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Play as Stack – a tower of buddies just trying to take a nap – when mysterious grumbles start falling from the sky! Dodge them, weave them, and swerve to grab some coins. Develop a healthy addiction to coins as you find the source of your sleeping debacle… from above. Maybe grab a friend (or seven) along the way.

There are many ways to play, the game supports WASD, arrow keys, controller, mouse and touchscreen. There’s also a range of options to tweak so that the game can run more smoothly on different devices.

Players without fast reaction time can also benefit from the assist modes, that allow you to play the regular game, but without any finicky button inputs.

You can also play with between 2 and 7 other players for local co-op or party modes.

Play through eight different levels as you find the source of these mysterious falling grumbles. Each level has a unique gimmick which will change up how you must approach it. 

Play with a buddy and work through the story mode together or play locally with up to seven friends to battle it out for a victor! There are 7 unique powerups to fight with.

Got a spare minute? Rounds are fast and can be played for short periods. And between the achievements, coin goals and high scores, you’ll be kept busy!

Change settings in MENU>OPTIONS, including audio, visual, system and accessibility options. There are also Settings Presets to quickly make adjustments.

Program and modify the game with Datapackles. Perform commands in the in-game console, and create Datapackles which have functionality for custom levels, and other shenanigans. See the documentation to learn more.

Updates to STACK & the Gumblepuff from Above. See MENU>INFO in-game for a complete summary.

1.12.1 Update | January 2025 | New Music

1.12 Update | December 2024 | Multiplayer

1.11.1 Update | November 2024 | Datapackles

1.11 Update | October 2024 | Story Update

1.10.4 Update | September 2024 | The Grumblepuff, Atmosphere & Bugs Update

1.10.3.1 Update | August 2024 | Initial Cutscene Bug

1.10.3 Update | August 2024 | Later Levels & Bugs Update

1.10.2 Update | June 2024 | Massive Performance Improvements & Updated Animations Update

1.10.1 Update | April 2024 | Story Mode Improvements Update

1.10.0 Update | February 2024 | Story Mode Update

1.9.1 Update | January 2024 | Fonts Update

1.9.0 Update | December 2023 | Initial Story Mode Update

1.8.2 Update | July 2023 | Bug Fixes

1.8.0 Update | July 2023 | Miscellaneous Update

1.7.2 Update | April 2023 | Bug Fixes

1.7.1 Update | January 2023 | Critical Save File Bug Fix

1.7.0 Update | January 2023 | Bug Fixes Update

1.6.0 Update | November 2022 | GUI & Bug Fixes Update

1.4.0 Update | July 2022 | Achievements, PVP & Hats Update

1.3.0 Update | April 2022 | Trails and Game Modes Update

STACK & the Grumblepuff from Above
Charmful Pty LtdDeveloper
Charmful Pty LtdPublisher
2024-10-04Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (12 reviews)
1.14 November 2025 // Challenge Cogs

Hello! A new update is available: 1.14

[p align=\"start\"][/p][p align=\"start\"]This update adds new challenges in the form of Challenge Cogs these mysterious entities will fight back and reward coins when defeated. Grass is way grasser! Dark Mode added, and datapackles now support variables and basic arithmetic.[/p][p align=\"start\"]\nBugs can be report in \"Menu > Info > Feedback / Bugs\".\n\nHope you have a charmful time with it![/p][p align=\"start\"][/p]

