Master the art of speed, precision, and acrobatic platforming in this high-octane, movement-focused game.

Overview:
Get ready for an adrenaline-fueled adventure where gravity-defying speed and precision platforming take center stage. Inspired by the legendary surf maps of Counter-Strike, this game offers players a fun and thrilling experience.
Glide through the air and tackle gravity-defying ramps in beautifully crafted environments. Every moment in SurfsUp is about mastering momentum and navigating challenging levels with perfect timing and control.
Gameplay Features:
Surfing Mechanics: Master the art of high-speed air-surfing! Use ramps to slide through levels with precision and style. Timing, control, and momentum are crucial as you navigate ramps, tight turns, and massive jumps. The faster you go, the more agile you become, but misjudge your landing, and you'll pay the price.
Fluid Movement: Experience the thrill of fluid, acrobatic movement across unique maps. Perfect your surfing technique to gain speed, jump further, and reach impossible heights, all while maintaining control.

SurfsUp is a game for those who love movement and skill challenges. Whether you're a seasoned surfer or new to high-speed platforming, the game offers a satisfying learning curve. With each level offering unique obstacles and ramps to conquer, you’ll be motivated to keep improving your surfing abilities and perfect your technique alongside your friends.
Racing Fest
\n
\nRacing Fest features games that focus on proving who is the fastest, most skilled, or most competitive racer. While the event traditionally includes car racing games, SurfsUp is being included! This is my first time participating in a Steam festival and I am extremely excited.\n\nMap Settings
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\nWith the new visual updates to maps, Nerdiful has added in a \'settings remote\' at spawn. These are local only options allowing you to change the visuals of a map, either to change up the lighting and style, or adjust performance. You need to activate the buttons using the new USE key, which is bound to E by default (can be rebound in settings)\n\nExample:
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\n\nNew Mesa
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\nOG Mesa received a massive overhaul, rebuilding collisions and getting a new visual pass thanks to Nerdiful.\n\nMesa Revo
\nMesa revo also has a pass done on the collision shapes for the ramps, removing ramp bugs.\n\nNew Community Map: Potato
\n
\nBy Hersch, a new 2-star city map where you surf around large skyscraper buildings\n\nNew Community Map: Wagon
\n
\nBy DeniedWorks, a new 4-star map with surf ramps over a mountainous forest\n\nNew Community Map: Grind
\n
\nBy Jago the Artist, Grind is a unique 2-star map featuring scripted sound effects to simulate riding a skateboard (You can turn down SFX audio to lower the volume)\n\nNew Community Map: Vine
\n
\nVine is a new 1-star map created by Spanky aimed to help new players learn to gain speed, manage, and maintain it.\n\nNew Community Map: Edge
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\nCreated by soh, Edge is a new 4-star map with unique routing and implementation.\n\nNew Community Map: Revolve
\n
\nRevolve is a new 5-star map created by soh\n\nQuality of Life / Bug Fixes
\n- \n
- Bugged times have been removed from the leaderboard\n
- Every map has had their finish line rezoned due to SDK Update and technical debt\n
- Boreas, Mesa, and Grass have a map settings menu\n
- Boreas now kills you when entering the water at the end\n
- Boreas: Snow particles now collide with spawn zone\n
- Item drop rate has been reduced to 1 item / day\n
- New \'use\' interact button (defaults to E)\n
- Checkpoint exploit fixed\n
- No clip exploit fixed\n
- SDK / Custom Maps now have zone support for custom Start/Finish zones and kill boxes\n
- Main Menu\'s video preview (3D Scene) has been optimized for better performance\n
- Debug Menu (HOME key) has been re-enabled with FPS debug\n
- Paint (P) now ignores players and properly faces decals\n
- Ghost color is now trail color (to help colorblind players)\n
- Ghosts now play surf animation when moving\n
- Respawning in no-clip now removes no-clip\n
- Field of View setting now loads custom values on game launch\n
SDK Update
\n- \n
- New exporting method - Export Button now recursively scans and packages all dependencies in the scene\n
- Textures updated with new compressed textures from release\n
- Finish/Landing platforms updated with the latest ones by Nerdiful from release\n
- Added base organization similar to main project\n
Minimum Setup
- OS: Ubuntu LTS or Steam OS
- Processor: Intel Core 2 Duo E8200. AMD Athlon XE BE-2300. Raspberry Pi 4
- Graphics: Intel HD Graphics 2500 (Ivy Bridge). AMD Radeon R5 Graphics (Kaveri)
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu LTS or Steam OS
- Processor: Intel Core i5-6600K. AMD Ryzen 5 1600. Raspberry Pi 5 with overclocking
- Graphics: NVIDIA GeForce GTX 1050 (Pascal). AMD Radeon RX 460 (GCN 4.0)
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