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Lie, cheat, and steal your way to victory in Dirtbag Mahjong!

Choose your character and join five other dirtbags for a night of riichi mahjong - with a twist. Nobody here plays fair, and they've all got some dirty tricks up their sleeves.

Dirtbag Mahjong is a complete and beginner-friendly mahjong experience that also offers some party game surprises to keep experienced players guessing.

Features:

  • Riichi mahjong text guide and interactive tutorial, to help ease into the game or the higher difficulties

  • Six playable characters with unique abilities, each with their own story mode

  • Free play mode with either "standard" or "dirtbag" rules, for a complete single-player mahjong experience

  • CPU difficulty options ranging from beginner-friendly to unfairly hard

  • Character and mahjong tile skins

  • Handmade pixel art

dirtbag MAHJONG
paranoodleDeveloper
paranoodlePublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Version 1.0.2

Hi everyone!

We\'re releasing a couple more bug fixes ahead of the holidays, alongside some brand new costumes! The new costumes are free for everyone and don\'t have any unlock requirements.

For anyone who was having crashes while in fullscreen mode, please try the new \"borderless fullscreen\" setting in the options menu to see if that resolves the problem.

This patch should fix a handful more parsing-related bugs (wrong yaku being detected in hands, usually if the winning tile was part of a pattern), and some crashes and softlocks. Some more are already known and being worked on.

As with the last patch, for anyone who runs into issues with this new version, you can downpatch to 1.0.1 or below with beta branches.

We\'ve been keeping track of all the major bugs reported so far and are working on patching those out over the next couple weeks. Thank you for your patience!

Changelog

Features

  • New costumes for the holidays!

    [/*]
  • CPU turn speed now also affects discard animation speed (so if you set it to fast, the game goes much faster!)

    [/*]
  • Windowed/fullscreen toggle is now a drop-down allowing for \"windowed\", \"borderless fullscreen\" (new), and \"exclusive fullscreen\" (the previous fullscreen option)

    [list]
  • We are currently investigating problems with crashes and memory leaks in exclusive fullscreen for a small subset of users. if this applies to you, please try borderless fullscreen instead

    [/*]
[/*][/list]

Fixes

  • Fixed some more hand parsing issues (still a couple known issues left)

    [/*]
  • Fixed swap calling availability on ryanmen

    [/*]
  • Fixed some potential softlocks on CPU discards

    [/*]
  • Fixed nine gates counting on open hands sometimes

    [/*]
  • Fixed riichi and honba counters changing color on mouse hover

    [/*]
  • Fixed some potential crashes when playing in fullscreen

    [/*]
  • Very slightly improved RAM usage as result of the above

    [/*]

[ 2025-12-26 16:44:09 CET ] [Original Post]
Version 1.0.1

25.12.07 Update

There was a rare bug we missed that was introduced by the previous patch, so we went and hotfixed it.

Changelog

  • Fixed rare bug with chii calls involving red dora sometimes showing the wrong tiles

    [/*]
  • Fixed potential crash on game scene deload

    [/*]

25.12.06

Hi everyone!

Thank you all so much for the warm reception so far! It\'s been very rewarding getting to read reviews and see people enjoying the game.

We haven\'t been resting on our laurels too hard though, and have been keeping track of bug reports and working on fixing some of the more urgent ones as well as a handful of the easier ones. We\'ve done some internal testing on these, but our team is pretty small, so if we\'ve missed anything, don\'t hesitate to report things. There are still some known bugs (reported both externally and internally), so we\'re hoping to address a few more in the coming weeks.

This patch should fix a number of the bugs relating to the wrong yaku appearing (or not appearing) at the end of rounds, since they were mostly caused by issues in transferring and parsing hand data correctly.

For anyone who either runs into issues with this new version, or who wants to downpatch for any reason, there is now a beta branch available containing the old 1.0.0 version.

Changelog

Achievements

  • The \"Finish all stories\" achievement should now trigger correctly across sessions. This should apply retroactively on the next launch if you\'ve met the required conditions.

    [/*]
  • Fixed two hidden story achievements (related to Kori\'s chapter 2) that had incorrect trigger conditions. In most cases, this should apply retroactively on the next start if you\'ve met the required conditions.

    [/*]
  • Fixed Kori\'s chapter 2 extras sometimes failing to save. This should be fixed retroactively if you earned the related achievement(s).

    [/*]
  • Fixed a hidden achievement (related to Kori\'s skill) that had an incorrect trigger condition. This will unfortunately not apply retroactively.

    [/*]

Dirtbags

  • Minor text fixes

    [/*]
  • Fixed some names failing to update in the dialogue log

    [/*]
  • Kori\'s chapter 2 now checks for the correct amount of points

    [/*]
  • You can no longer win Thierry\'s chapter 4 by losing

    [/*]
  • Winning Thierry\'s chapter 5 now plays the correct barks

    [/*]
  • You can no longer win Rowan\'s chapter 5 without meeting the chapter objective

    [/*]
  • Fixed one of Thierry\'s barks conditions having incorrect logic

    [/*]
  • Fixed a bug with Thierry\'s hand not always properly updating after trading tiles

    [/*]
  • Fixed a bug with Kori\'s attack and Rowan\'s skill where sometimes the discards would lose focus (gamepad/keyboard only)

    [/*]

Mahjong

  • You can now riichi at -1 shanten if you so wish

    [/*]
  • Added riichi/honba point breakdown on round end

    [/*]
  • Nagashi mangan no longer causes softlocks

    [/*]
  • You can no longer discard after your own tsumo to keep the game going longer

