Race to the top in Dragon Gate: Tournament, a high-stakes sci-fi combat racing game. Compete in deadly sprints filled with power-ups, hazards, and fierce rivalries, where only the fastest and strongest survive. Will you ascend to the stars or be left behind?
In Dragon Gate: Tournament, three to six players race against each other in multiple high-speed sprints, competing to earn points. A sprint ends when only one player remains, as any player who falls too far behind the leader is eliminated by a powerful enormous orbital beam.


Upgrade your car with Power-UPs such as a Gatling Gun, Explosive Barrels or a Portal Cannon to give you the advantage you need to outrun your rivals.

Even after elimination, players can still influence the outcome by launching homing missiles at the remaining racers, impacting the race and shaping victory or defeat!


The race tracks are packed with secrets, hidden shortcuts and mechanics to discover. Will they help you to victory or bring about your downfall?


Points are awarded or deducted based on each player’s finishing position. The first player to accumulate 10 points across several sprints wins the game. Alliances between players can ensure that the leaders are taken out of the race. But how long will they last?

Long time no see!
\n\nIm a solo developer, andDragon Gate: Tournamentis my very first game. Between full-time work and life, development eventually became overwhelming and frankly no longer fun. Luftikus Games started as a dream project, so I decided to take a step back and rediscover the joy of creating games. \nThat break turned into almost six months, which means the release window has also shifted. The game is now planned to launchafter Steam Next Fest in March 2026.\n\nDuring that time, I realized that my original vision - story campaign, 20+ tracks, multiple vehicles, etc. was simply too big for a solo developer. To deliver something polished and enjoyable, I had to scale way back and focus on the core experience.\n\nThis also affects the demo: to avoid too much overlap with the full version, some content (like thePolar Basetrack and a few power-ups) will be removed in the upcoming October update and reserved for the full release. I know this might disappoint some of you, but I hope this transparency helps explain why.\n\nOctober Demo Update
\n\nEven with these adjustments, the demo will remain fun and packed with action, especially with the new additions coming this month!\n\n- \n
- New tutorial track\n
- Turn-Around feature (read more later)\n
- New music and sound effects\n
- Improved damage system\n
- Polished UI and better performance\n
- Lots of bug fixes and gameplay tweaks\n
What am I working on?
\n\nNEW POWER-UPS: Ive been designing a fresh batch of chaotic new power-ups. Without spoiling too much: youll be able to jam enemy controls with a virus, unleash swarms of mini-rockets, turn invisible to avoid attacks, or pull everyone around you into disaster with a magnetic field. \nGot cool ideas for new power-ups? Join theofficial Luftikus Games Discord !\n\nNEW TRACKS: Track design used to be my weakest point but its slowly becoming a strength. A brand-new tutorial map and four additional tracks are on the way, set across scrapyards, harbors, dams, and deserts. Each offers a unique twist and atmosphere.\n\nPROCEDURAL GENERATION: Im experimenting with a special mode that builds tracks from random segments, creating a fresh layout every time. Its early in development, but it could add a great layer of replayability beyond the handcrafted tracks.\n\nMETA-PROGRESSION: Inspired by_Mario Karts_coin system, Im working on a light progression mechanic that lets you unlock new tracks and power-ups as you race. Youll start small and grow your arsenal over time.\n\nEXPERT-FEATURES: Power-ups like the Gatling Gun used to only target opponents ahead. With the newTurn-Around Feature, you can flip 180 and shoot backward but youll have to drive in reverse! Its tricky but opens up tons of new possibilities.\n\nUI IMPROVEMENTS: The UI is constantly evolving. Im aiming for a cleaner, more readable, and more cohesive design by release. Feedback is always welcome!\n\nYour Feedback Matters
\n\nAs a solo developer, I rely heavily on your feedback to makeDragon Gate: Tournamentthe best it can be. If you find bugs, have ideas, or just want to chat, come say hi on theofficial Luftikus Games Discord .\n\nThanks for sticking around and for your patience and support. \nSee you on the track, \nLuftikus Games[ 6370 ]
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