldnt stop, and rare collision glitches.
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If you run into anything odd, please drop a note in the Community Discussions Bug Reports. Screenshots, specs, and steps to reproduce are super helpful.
Keep the momentum going
If you enjoyed the demo, wishlist (it really helps with visibility).
[/*]Follow to catch patch notes and new builds.
[/*]Tell a horror-loving friend
[/*]
Thank you for making this milestone possible. Back to the kennel - weve got a monster to feed.
- Yotam
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