Game

  • [p align=\"start\"]Achievement Cog-ful! added.[/p][/*]
  • [p align=\"start\"]Challenge cogs improved, now provide a challenge to collect them.[/p][/*]
  • [p align=\"start\"]Challenge cogs now reward coins when collected.[/p][/*]
  • [p align=\"start\"]Added challenge cog sound effects.[/p][/*]
  • [p align=\"start\"]More grass added to levels and story map.[/p][/*]
  • [p align=\"start\"]Startup music plays when game first starts.[/p][/*]
  • [p align=\"start\"]Level 3 visibility limited.[/p][/*]
  • [p align=\"start\"]Smash particles updated and changed to grass/dust.[/p][/*]
  • [p align=\"start\"]Improved blending of rainbow coloured player.[/p][/*]
  • [p align=\"start\"]Tree dialog text updated slightly.[/p][/*]
  • [p align=\"start\"]Improved pause screen, player now flies into sky.[/p][/*]
  • [p align=\"start\"]Sand texture improved.[/p][/*]
  • [p align=\"start\"]Nighttime snow texture improved.[/p][/*]
  • [p align=\"start\"]Updated firefly sprites.[/p][/*]
  • [p align=\"start\"]Updated balloon sprites.[/p][/*]
  • [p align=\"start\"]Particles added to grumble collisions.[/p][/*]
  • [p align=\"start\"]Challenge Cogs respawn after 45 seconds.[/p][/*]
  • [p align=\"start\"]Popup Message improved.[/p][/*]
  • [p align=\"start\"]Fix: Sandcastle particles improved.[/p][/*]
  • [p align=\"start\"]Fix: Challenge cogs no longer despawn if 3000 pixels away.[/p][/*]
  • [p align=\"start\"]Fix: Grumbles no longer are destroyed when colliding with other grumbles or the player when they shouldnt be.[/p][/*]
  • [p align=\"start\"]Fix: Smash particles now match their level/environment.[/p][/*]
  • [p align=\"start\"]Fix: Game autosaves when entering a level.[/p][/*]
  • [p align=\"start\"]Fix: Bold and italics paragraph text improved.[/p][/*]
  • [p align=\"start\"]Fix: Alt+Tab crash hopefully fixed. *[/p][/*]
  • [p align=\"start\"]Fix: Pause screen fixed in multiplayer.[/p][/*]
  • [p align=\"start\"]Fix: Achievements/Notifications wont appear during splashscreen.[/p][/*]
  • [p align=\"start\"]Fix: Can no longer interact with elements underneath a menu.[/p][/*]
  • [p align=\"start\"]Fix: Can no longer view story map while player death animation plays.[/p][/*]
  • [p align=\"start\"]Fix: Hat now correctly changes in perspective.[/p][/*]
  • [p align=\"start\"]Fix: Grumblepuff now depths correctly in relation to the player.[/p][/*]
  • [p align=\"start\"]Fix: Collision is now checked during cutscenes. *[/p][/*]
  • [p align=\"start\"]Fix: Boulder/Rocks now have collision.[/p][/*]

System

  • [p align=\"start\"]Game now autosaves when settings are modified.[/p][/*]
  • [p align=\"start\"]Ant Bezier curves now only show Debug Mode, not the Console.[/p][/*]
  • [p align=\"start\"]Fix: Custom buttons can no longer be activated while textboxes are open.[/p][/*]

Options Tab

  • [p align=\"start\"]Dark Mode option added.[/p][/*]
  • [p align=\"start\"]Assist Mode option added.[/p][/*]
  • [p align=\"start\"]Dyslexic Font option added.[/p][/*]
  • [p align=\"start\"]Assist Move, Assist Dodge and Assist Collect options hidden in Assist Menu.[/p][/*]
  • [p align=\"start\"]Moved Phone Mode and Scroll Direction options down.[/p][/*]
  • [p align=\"start\"]Fix: Automatic Controller spelling mistake fixed.[/p][/*]
  • [p align=\"start\"]Fix: Reset setting button text will now bounce when mouse hovers over it.[/p][/*]

Stats Tab

  • [p align=\"start\"]Fix: Text upscaling on unit of bar graph.[/p][/*]

Info Tab

  • [p align=\"start\"]Added new community button.[/p][/*]
  • [p align=\"start\"]Updated datapackle and feedback buttons.[/p][/*]
  • [p align=\"start\"]Fix: Transparency of GUI matching rest of game.[/p][/*]

Achievements Tab

  • [p align=\"start\"]Renamed UNLIMITED POWER!! to UNLIMITED POWER![/p][/*]
  • [p align=\"start\"]Achievement UI improved.[/p][/*]

GUI

  • [p align=\"start\"]Challenge cogs collected appear during levels.[/p][/*]
  • [p align=\"start\"]All achievement icons have been updated.[/p][/*]
  • [p align=\"start\"]Smoothed default cursor slightly.[/p][/*]
  • [p align=\"start\"]Changed timer mode last 4 seconds colour from red to the players colour.[/p][/*]
  • [p align=\"start\"]Fix: Minimap radar is now always white.[/p][/*]
  • [p align=\"start\"]Fix: Tree dialog fixes in textbox.[/p][/*]

