




Hello everyone! We've reached an important milestone in our development process and would like to share our progress.
Visual Identity Decided
After careful consideration and reviewing the valuable feedback from our previous update, we've finalized our visual direction for Marines vs God. This wasn't a simple decision - we evaluated the merits of low-poly simplicity against the potential of more detailed stylistic approaches.
Community feedback indicated that while low-poly has its charm, players expect more detailed visuals from a PC title. Conversely, semi-realistic graphics would feel to serious for the fun concept of the game. After multiple iterations and thorough team discussions, we've settled on a stylized, colorful visual approach that we believe fits our game the best.
Art Development Progress
We're pleased to share these screenshots showcasing our new visual direction:
Additionally, we've prepared concept art for one of the God variants players will be able to choose:
Looking Forward
With our visual identity established, our art and development teams are now fully aligned and focused on building the complete experience.
We're interested in hearing your thoughts on our chosen visual direction. Your comments and feedback continue to influence our development process in meaningful ways.
Thank you for your continued support and interest in our project.
Marines vs God Team
[ 2025-03-01 20:13:25 CET ] [ Original post ]
Hello everyone! We're excited to share some news about our development progress.
Our community has grown tremendously over the past period, with around 15,000 people now awaiting the first playtest. We're incredibly grateful for your interest in this project - your support and engagement mean the world to us.
Now, let's dive into what we've been working on:
Prototyping Game Modes
Given the innovative nature of our gameplay, we've focused on creating straightforward, clear objectives for matches. Currently, we have two modes:
[olist]


[/olist] Both modes were tested with various options including time limits, respawn mechanics (individual vs. team respawns), and ability restrictions. Balancing Gameplay We're fine-tuning various parameters across both modes, including:
- Weapon damage values and marines' health amount
- Marines' evasive abilities
- God player's mana pool and regeneration rate
- Ability costs, durations, and cooldowns

Visual Style Evolution Our initial low-poly aesthetic, while functional for the prototype and trailer, may not be the best fit for the game. While it offers advantages like vibrant visuals and low performance requirements, community feedback suggests it might not meet expectations for a PC title. We're considering three visual directions: [olist]



[/olist] We'd love to hear your thoughts on the subject! Which visual style appeals to you most? Share your preferences in the comments below. Thank you for your continuous support! Marines vs God Team
[ 2024-12-28 21:08:29 CET ] [ Original post ]
We are happy to see some interest and response to our game. Currently we are working on playable demo that you all could enjoy, play-test, share your thoughts and ideas. What you'll see in the demo:
- One map to have fun on
- Marines players will be of two different classes
- The God player will defend it's ground using up to 7 different spells
- The exact conditions of victory are not yet clear and we are testing several ideas
- The whole balance of a play is in active tuning
- We are trying out various Marine player class abilities and exact differences
- Some God player spells are to be done
[ 2024-09-19 10:08:57 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support


MARINES VS GOD is an asymmetrical multiplayer (4vs1) co-op third-person shooter mixed with elements of real-time strategy, where FOUR Marine Players team up against ONE God Player, who wields a build of 100 powerful magic spells to prevent them from completing the mission!

Deckbuilding - Сhoose 7 spells out of 100 available:


























...and many more crazy combat spells that increase the replay value!
Give your friends a real chaos and hell leaving no stone unturned!
- FPS RTS Gameplay: each match, one player takes on the role of God, while the others become Marines.
- In Classic Competitive Mode, the company sent you as space marines to an unfamiliar planet so you must complete the mission and escape the planet before the bomb explodes that leads to doom of the God.
- God's goal: to destroy the Marines or prevent them from completing their mission. Marines can try to escape the planet but they can't escape from their sins...
- Marine division: unfortunate space marines were called to arms to fight as a team shoulder to shoulder. Otherwise they will be destroyed, incinerated, eaten or just funny killed by god in this action-packed encounter. Forewarned is forearmed.
- 1-8 Player CO-OP: play with friends or randoms for an unforgettable epic multiplayer experience. Will you become a predator or a victim when fear surrounds you? Make Gods remember they were all once human too.
- Enjoy the futuristic low polygon cartoony graphics style that adds an immersive visual flair.
- God game: unique asymmetric addictive gameplay with Player vs God mod where you coop with marines together or play as a villain protagonist.
- Maps: City on Planet Earth, Last Year of Mars Empire, Winter Resistance, Space Secret Laboratory, Forest and Hills, Tropical Wonderland, The highest dune, West Hunt and much more.
- PvP / PvE modes: 1 god vs 4 marines, 1 god + 1 marine vs 4 marines, 1 god + 2 marines vs AI
- Exploration: lore-rich mythology locations and hidden secrets.
- Asymmetrical warfare online party game that challenges your strategic and tactical thinking and teamwork.
- Choose your God: Zeus, Necromancer, Demonologist, Gin, King of Robots, Matriarch, Juggernaut or even Anar Dreams!
- Choose your Marine: Soldier, Sniper, Medic or Engineer with character and gun customization.
- Become the first mortal to end the age of Gods!
Game features:
- OS: Ubuntu 14.04 64-bit and newer recommended
- Processor: ntel Core i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHzMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6870 (1GB VRAM)Network: Broadband Internet connection
- Storage: 4 MB available space
- OS: Ubuntu 14.04 64-bit and newer recommended
- Processor: Intel Core i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHzMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: NVIDIA GeForce GTX 780 / AMD Radeon R9 290 (2GB VRAM)Network: Broadband Internet connection
- Storage: 6 MB available space
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