
Y2ROLL is an N64-style minimalistic physics-based arcade-style marble rolling game that will take you back to the turn of the millennium.
Features
Minimalistic gameplay that is easy to pick up, with a very high skill ceiling and constant opportunities for skill expression
Return to the 32bit console era
Vibrant N64-style graphics and art direction
Soundtrack inspired by atmospheric/intelligent DnB
Easy to pick up
Every level can be played with a single analogue stick or WASD
Hard to master
Later levels will test the movement mastery of even genre veterans
Play 100 levels across 8 worlds
No hidden secrets.
There are no hidden secrets.
Create custom user levels for endless replayability with our FOSS level compiler
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- Workshop levels can have preview images.\n
- Update/upload prompt no longer incorrectly displays for Workshop levels.\n
- Workshop menu functionality now plays SFX.\n
- Arcade results screen now includes set name.\n
Added Workshop support for custom levels.\n\nThis still needs some polish around the menus, but wanted to make sure the feature was live in time for the first sale.\n\nIf you already have local custom levels, these now need to be in sub-directories with the same name as the .zip and .cfg. Expect cleaner documentation for custom levels in the near future.\n\nAlso expect another patch very soon to add in support for preview images. I thought you\'d be able to set those from the item page on the workshop, and you cannot.
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- Fixed leaderboard toggle during Campaign world select breaking menu navigation\n
- Fixed exiting level from pause menu breaking leaderboard score downloading\n
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- Added in-game leaderboard view\n
- Added OST filtering toggle\n
- Fixed misspelling in options menu\n
- Extra life animation no longer displays more lives than max\n
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- Fullscreen is now triggered on startup, rather than during main menu initialisation\n
- Fullscreen toggle hotkey now affects options menu setting\n
- Menus no longer block Alt+Enter fullscreen toggle hotkey\n
- Menu background is now reset to default when exiting campaign menu if hovered world is locked\n
Emergency fix: camera dampening being enabled no longer breaks initial camera position on certain maps.
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- Added camera dampening settings\n
- Added fullscreen toggle to options menu\n
- Added blur toggle to options menu\n
- Added dither-band toggle to options menu\n
- Increased right stick pivot angle\n
- Fixed GOAL!!! achievement not requiring you to enter a goal\n
- Right trigger now also enables octolock\n
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- Removed starting platform gems on PIPE-NIGHTMARE\n
- Added missing gems and removed redundant geo from BOWL-DROP\n
- Player can no longer toggle pause menu when very close to a goal - this should prevent being able to reset as you hit the goal in order to cause a 0.0 second time\n
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- Fixed Campaign results screen SFX playing at the incorrect time\n
- Increased minimum gold medal time for ASCENDANCE (some players were experiencing hand pain)\n
Minimum Setup
- Processor: Intel Core i5 processor i5-2520MMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 35 MB available space
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