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Retr0Mine - Update Notes

Performances improvements


  • Fixed an issue causing a significant delay when flood fill was performed on large grids. It is now perfectly smooth.
  • Significantly sped up board generation
  • Updated Qt backend to 6.9.0

Misc


  • Use logo as grid generation progress bar
  • Minor welcome popup reworks
  • Added cell spacing in settings
  • Fixed some minor ui issues
  • Fixed unstable sound when using bluetooth
  • Achievements are now allowed even when manually loading a save file
  • Disable moving grid when it is not needed
  • Added contrasted numbers to accessibility settings
Temporary disabled hint context in chat as it can be inacurate.


[ 2025-04-02 11:34:24 CET ] [ Original post ]

Retr0Mine - Update Notes

Recent Improvements:


  • Added Steam input support for enhanced Steam Deck controls
  • More UI polishing here and there
  • Fixed grid loading issue when switching between custom settings and similar-sized difficulty presets
  • Resolved Steam overlay notification flickering when settings window is open
  • Implemented custom cursor (can be disabled in advanced settings)
  • Slightly adjusted cell animations
  • Fixed visual glitch with grid reset animation

Coming Soon:


The next update will feature a significant backend upgrade (Qt 6.9), which should improve performance on larger grids. A lot of additions and enhancements have been made since the initial release. I do really hope that you are enjoying playing Retr0Mine and appreciate the added content!


[ 2025-03-27 21:06:53 CET ] [ Original post ]

Retr0Mine - Update Notes

Performance improvements


Switched renderer to OpenGL


Technical blahblah: Renderer was previously using DX11 (Windows) or Vulkan (Linux). Switching to OpenGL allows for a nice performance boost (especially on weaker hardware) while extending compatibility. Users with weaker hardware should experience general smoothness improvement, as well as faster grid generation. Users with more performant hardware should experience faster grid generation.

Removed Fluent theme and set Universal theme as default and only


Technical blahblah: Managing multiple styles that are so different is hard. It makes the code more complicated than it needs to be. So one had to go out. Universal is way lighter in resources and provides better contrast in both light and dark mode. It also provides a way to force color scheme (dark/light) on Linux, which was not natively supported before. I find it more suited to reflect Retr0Mine visual identity in general. Since it is easier to work with only one style in mind, Universal had a nice visual uplift (UI/Animations).

Misc


  • Fixed inverted client flag colors in multiplayer
  • Reworked signal indicator
  • Revert multithreaded board generation (implementation is faulty, needs investigating)


[ 2025-03-25 06:42:21 CET ] [ Original post ]

Retr0Mine - Update Notes

Performance


  • Drastically improved grid creation and board generation speeds
  • Reduced application files by almost 90% for faster downloads and updates

Multiplayer


  • Resolved numerous cooperative gameplay issues
  • Added post-game statistics for multiplayer sessions
  • Enhanced hint reasoning in chat system

Gameplay


  • Increased maximum custom mine density from 25% to 30%

Interface


  • Redesigned welcome screen for better user experience
  • Fixed signal functionality issues (shortcut reliability and added middle-click support)
  • Corrected various UI inconsistencies throughout the application
  • Implemented fixed accent color for visual consistency (system accent color available in Advanced settings)
  • Added grid zoom controls accessible via settings or CTRL + mouse wheel

Audio


  • Implemented separate volume controls for:
    • Sound effects
    • Remote player sound effects
    • Message notifications


[ 2025-03-23 17:13:12 CET ] [ Original post ]

Retr0Mine - Update Notes

Multiplayer Improvements


  • Added chat system for multiplayer (and some singleplayer hint reasoning)
  • Added connection quality indicator around player avatar
  • Fixed numerous network errors for smoother multiplayer experience
  • Lobby is now automatically created when opening Coop popup
  • Player flags are now visually distinct in multiplayer (customizable in settings)
  • It's now possible to change difficulty without leaving coop session
  • Grid is no longer reset when a player leaves multiplayer
  • Improved flag protection to prevent both players clicking on the same cell simultaneously
  • Added a button in topbar to transform next click into a signal