Datapackles 1.0

  • [p align=\"start\"]All commands now support variables, such as !var1.[/p][/*]
  • [p align=\"start\"]All commands with numbers now support basic arithmetic operation, such as !var1*3+7.[/p][/*]
  • [p align=\"start\"]Various commands now provide slightly clearer error messages.[/p][/*]
  • [p align=\"start\"]coinLarge renamed to cog.[/p][/*]
  • [p align=\"start\"]/run will now bring up a list of datapackles which can be run.[/p][/*]
  • [p align=\"start\"]/help now opens up documentation link.[/p][/*]
  • [p align=\"start\"]/set local variable to set custom variables.[/p][/*]
  • [p align=\"start\"]Fix: Improved readability of comments in datapackles.[/p][/*]
  • [p align=\"start\"]Fix: Clicking on the library will no longer place / into the code preventing code from being run properly.[/p][/*]
  • [p align=\"start\"]Fix: /datapackle will now create a blank .datapackle instead of a .ini.[/p][/*]
  • [p align=\"start\"]Fix: Console will now provide error if unknown command.[/p][/*]
[p align=\"start\"][/p][p align=\"start\"]*Thank you for the feedback.[/p]

[ 2025-11-18 13:35:38 CET ] [Original Post]
1.13.3 August 2025 // Player Expressions

Hello! A new update is available: 1.13.3

This update adds some new animations and looks to the player, a new powerup called giant, updates various old sprites, and adds the ability to record gifs.

\nBugs can be report in \"Menu > Info > Bugs / Feedback\".\n\nHope you have a charmful time with it!

Game

  • Updated power crystal sprite.

    [/*]
  • Buddies eyes light up when near coins and power crystals.

    [/*]
  • Fast performance grumble shadows fixed.

    [/*]
  • Updated sparkle sprite.

    [/*]
  • Updated grumbles to have more of a border.

    [/*]
  • CPU players look like robots now.

    [/*]
  • Grumbles jump when they collide.

    [/*]
  • Grumbles now must be lightly closer to collide.

    [/*]
  • Giant powerup added.

    [/*]
  • Shoot powerup is now blue and crystally.

    [/*]

System

  • In Debug Mode, ability to see when the game instance was first created.

    [/*]
  • You can right click on the savefile icon, fullscreen icon, and just generally to open up quick settings.

    [/*]
  • Alt+M to take gifs, saved in the Screenshots folder.

    [/*]
  • \'...\' rendering properly.

    [/*]

Options Tab

  • Slider for game speed.

    [/*]
  • Button to open up gif settings added.

    [/*]

Info Tab

  • Update Log style improved.

    [/*]

GUI

  • Updated hourly goal animations and sprites.

    [/*]
  • Space icon prompt fixed.

    [/*]
  • Achievements blur fixed on two achievements.

    [/*]
  • Scan lines in menu are 50% lighter.

    [/*]
  • Updated minimap player icon.

    [/*]
  • Long menus (like the savefile list) can no longer go offscreen.

    [/*]

Datapackles 0.7

  • Ability to list datapackles with /open.

    [/*]
  • Datapackle buttons can be activated with the 1-9 keys.

    [/*]
  • Commands added:

    [/*]
  • /open

    [/*]
  • /menu type

    [/*]

[ 2025-08-31 11:41:35 CET ] [Original Post]
1.13.2 July 2025

Hello! A new update is available: 1.13.2

This update supports 30FPS, adds a new beginning cutscene dialog, adds water droplets to the UI when it rains, and fixes bugs that appear when multiple settings options interact.

\nBugs can be report in \"Menu > Info > Bugs / Feedback\".\n\nHope you have a charmful time with it!

Game

Rain changed split into two weather types: drizzle and rain.

Blue tint appears using rain.

Player can no longer shoot fireballs towards fainted players.

Changes C to view map to SPACE.

Shadow on grumbles and coins updated.

Bridge has SFX added.

Renamed Large Cog to Challenge Cog.

No longer see Summary Panel during induction cutscene if a new savefile is created.

Can now pick up planks while GUI is hidden.

Coins collect now counts timed mode value coins.

Controller now works on induction screen*.

Mountains have collision*.

River has improved collision*.

Acknowledgement to Kaurna Country added.

Player is no longer missing on minimap after induction screen*.

Now longer able to start a level until the player has reached the starting location.

Narrator SFX added.

Trees blurry edges fixed.

New beginning cutscene dialog.

Fixed soft lock that appeared if youre at level 3 without fixing the bridge.