    [/*]
  • You can no longer kan on turns where you have no drawn tile

    [/*]
  • You can no longer chii/pon/kan on the last discard of the round

    [/*]
  • Fixed honba not incrementing if dealer was in noten on exhaustive draws

    [/*]
  • Fixed bug with certain tiles sometimes being highlighted for riichi when they shouldn\'t be

    [/*]
  • Fixed several bugs with red dora sometimes causing hand waits to get parsed wrong

    [/*]
  • Fixed bug with winning tiles sometimes not being locked in properly during riichi

    [/*]
  • Fixed bug with certain yaku not being counted properly (either when checking winning tiles or at round end)

    [/*]
  • Fixed a bug with hand parsing sometimes failing to correctly prioritize the correct partial melds in complex waits

    [/*]
  • Fixed mangan not being applied to high fu hands under 5 han

    [/*]
  • Fixed in-game yaku list sometimes displaying local yaku even when they weren\'t currently available

    [/*]
  • Fixed incorrect winning tile display if a hand can be read as both a regular hand or seven pairs

    [/*]
  • Fixed seven pairs incorrectly being detected as a yaku in some very specific edge cases

    [/*]
  • Fixed a bug with added kan breaking in certain edge cases

    [/*]
  • Fixed a bug with red dora disappearing from open melds sometimes

    [/*]
  • Fixed a bug with being unable to chii on red dora

    [/*]
  • Fixed furiten not being applied to all possible hand readings

    [/*]
  • Fixed a bug with call buttons losing focus when pausing and unpausing (gamepad/keyboard only)

    [/*]

Other

  • Removed a debug key accidentally left in

    [/*]
  • Choosing to rematch in free play while in 1080p mode no longer loads the wrong resolution scene

    [/*]
  • Fixed a bug with cloud saves for some Linux users

    [/*]
  • Fixed a rare bug that could cause stutter in gameplay and bloated log file sizes

    [/*]

[ 2025-12-07 01:28:12 CET ] [Original Post]
dirtbag MAHJONG is releasing on November 26th!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45466944/e40de3554bb813d82d112ddba56bf63a3496ef8f.png\"][/img]

We have a release date!

dirtbag MAHJONG will be out in a little under a month. Only four weeks to go until you can throw tiles every which way and hurt other people around like the mahjong table like you\'ve always wanted to!

We\'ll be updating the store copy and images in the next couple weeks to more accurately reflect what the game will look like at launch, given that it\'s come a long way since this February.

Thank you all for your interest so far!

[ 2025-10-29 15:52:42 CET ] [Original Post]
[version a3.20] Small demo update

Thank you everyone for the warm reception so far! We hope you've enjoyed your time with dirtbag MAHJONG!

While most major changes will come with the full release, we've already made a couple small updates based on easily actionable feedback, as well as some bug fixes.

Bug fixes:

  • Fixed an issue where if you mashed calls fast enough at specific times you could make the game softlock or crash (or on ron/tsumo, get an ungodly amount of points)
  • Fixed an issue with fu calculation that would lead to sometimes incorrectly detecting or failing to detect pinfu
  • Fixed an issue where using R1/RB/R on gamepad to tab to the right end of the hand would sometimes fail to do anything
  • Fixed an issue where sometimes the wrong tiles would display in some yaku examples in the text guide
  • Fixed an issue where you could use the "end game" button to quit out of the interactive tutorial before the tutorial was actually over
  • Fixed an issue where controller prompts would sometimes appear in the interactive tutorial when playing with a mouse
  • Fixed an issue where somehow no one on the team caught that 224m was a complex wait during the interactive tutorial (it's 225m now)

Interface changes:
  • Added pages to the dirtbag guide to make the information for all the characters and their kits always available from the main menu regardless of which character was randomly selected for free play
  • Added an extra screen between the end of the story intro and the start of the first game to explain Vren's kit

Known Issues:
  • Swap calling is currently allowed and shouldn't be
  • The shanten counter sometimes fails to display the correct number (typically at 3+ shanten)
  • No one on the dev team knows how to play mahjong

[ 2025-03-08 19:40:21 CET ] [Original Post]
dirtbag MAHJONG demo now available for Steam Next Fest!

The dirtbag MAHJONG demo is out now!
Game Description Image

Lie, cheat, and throw tiles at your friends! The demo has a story chapter, limited dirtbag free play, regular riichi mahjong, and an interactive tutorial for beginners.
Game Description Image

Demo features:

  • The full riichi mahjong text guide, and the first two chapters of the interactive tutorial to get beginners started
  • A preview of Vren's first playable story chapter
  • Dirtbag mode free play with a random character
  • Normal mode free play with full choice of character
The demo is not limited-time, but there is a restriction in how many full East games you can play before it ends, since the free play mode covers a significant amount of the game.

[ 2025-02-24 11:12:56 CET ] [Original Post]
dirtbag MAHJONG demo for Steam Next Fest on Feb. 24th!

We're excited to announce that dirtbag MAHJONG has been accepted for the February 2025 Steam Next Fest!
Game Description Image
Starting February 24th, players will be able to get a feel for the gameplay and the tone of the game with a demo chapter and limited free play mode. Follow Vren's first chapter as he angers a vengeful mahjong ghost and learns what a yaku is.
Game Description ImageGame Description Image
Until then, keep wishlisting the game and telling your people about it! The demo is going to include a comprehensive tutorial for newer players, so this is the perfect opportunity to get your non-mahjong friends playing.

For dev commentary and smaller updates, feel free to check us out on social media at the links below this announcement.

[ 2025-01-31 21:36:49 CET ] [Original Post]

Minimum Setup

  • Memory: 4 GB RAM
  • Graphics: Support for OpenGL 3.3 and above
  • Storage: 100 MB available space
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