Interface Improvements


  • Removed white frame around buttons for cleaner look
  • Added scrollbar margins to prevent scrollbars from overlapping cells
  • Added customizable signal color options
  • Added blur effect when paused instead of plain black overlay
  • Fixed loading logo on white theme
  • Fixed cases where accent color was black and unreadable (Linux)
  • Removed Fusion theme
  • Redesigned settings pages for improved coherence and readability

Gameplay Features


  • Numbers now shake: If a number already has the correct amount of flags but unrevealed cells remain, it will start shaking after some inactivity
  • Improved solver: Now explains its reasoning in chat (controllable in settings)
  • Added mine density indicator to custom difficulty settings


[ 2025-03-13 08:22:00 CET ] [ Original post ]

Small Coop targeted bugfixes

Fixes


  • Fixed issue with duplicated highlighted mines on game over
  • Resolved animation playback problems for clients in multiplayer mode
  • Removed annoying focus rectangle on grid and multiplayer popup

New


  • Added custom ping color options in Settings -> Multiplayer
  • Implemented flag limit based on total mine count


[ 2025-03-05 23:04:14 CET ] [ Original post ]

Co-op Enhancement Patch

Multiplayer Improvements


  • Fixed synchronization issues on large grids
  • Enhanced multiplayer UI for both host and client
  • Implemented cell ownership system with cooldown:
    • Players cannot interact with cells flagged by other players for 1 second
    • Prevents accidental simultaneous clicks on the same cell
  • Added ping system allowing players to highlight specific cells
    • Also functions in singleplayer mode

Bug Fixes


  • Fixed issue where the last cell would not reveal properly on the client
  • Resolved animation playback problems for clients
  • General stability improvements

New Features


  • Cooperative hints now available in multiplayer
  • Question marks can now be placed in cooperative mode
  • More robust implementation compared to initial co-op release

Future Development


While this patch significantly improves the cooperative experience, more features are planned. Future updates will focus on solidifying the base implementation before adding additional functionality.


[ 2025-03-05 07:37:15 CET ] [ Original post ]

Co-op Mode Update (BETA)

Retr0Mine: Co-op Mode Update (BETA)


Solve grids together with a friend! Retr0Mine now features a cooperative mode where two players can tackle puzzles together in real-time.

How to Play Co-op:


As the Host:


[olist]
  • Select your desired difficulty and grid size before starting the session
  • Navigate to Menu -> Coop (beta)
  • Click "Host" to create a new session
  • Invite a friend from your friend list
  • Once your friend joins and their game syncs with yours, the Start button will become available [/olist]

    As the Client:


    [olist]
  • Accept the invitation from your host
  • Wait for your game to sync with the host's settings
  • Get ready to solve puzzles together! [/olist]

    Features:


    • Real-time synchronization of all actions between both players
    • Shared grid progress and status updates
    • Either player can contribute to solving the puzzle

    Current Limitations (Beta):


    • Question marks / safe question marks not available
    • Hint request disabled
    • Unable to change difficulty once a session has started

    Permanent Limitations:


    • No timer functionality
    • No leaderboard saving
    • Save/load feature disabled
    Both players can end the co-op session at any time by returning to the Coop popup and clicking "Cancel". This co-op mode is currently in beta and will be improved with future updates, Expect some bugs. Have fun!


    [ 2025-03-03 20:30:10 CET ] [ Original post ]

  • Here comes smoothness

    • Added new algorithm (Avoid 5050)
    • Fixed a lot of ui freezes (when generating a grid, when launching Retr0Mine, when changing difficulty)
    • Added a loading screen (progress bar correspond to generated cells - total cells)
    • Added a game generation loading screen (progress bar correspond to placed mines - total mines)
    • Added rules popup in menu
    • Added confirmation to clear leaderboard (second press on the clear button)
    Note: since the new algorithm has to do more work to place mines in a winnable configuration, grid generation can take longer (hence the new generation loading screen)


    [ 2025-03-01 18:45:15 CET ] [ Original post ]

    Minor update

    • Added dim intensity slider in visuals settings
    • Added hide timer switch in visuals settings
    • Added first click protection switch in gameplay settings
    • Reorganized and edit settings ui for better clarity
    • Performance improvements
    First click protection was already the default behavior for Retr0Mine, now you can disable it if you prefer.


