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KVASIR is heavily inspired by stealth adventure games like Metal Gear Solid and Splinter Cell. And one of the coolest mechanics we noticed there that was so rarely use elsewhere is the "environmental awareness". Meaning how much you blend in and how easy/hard it is to spot you.
Here's an example from Splinter Cell that we used in our documentation:
1. VISIBILITY METER
In KVASIR, the visibility meter (aka light indicator) reveals how visible you are in the environment. At first it was just how much light are you under right now (hence "light indicator" title). But then we realized that player's visibility should depend not just on the light around you but also on your opponent's sight radius. And different opponents will have different sight radius and reaction time. So you'll need to stay in the shadows to outsmart them. [previewyoutube=OmiRsIRYGug;full][/previewyoutube] We also have a couple of shorts on the youtube channel, made for the single purpose of adding vids to our steam posts. But turns out Steam doesn't support shorts. So I'll just drop the link to the playlist (but you also can follow us onTikTok): [previewyoutube=dblQznC-T2o;full][/previewyoutube] Since we already made the technical component to track visibility, next we'll have to painfully tune it in every single location. The challenge here is make the intuitive visibility equal the component's state. E.g. there should be no cases, where the player's sure they are standing in the shadows, but the visibility meter is half-full etc.
2. SOUND METER
Just like with light, we also incorporated sound detection. Of course, the opponents will react to sound, so the speed with which you move and the surface matters. In our original concept, sound meter shows two values: [olist]
![](https://clan.cloudflare.steamstatic.com/images/45289355/e5733cf04cb0b7d45ab9443d3b234cd899b85de3.png)
[ 2025-01-25 20:00:32 CET ] [ Original post ]
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Project Kvasir is a mission-based, third person 3D stealth action game.
STEALTH: get in a range of highly secured facilities unnoticed, get what you need, get lost
ACTION: when things go sideways - engage at your discretion
INTERACTION: use your environment to your advantage
INVESTIGATION: collect intel, analyze clues, and uncover hidden connections
- OS: SteamOS
- Processor: SteamOSMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: SteamDeck-compatible
- Storage: 15 GB available space
- OS: SteamOS
- Processor: SteamOSMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: SteamDeck-compatible
- Storage: 15 MB available space
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