How it started >> How it's going
Its been less than a month since we launched our Steam page, and were absolutely overwhelmed by your warm support and encouragement. Thank you from the bottom of our hearts for checking out our game!
A quick introduction for those new to our journey: about a year ago,
Kvasir began as a passion project of a husband-and-wife duo
Alina and
Arvy. Together, weve spent over a decade each in the game industryArvy as a UI/UX lead and artist, and Alina as a producer and narrative designer.
Being long-time fans of the stealth and immersive sim genres, weve felt these areas have been not only lacking fresh ideas and new titles, but even not repeating what was already achieved in stealth.
So we decided to take matters into our own hands and make the kind of game weve always wanted to play.
However, as two non-coders, diving into Unity and Unreal Engine was a steep uphill battle! Luckily, an old friend and former colleague,
Dima, joined our team as the
only person who knows how to wrangle game engines.
Since then, the journey has been nothing short of turbulent.
Soon all three of us had to find new jobs (only one of us is full-time employed right now) and face financial challenges.
At one point, we spent months customizing a pre-made solution for the game only to realize it wouldnt work. Reverting those changes and essentially restarting in October 24 was a tough pill to swallow, but weve come back even more determined.
Through all the ups and downs, weve managed to make steady progress, and were excited to give you a sneak peek into what weve been working on.
Thank you for being a part of this journey. Your support means everything to us as we continue to pour our hearts into Kvasir.
Stay tuned for more updates!
Alina, Arvy, and Dima
[ 2024-11-27 16:48:33 CET ] [ Original post ]