    [ 2025-02-26 11:52:46 CET ] [ Original post ]

    Update - February 17, 2025

    Major Changes:

    • Introduced a selection of 5 different fonts for the grid numbers and game over text
    • Complete timer system overhaul for improved accuracy and reliability (Previous implementation was an horrible mess)
    • New feature: Grid reset animations - a small reward for discovering hidden achievements
    • Removed old algorithm and seed related settings
    Note: Players who have already met achievement requirements will have them automatically unlocked. You'll find options for the new grid animations and number fonts under Settings -> Visuals Improvements:
    • Keyboard shortcuts no longer auto-repeat
    • Added achievement notifications in the game over screen
    • Added informative tooltips and descriptions in the settings menu
    • Leaderboard window now has a more readable layout
    • Removed the redundant 'About' menu entry to streamline the interface
    • The Fluent style now properly adjusts accent color shading based on dark/light theme
    • Increased custom difficulty maximum mine density from 20% to 25%
    Bug Fixes:
    • Fixed a bug allowing finished games to be saved (save feature is meant for ongoing games only)
    • Various performance improvements and minor bug fixes
    • Fixed an issue where the selected theme wasn't being properly applied after restarting the application
    Important Note: Due to the timer system rework, your next winning time will automatically be recorded as your new best time. Sorry about that!


    [ 2025-02-17 20:07:54 CET ] [ Original post ]

    Added missing features

    • Added forcing application color scheme (Dark / Light / System, Windows only)
    • Added green question mark
    • Fixed weird existing flag animation on new game


    [ 2025-02-12 19:31:51 CET ] [ Original post ]

    Algo update

    Small Update: Improved Grid Generation & More I've introduced a new grid generation algorithm that makes grids more varied and engaging to play.

    • A new option (enabled by default) in Advanced Settings lets you activate this algorithm.
    • Fixed seed is temporarily disabled when using it.
    • The leaderboard now tracks win counts for all four difficulty levels.
    • A new achievement has been added.
    I'll keep improving the algorithm in future updates. Thank you for playing!


    [ 2025-02-12 15:18:00 CET ] [ Original post ]

    Release HotFix

    - Fixed a case where question mark could stack on top of number


    [ 2025-02-10 20:12:01 CET ] [ Original post ]

    Retr0Mine
    Odizinne Developer
    Odizinne Publisher
    2025-02-09 Release
    Game News Posts: 14
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
    7 user reviews (7 reviews)
    Public Linux Depots:
    • [0 B]

    Retr0Mine brings the classic Minesweeper into modern age with extensive customization and quality-of-life features.

    FEATURES:

    • Multiple sound themes to match your mood

    • Different UI themes to suit your preferences

    • Nice animations

    • Flexible gameplay mechanics:

      • Auto-reveal of connected safe cells

      • Question marks toggle

      • Invertible mouse buttons

      • First-click protection

    • Comprehensive save/load system preserving your game state

    • Intuitive hint system to help when stuck

    • Five difficulty settings (including custom grids)

    Every feature can be enabled or disabled according to your preferences, letting you create your perfect Minesweeper experience. Whether you prefer a pure classic approach or enjoy modern conveniences, Retr0Mine adapts to your playstyle.

    Retr0Mine will continue to grow with new features and improvements through free updates - no additional purchases, ever.


    MINIMAL SETUP
    • OS: Any
    • Processor: Ryzen. CoreMemory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: Intel HD Graphics. Vega
    • Storage: 128 MB available space
    GAMEBILLET

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