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Ive done quite a few bug fixes, as the addition of the latest constellations changed a lot of villager behavior, which caused several related issues. Heres the summary :
This update follows the recent addition allowing you to hold down a button to make multiple purchases. For now, this system isn't yet integrated with the constellations. Ill do my best to make it happen, but right now its quite complicated. A few bug fixes have also been made. Heres a recap of what has changed :
A long-awaited new constellation has been addedthe one that allows you to magically destroy your beloved buildings mistakenly placed in your saved world, lingering there day... after day... after day... Bonus: a bunch of small changes and bug fixes ! Heres a quick summary of whats new :
Nice update made thanks to your feedback and several bug fixes:
Ive added an in-game alert system that I can update based on your feedback. The goal is to inform the player about concepts that might not be very clear, for example, when you want to buy a building with a lock on it. Now, a message indicates that you need to unlock the building in the constellation. I also modified the tutorial so that it gives 1 constellation point once completed, and it will provide the information at the very end that you need to level up to earn a constellation point. Feel free to join the Discord server and let me know what information to add. The goal is for even a child to understand the game.
A small update for the weekend! I'm trying to take it easy and enjoy some family time, but I couldnt resist pushing a quick bug fix update based on reports from the Discord serverthank you all!
This small update, for a change of pace, adds 3 new events that will respectively reward you with planks, cut stones, or mana. These events can only be triggered if youve already unlocked the resource related to the event. Quick summary :
Big update! I feel like Im rolling them out one after another ! Today, I present to you the Management (Magic) Update. Simply put, a new star has been born in the Magic Constellation. This star gives you access to a new in-game panel: the unit management system. Initially, I only planned to create a menu that displayed the number of units per job, but I decided to go further. Now, you can magically assign your villagers to different professions. Its super simple: just use the "+" and "-" buttons next to the desired job. A villager without a job will automatically be assigned to the selected position. To make management as smooth as possible, villagers now remember their assigned job. This means they will first drop off any resources they are carrying before heading to their new workplace (this also applies to events). Using magic to assign or remove a villager from a job consumes mana (0.1% of max mana). In addition to that, Ive made a few miscellaneous improvements :
A few small changes to the game's save system with the addition of an automatic save every 20 minutes when the Magic Save constellation point is unlocked. Note that the auto-save does not consume mana, which explains its long cooldown. Additionally, I fixed a building loading bug where a building was being deleted each time the world was saved and loaded. This bug should now be fixed.
I received a lot of feedback saying that the game can become boring too quickly, especially at the very beginning. Since I chose to gradually unlock gameplay elements, it became clear that there were too few at first, which made players quit before they could see everything the game had to offer. That's why this update is important for the future of the game and its gameplay. From now on, events will randomly occur among three different events for now. Im also counting on you to give me inspiration to create more fun and roleplay-oriented events! Events will unlock during your second run, meaning after you've completed the tutorial. This way, you'll always have some guidance.
On this lovely Sunday, I thought, "Hey, what if I restarted my game from scratch?" So I did, and I found a few issues that I have fixed :
Fixed two things in the tutorial:
I fixed a few bugs, here they are:
Following the save system update, several bugs slipped through the cracks. Fortunately, the Discord community is very active and provided me with a rather long list of bugs, which are now fixed in this patch:
Since the game's launch, people have been telling me about the save issue. Like, "It's annoying to lose your village, blah blah blah..." Well, you know what? You were right! To be honest, it was planned, but I knew it was going to be a huge task, and to avoid having to redo it multiple times, I waited until the game was far enough alongwhich is now the case! But since I'm a bit sadistic, you'll have to unlock it first. And the idea actually came from you! Well, not directly, but you gave me the inspiration, ahahah. In short:
I'm very happy to bring you a big update today, with the main highlight being the addition of constellations. Other aspects have been worked on as well, including balancing and improvements to villagers' AI. Here's the summary:
Villagers would sometimes all go to the same tree, whereas I intended for intelligent villagers to distribute their workload efficiently. Additionally, foresters could occasionally get stuck in front of a sapling without replanting it. All of this has now been fixed with a few changes: - The hitbox of tree stumps is now larger, making clicking easier (about 4 extra pixels in height and width). - When a villager fully collects a tree, a stone, or a bush and still has space in their inventory, they will no longer return to the base to unload their resources. Instead, they will move directly to a new worksite to maximize efficiency and reduce travel time. (Note: Stupid villagers will move to a random worksite, wasting even more time.)