System

Dialog reacts to any controller input.

No longer able to accidentally click on object properties while using the cursor.

Switching off GUI no longer triggers a prompt in the console.

Options and Info Tabs more efficient.

Kiosk mode locally tracks rounds.

Bug fixed which caused kiosk games to be counted 80 times.

Bug fixed which prevented kiosk games from starting after one ends.

Auto performance requirements changed. From requiring the game to lag a bit more before the game automatically scales the graphics.

Kiosk mode screenshots now taken silently opposed to appearing in the console.

No longer showing error messages in console mode, changed to debug mode.

Game now supports 30FPS.

Particles deleted when offscreen.

Removed Daniel*.

Options Tab

GUI border improved and shows preview when changing.

Sound Effects Volume renamed to Effects Volume.

Fixed click SFX on option sliders.

30 frame rate option now working correctly.

GUI

White timer and GUI easier to see on white backgrounds.

No longer shows the player victory icon too early.

Audio transcripts group the repeating sounds together.

Turning off animated text no longer affects the Click to Start prompt.

Turning off animated text now correctly affects the revive prompt.

Tree dialog matches the tree colour.

Fullscreen and custom buttons no longer appear during the podium screen.

Savefile icon now has blur behind it.

Console has blur behind it.

Object properties now blur behind it.

Missing settings options now blur behind it.

Quartz GUI colour easier to read*.

Changing the text size is improved with console and debug*.

Changed debug grumble markers from red to the players colour and improved spawn radius.

Added water droplets on GUI when it rains.

Fixed input prompts when GUI border, or text sized is changed.

Fixed fullscreen and exit button blur when GUI border is changed.

Input prompts can now be clicked on any part.

Removed + above clock.

Dialog text and box no longer blurry.

THUD particle improved.

Time now shows correctly for 12PM.

Datapackle 0.6

The most recent command, is the one the user puts in, not datapackles.

Typing in console while the GUI is hidden no longer triggers debug actions.

Spelling mistake fixed abbreviated.

Commands added:

/gui show/hide

/clear

/weather set default/rain/drizzle

/weather get/default/clear

*Thank you for the playtesting.

[ 2025-07-16 13:13:59 CET ] [Original Post]
1.13.1 May 2025

Hello! A new update is available: 1.13.1


This updated covers level 2 in dandelions, trees occasionally share their feelings, a colourful dynamic splash screen has been added, and the ability to create and edit shortcuts and datapackles in game.

Bugs can be report in "Menu > Info > Bugs / Feedback".

Hope you have a charmful time with it!

Game

  • Ice and Trees repeat endlessly in level 7.
  • Player Select colour slightly varies over time.
  • There is a small chance for a buddy to be called a colleague.
  • Seagulls no longer appear in levels.
  • Players now bounce off each other.
  • Camera zooms out when the higher the tower.
  • Revive text is more expressive and bounces around.
  • Power Crystals and Special Coins have unique sounds.
  • If a grumble collides in level 6 it shrinks slightly.
  • You can no longer jump towards the grumblepuff after its defeated.
  • No longer shows snow during level 8.
  • The final time on the win screen now displays the time currently.
  • Clocks now get pushed onto the screen on level 8 and 5.
  • Colourful splashscreen added.
  • Player now runs over to the level marker instead of teleporting.
  • Player must fix the bridge before they can get to level 3.
  • Map button changed from activate on released to activate on press.
  • Spawning fixed for non-standard screen sizes.
  • Level 7 tree spawn locations fixed for non-standard screen sizes.
  • Buddies have voice acting.
  • The level 5 tint has been reduced.
  • Clearer what is required to move on to the next level.
  • Player now jumping again during induction cutscene.
  • Trees will occasionally talk out loud.
  • Dialog popup is only visible in the mode its spawned in i.e. game versus map.
  • Player slows down faster after triggering a cutscene.
  • Level 2 has yellow flowers and bees.
  • Player animation fixed when game reloads.
  • Water reeds added near level 3.
  • STACK icon updated.

