The Last General is a real-time strategy modern war game focused on high-level strategic design, economic and political decisions. Fight in deathmatch conflicts, insurrections, assassinations, protection, rescue, escape, and survival missions.
MASSIVE SCALE
The Last General features millions of battlefields of up to 400km2 (154sq miles), each of them with dozens of towns and cities to take and protect.

THOUSANDS OF UNITS
Guide thousands of armored vehicles, helicopters, artillery, infantry, supply and transport trucks through open field combat and close quarters city battles to achieve your high level objectives and defeat the enemy. Use high level strategic actions to design your overall strategy for your entire army to follow.

MODERN WAR ECONOMY
Capture strategic towns, cities and industrial areas to get the resources you need to take over enemy's territory. Damage their infrastructure, economic and productive capabilities, while defending and expanding your own.

PLENTY OF STRATEGIC CHOICES
As a general you will have hundreds of strategies at your disposal to achieve your goals. Will you burn entire enemy cities to the ground and lose international support? Will you rush to the enemy's capital and risk being surrounded? Will you perform targeted attacks on the enemy's factories and power plants? Will you conduct false flag operations to damage the enemy's reputation?
What are you willing to do to be the last general?
Happy New Year Generals!! \n\nDecember was a really crazy month, hitting 100,000 wishlists on Steam and also 100,000 subscribers on Youtube! What a way to close the year!\n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44545418/db15281cb43bf9418f52fd5f98822e7d50566ad4.jpg\"][/img]
This month I continued working on the navigation mesh rework, which took way longer than anticipated, but it\'s a huge improvement for unit navigation in between all sorts of obstacles, as you can see in the video below. That one also shows the destruction of bushes and trees, that can fall down when hit by heavy vehicles.
I also changed how map generation works so they don\'t need to be square anymore. This means we can fight in longer rectangular maps like the one below (10km x 40km):\n
\nThe rest of December was pretty low productivity with all the holidays stuff, airline delays (don\'t fly with Alaska Airlines) and then getting sick after the trip, but now I am back in full force and January will be pretty awesome getting things ready for the first alpha playtest!\n\nRemember to join the discord to be in that alpha!!
Minimum Setup
- OS: TBD
- Processor: Intel Core i3Memory: 6 MB RAM
- Memory: 6 MB RAM
- Graphics: Mobility Radeon HD 5850
- Storage: 16 GB available space
Recommended Setup
- OS: TBD
- Processor: Intel Core i5Memory: 16 MB RAM
- Graphics: RTX3060Network: Broadband Internet connection
- Storage: 16 GB available space
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