




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi everyone! April was a crazy month, with The Last General reaching 40,000 wishlists and 4,000 followers on Steam. Thanks a lot to everyone for supporting my dream project, it really means a lot to me!
Here is a small recap of what happened in The Last General since the last month's progress update:
APRIL FOOLS GAMEPLAY VIDEO
I started the month with a joke gameplay video for April Fools showing some of the progress I made in March (mostly related to some basic soldier animations, truck logistics and strategic actions). If you haven't watched it yet, I recommend it!
CONSTRUCTION
I developed a new construction system that animates the construction process while they are being built, in addition to the placement system to select where they should be constructed, and the construction panel with all the options (for now, will change a lot).
You can watch a video of the animated construction system in action here.
DEFENSES
As part of the construction system, many new objects can be places for defensive purposes, like fortifications, trenches, barriers, sandbags and C-RAM. Some of them will be built by the troops themselves (even automatically when they are assigned to a defensive area or defensive line with that behavior enabled), others will be transported into the selected place.
DRONE MECHANICS
I also worked a bit on the drone mechanics, that will be used for doing recon on enemy territory. Infantry will also have smaller drones available for FPV strikes. You can watch a video about it here
ANIMATIONS AND RAGDOLLS
Lastly, I worked on migrating all animations into DOTS for way better performance, implemented inertial blending, inverse kinematics and ragdolling soldiers when they die (hit by bullets or powerful explosions nearby). You can see a video of this here
NEXT STEPS
This month I will continue adding features and polishing some others, and hopefully release a new official trailer video with more focus on gameplay than the last one.
If you haven't, please join the discord to see all this updates as they happen, give me feedback and get into the early playtests this year. You are all making this game much better!
The Last General is a real-time strategy modern war game focused on high-level strategic design, economic and political decisions. Fight in deathmatch conflicts, insurrections, assassinations, protection, rescue, escape, and survival missions.
The Last General features millions of battlefields of up to 400km2 (154sq miles), each of them with dozens of towns and cities to take and protect.
Guide thousands of armored vehicles, helicopters, artillery, infantry, supply and transport trucks through open field combat and close quarters city battles to achieve your high level objectives and defeat the enemy. Use high level strategic actions to design your overall strategy for your entire army to follow.
Capture strategic towns, cities and industrial areas to get the resources you need to take over enemy's territory. Damage their infrastructure, economic and productive capabilities, while defending and expanding your own.
As a general you will have hundreds of strategies at your disposal to achieve your goals. Will you burn entire enemy cities to the ground and lose international support? Will you rush to the enemy's capital and risk being surrounded? Will you perform targeted attacks on the enemy's factories and power plants? Will you conduct false flag operations to damage the enemy's reputation?
What are you willing to do to be the last general?
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