I wanted to offer you a new way to play the game, and that's through speedrunning. That's why I'm bringing you this update today, which happens to coincide with the Steam Festival. I just noticed that it really boosts the game's visibility, even though I can't run any promotions since it was released less than 30 days ago. In short : - When you're in-game (the main menu and constellation menu dont count), a timer starts and will resume each time you relaunch the game. - Once you reach level 100, your time will be sent to the leaderboard, accessible via the main menu with the stopwatch icon. - The only way to reset your run is to completely reset your save. This is a different way to play, going against the usual goal of reaching the highest level possible. Basically, it's up to you to choose your specialization! I hope this helps you wait for the upcoming constellation updates. Happy speedrunning, everyone!
I am currently working on the end of the mid-game content with the addition of the constellations linked to it. It will take me some time to implement everything, but I still wanted to update you on the progress made so far:
Small lightning update to be ready for the participation in the Steam City Builder event, which starts on Monday, focused on multiplayer. Indeed, a few days ago, I made deep modifications to the code to fix bugs, and that had created a clicking issue in multiplayer, which I have just fixed. In short :
Nice update made thanks to your feedback, especially on TikTok (yes, I have a TikTok where I show what I do : @eragonesss). So, without further ado, heres a recap of what has been changed :
Following your feedback, and especially that of ZEPHAARP, an active member of the Discord server, without whom the menu wouldnt look like it does today. Heres the list of changes :
Following this morning's update, I accidentally broke the crafting menu, but I just fixed it. My sincere apologies if you played on that version. I hope I wont discover any major bugs, but it's not impossible, lol. Keep sharing your feedback on the Discord serverits important for the future of the game !
This update was difficult for me to release because it required deep modifications to the game to fix bugs and optimize behaviors, which, of course, created new ones that will also take time to fix. Heres a summary of the changes :
We're reaching a major milestone in the game! I've just finished all the buildings in the game, along with their side menus. That doesn't mean I won't add more in the future, but all the ones listed in the game's roadmap are now available in-game ! Introducing the Mage Tower:
I made an update where, after several days of research, I finally found what was preventing villagers from working at a workstation when dropped near one. They will now be able to get to work much faster! And a big change regarding villagers stupidity: from now on, intelligent villagers will not go to a workstation that is already occupied or about to be occupied by another villagerunless you drop them directly on it. In short, they wont all gather around the same tree anymore. I think this AI improvement will make your games much more dynamic and fluid, further improving the constellation point that used to make them stupid. Oh, and I made a small change to the ranking system: I modified the anonymity setting so that all your usernames appear in the leaderboard. This is still in an experimental phase, so Im not sure if it will work properly.
For this update, I am focusing on reassigning the keys to make the game smoother and more consistent in its use, thus preventing a single key from performing multiple actions at once. The click to move the camera has been replaced by the middle mouse button click. The click to rotate a building under construction remains the middle mouse button click. The click to mark a workstation with a cross and vice versa is now done with the right-click, provided there is no building under construction, as the right-click is used to delete it. In addition to this, the tutorial has been updated to reflect the new mechanics implemented in the game as well as the changes in key assignments. I myself need to get used to the new keys.
I've had this project in the works for a while, and I can finally reveal it to you! I'm really happy to introduce a new game mechanic that will help you improve during your playthrough and become stronger. At a certain level, clicking became pretty useless. It was often wiser to focus on villagers. But now, clicking is always viable because it scales with the number of clicksyes, really! Alright, enough teasing! To explain: I've added a new in-game button next to the crafting button (the "V" key also works) to open a new menu where you can upgrade your click based on the type of resource clicked. Each click on a tree grants experience to level up Lumberjacking. The same goes for Mining and Berry Harvesting. XP gain is 1 by default and stacks with XP upgrades in the Constellation. Each level gained in a skill increases a resource multiplier. This bonus, of course, synergizes with the "Gentle Harvester" constellation, which allows you to gather more resources. For the launch, I'm playing it safe. I believe Ive made leveling up quite slow and ensured the multiplier increases gradually but exponentially. Im looking forward to your feedback on the Discord server to fine-tune these numbers! Oh, and there's also a stat that shows how many resources you collect by type.
Based on numerous feedback, I decided to reduce the impact of villagers' laziness. Once assigned to a workstation, a villager will no longer become lazy, leaving only unassigned villagers in that state. This will make automation more accessible and allow for a fully AFK experience. Additionally, with the game's mid-game development progressing, I've added the T3 chest to the constellation. Chests are a great way to resume a game and, in some cases, even start better than the last time you left your world. Thats why the need for the T3 chest has become apparent. The T4 chest will come much later. I've also improved the T2 chestit now provides planks, making it an even better way to start a new world quickly !