System

  • No longer change player input during the podium screen.
  • Game tracks how many whales clicked.
  • Game tracks how many seagulls clicked.
  • Kiosk mode detects controller inputs.
  • Mouse mode works with kiosk.
  • Assist mode works better with the mouse.
  • Next level animations no longer appear during the induction screens.
  • Now tracks the first date played, last date played, and number of unique days played.
  • Updated to XXX no longer appears on induction screen.
  • Performance setting no longer draws water reflections on level 5.
  • Can no longer open the properties of an object when mouse mode is on.
  • Similar sprites added to the same texture page to reduce lag spikes.
  • Debug mode can display where grumbles spawn.
  • Debug mode displays the output FPS and whether the FPS has been capped.

Options Tab

  • Option to toggle sprint button
  • Slider to change mouse dead zone.
  • Added 5 new setting previews: particles, direction arrows, background lines, hitboxes, audio transcript.
  • Updated 2 setting previews: movement, pixel smoothing.

Stats Tab

  • Rounded corners on graphs bar.

GUI

  • Changes > in the audio transcript to a music note icon.
  • Audio transcript is more useful, no longer displays seagull squawks at the wrong time.
  • Player Colour prices no longer flash when the copyright info appears.
  • Tree dialog text no longer overlaps.
  • Dialog popup now appears below GUI.

Datapackles 0.5

  • Text editor inside of game, view and edit datapackles.
  • Console notifications no longer limited to debug mode.
  • Writing in the console while the game is paused will no longer move the mouse around.
  • Ability to add shortcut buttons.
  • Console background is rounded.
  • music.level8 added to /sound.
  • /create object spawns object at mouse location.
  • Limitations added to certain commands to prevent crashes:
  • /delete cannot delete certain important objects.
  • /create cannot create certain important objects.
  • /end round command limited to rounds only.
  • Commands added:
  • /powerup power player.
  • /powerup
  • /button add datapackle
  • /button remove datapackle
  • /button remove *
  • /open datapackle

[ 2025-05-31 06:12:39 CET ] [Original Post]
1.13 April 2024 // Quality of Life Update

Hello! A new update is available: 1.13.0


This updates focus was on accessibility and streamlining. There are 5 new settings options, induction accessibility presets, and improves previous options. It has improved GUI, such as the summary panel, cursor prompts and new death screen. And improves animation and visuals with the brand-new player model, daylight cycle to the map and improved water. As well as everything else listed below!

Bugs can be report in "Menu > Info > Bugs / Feedback".

MacOS version currently having problems, so the update is currently only available to Windows and SteamOS.

Hope you have a charmful time with it!

Game

  • Level 6 now has pufferfish grumbles which expand if you get too close.
  • New induction screen, with new graphics, accessibility presets and instructions.
  • Fixed boss colour in performance mode.
  • More interactive and interesting summary panel.
  • Added ability to navigate the menu with WASD/arrows and SPACE/ENTER.
  • Fixed Coin Rush coins spawning on water on map.
  • You can now jump on the boss by left clicking (when using the mouse).
  • Fixed Bare bones setting for the boss and buddies.
  • Grass has a slight variation in colour.
  • Fixed player jumping when the game is paused.
  • Coins on level 5 no longer expire, instead they disappear when they touch water.
  • Water now has a ripple texture on it.
  • When in multiplayer, only one level is a flamed at a time.
  • Power Crystal icons sit above the darkness in level 3.
  • Power Crystals dont show what theyll be before a game has started and will always be randomised.
  • If there are 0 powerups the spawn rate doubles. None spawn if there are 4 already spawned, and the powerups reset power every 10 seconds.
  • Player will no longer be readied when touching ice in level 7 multiplayer.
  • It shows snow instead of rain when near level 7 and 8.
  • Level 8 now has custom music.
  • Power Crystals despawn if they are too far away from any player.
  • Fire Trail powerup now has some yellow mixed into the trail.
  • The story map now displays night mode like every other part of the game.
  • Fixed Boss sound effects.
  • Fire trail lights up shadows on level 3.
  • Added new death screen animation.
  • Added cloud and star reflections in water on story map.
  • Added finger click sound for Grumblepuff attack.
  • When you beat the game, it now displays the time you beat it in, and things to do next.
  • Fixed dust particles colour when game is in kiosk mode.
  • Coinrush coins run away from the player in level 2.
  • Gold and Silver buddies colours are more uniform and metal like.
  • Swift motion blur now works better with higher stacks.
  • Updated Ghost sprite.
  • Updated Dead eyes on player.
  • Fixed Level 2 grumble spawning from increasing while game is paused.
  • Grumblepuff hit and death, dialog talk SFX now all vary in pitch by up to 10%.
  • Added talk SFX for the The Grumblepuff.
  • Fixed Buddy dialog text on level 5.

