The Last General is a real-time strategy modern war game focused on high-level strategic design, economic and political decisions. Fight in deathmatch conflicts, insurrections, assassinations, protection, rescue, escape, and survival missions.
MASSIVE SCALE
The Last General features millions of battlefields of up to 400km2 (154sq miles), each of them with dozens of towns and cities to take and protect.

THOUSANDS OF UNITS
Guide thousands of armored vehicles, helicopters, artillery, infantry, supply and transport trucks through open field combat and close quarters city battles to achieve your high level objectives and defeat the enemy. Use high level strategic actions to design your overall strategy for your entire army to follow.

MODERN WAR ECONOMY
Capture strategic towns, cities and industrial areas to get the resources you need to take over enemy's territory. Damage their infrastructure, economic and productive capabilities, while defending and expanding your own.

PLENTY OF STRATEGIC CHOICES
As a general you will have hundreds of strategies at your disposal to achieve your goals. Will you burn entire enemy cities to the ground and lose international support? Will you rush to the enemy's capital and risk being surrounded? Will you perform targeted attacks on the enemy's factories and power plants? Will you conduct false flag operations to damage the enemy's reputation?
What are you willing to do to be the last general?
August was a fun month for my nerdy and performance obsessed side. \nSpent days after days profiling, finding the worst offenders and optimizing them, reorganizing systems, read/write dependencies, parallelizing some more things, unparallelizing some other things, caching a ton of calculations, applying spatial partitioning, rearranging entities and prefabs, compounding physics bodies, etc, and the resulting performance improvements were epic.\n\nNow the game runs about three times faster than at the end of July, and got a long list of future performance improvements to implement too in future optimization months. Dedicating the whole month only to performance was really nice and productive compared to optimizing smaller things here and there while developing features, so I will probably repeat it with another 2 performance months next year, before the demo and then before early access.\n\nAs I didn\'t work on any features the whole month, there isn\'t anything new to show, but here is a video of the largest island size, that I captured in 1440p while stress testing some rendering optimizations. OBS studio was setup horribly so it doesn\'t look as smooth as it really is, but it gives an idea of the scale anyway:
Minimum Setup
- OS: TBD
- Processor: Intel Core i3Memory: 6 MB RAM
- Memory: 6 MB RAM
- Graphics: Mobility Radeon HD 5850
- Storage: 16 GB available space
Recommended Setup
- OS: TBD
- Processor: Intel Core i5Memory: 16 MB RAM
- Graphics: RTX3060Network: Broadband Internet connection
- Storage: 16 GB available space
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