The stonecutter camp reduces the resource cost required for each upgrade, providing a new way to progress faster ! Some balancing adjustments have been made : - The berry bush upgrade is now cheaper and yields more berries per bush. - The wood quantity upgrade for trees has been improved and is now cheaper. The goal of this balancing update is to make strategies focused on gathering speed more viable.
Ive been working extensively on the progression starting from the mid game to make the gameplay experience more satisfying.
The Escape key used to open the build menu in-game. Now, it only closes it.
To keep it short :
I'm preparing a nice update that fixes a bug I noticed with the forge, which couldn't be purchased even when it was no longer grayed out.
This update focuses on the generation of the game board. The goal is simple: to make it more organic while implementing new visual elements to enhance the game's aesthetics and immersion. Additions:
Following your feedback, it was true that the crafting menu wasnt very clear, especially with the black-and-white effect. Now, a lock icon appears when a building is not unlocked, and the black-and-white effect only applies when you dont have enough resources. Keep sharing your feedback on the gameits the best way for me to improve it !
After being able to play with some of you (+10% of buyers, according to the Steam success), I noticed a few small points to improve in multiplayer. Others are still on my improvement list, like the synchronization rate, which is 30/second. For very slow connections like mine (ADSL), this creates accumulating latency. (Fiber-optic players have no issues.) But this is a bigger project I hesitate to tackle, given the global replacement of Internet lines with high-speed broadband. I managed to make the settings menu responsive for very large screens, so it is now well-centered. Most importantly, I updated the multiplayer tutorial, and I hope it works. I did this following many comments where players didnt know what to do in the game. Im particularly thinking about the need to leave your world in order to access the constellation. This is clearly explained at the end of the tutorial. However, some indicators are unclear, such as buildings that should have a lock symbol indicating that you need to go to the constellation to unlock them, and the graying effect when you dont have the resources. But hopefully, this will be fixed in the next update. Im trying to enjoy my weekend by playing with you; Im only making patches for issues I consider major and quick to fix. Thank you for your support; Ive seen dozens of kind messages that warm my heart on my various social networks.
Fixed the issue with the performance setting not loading correctly; it now updates properly when restarting the game
Super excited to finally bring you the game in early access ! To keep it short : The game will be available on 02/28/2025 around 5 PM (French time). I've never done this before, so I can't guarantee the exact release time. Hopefully, I won't struggle too much. The game will cost 4.99 throughout its early access phase, with a special 10% discount during its first 7 days. It's a great way to thank all of you who added it to your wishlist. Then, once the game leaves early access, I'll most likely increase the price to around 9.99. Theres still a lot of work to do before leaving early access, but I'm working at my own pace. I don't want to burn myself outI want to keep enjoying the development process.
Idle Together is a resource management and accumulation game where you collaborate with other players to optimize your progression. Accessible to everyone, it combines the fun of idle games with unique cooperative mechanics.
🛠️ Main Objective : Gather resources, level up, and unlock skills to grow ever stronger. This incremental game allows you to keep progressing endlessly !
🤝 Cooperation : Work together with other players to manage villagers, ensure they're productive (watch out for slackers hiding in tall grass 😉), and maximize resource collection.
🌌 Constellation System : Unlock skills through a unique talent tree presented as constellations. Villagers believe in the power of the stars, and improving constellations makes them even more efficient !
🏠 Building and Progression : Start by clicking on resources like trees and rocks. Build structures, such as houses to recruit villagers in exchange for food, and expand your village using tiered systems unlocked via the Constellation.
🎮 Graphics : Colorful pixel art with a vibrant, relaxing aesthetic designed to be accessible for everyone.
🎵 Soundscape : Enjoy calm and immersive music that complements the chill gameplay experience.
⏳ Endless Gameplay : There’s no finish line! Keep leveling up, unlocking constellations, and improving your village without limits.
🏆 Online Leaderboards : Compete with other players and see who reaches the highest levels !
💻 Available on : Windows, macOS, and Linux.
👶 For all ages : Designed to be family-friendly with no mature or overly complex content.
🎯 Business Model : Buy once and enjoy the complete game—no microtransactions or ads.
Join the adventure and dive into a world where strategy, collaboration, and resource management combine for a unique, infinite experience !
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