System

  • Added a Kiosk Mode that unlocks everything.
  • Object water reflections better optimised.
  • Tracks highest score per level per gamemode.
  • Tracks how many each level was played.
  • Fixed File size due to music files now being stored differently.
  • Savefile button automatically appears once you beat the game.
  • If a button is 100% transparent, it is no longer clickable.
  • Game automatically logs Datapackle errors and crashes in a file.
  • Animated Text now supports certain emoji. off on stack tree tus euca lypt player fast fancy normal invert external musicnote
  • Tracks how much player sprints, how long the player stands still, which direction is used the most and times jumped.
  • Story map more efficient, ant code and better unloading of objects.
  • Limit to the number of coins which can spawn for each level: 300, 300, 30, 300, 300, 50, 300 and 50 respectively.
  • Fixed game crash when a dropped coin touches a level 7 tree.
  • Fixed cursor reacting to an invisible summary panel.
  • Changed Coin despawn distance from 3000 to 2000.
  • Level 2 coinrush coins now spawn in caterpillars.
  • Game only saves automatically if the last menu opened was Options.
  • New player animation and model!
  • Level 4 and Level 7 are now slightly tinted in colour to match their environments better.
  • The dirt particles a coin spawns when the game is first started are now the correct colour.

Options Tab

  • Font scale option now shows decimal values.
  • Option to censor Steam usernames.
  • Option to turn off text animation.
  • Option to modify the GUI border from 0.5x to 2x
  • Option to hide hourly goals and other not necessary GUI.
  • Option to whether game controllers automatically connect.
  • Option previews now appear on the mouse instead of in the top left.

GUI

  • Updated Audio transcript, its more visually distinct to what its describing.
  • Added screenshot preview in the bottom left of screen.
  • Gold and silver buddy icons.
  • Colourful text setting now displays Final score colour correctly.
  • Savefile menu blur and input prompts no longer shows in situations they shouldnt.
  • The +1 second prompt sits lower down in level 8.
  • Fixed object and player depthing on mini map.
  • The timer in level 5 now has the right transparency.
  • Summary panel is no longer visible when the game is paused.
  • GUI elements like Coins: and the minimap go transparent when any player is obscured by them.

Datapackles 0.4

  • Ability to scroll through console.
  • When /sound gets an invalid string, itll say so instead of displaying a crash error.
  • You can now hold backspace to clear text faster.
  • New sounds added to /sound: crystal.collect, coinLarge.collect and ticktock.
  • New commands:
  • /time get
  • /time set hour/day/night
  • /end round
  • /end game
  • /track object count

[ 2025-04-06 02:05:33 CET ] [Original Post]
1.12.1 January 2024

Hello! A new update is available: 1.12.1


This update adds new music for levels 1-7 for a total of 14 variations! It also fixes a range of visual bugs, fixes some obscure crashes, adds new accessibility options and new datapackle commands.

Bugs can be report in "Menu > Info > Bugs / Feedback".

Hope you have a charmful time with it!

Game

  • Shoot Powerup now works in Level 2.
  • Blueberry and Lake buddies now look more distinctive.
  • Swift Particle now correct for non-Player 1 players.
  • Power Crystals show up on level 3.
  • Removed player hat when fainted.
  • When all players are set to CPU, game waits for an input before starting.
  • Shows if a friend is online.
  • Golden Grumbles texture is now transparent.
  • Having a shield powerup and touching fire will no longer crash the game.
  • Level 7 ice now displays correctly in multiplayer.
  • No longer revive a player while the game is paused.
  • New music added for levels 1-7.
  • Music increases in pitch by 1% each time you lose a buddy.
  • Coin, Player Hurt, Player Bounce and Tree Rustle now all vary in pitch by +-10%.
  • Whale makes noises when clicked on, and during dialog.
  • Coin hitbox is now 25% bigger.

System

  • Now tracks multiplayer KOs.
  • Now can take screenshots during the podium screen.
  • Taking screenshots now works again.
  • Friendly mode now says if an online player has dropped out.
  • Fire counts as player KOs.
  • If a player is set to Online Player or CPU, it switches back to Local Player in singleplayer.
  • Music is loaded in and out of memory as needed.
  • Splash particle now being deleted correctly again.

Options Tab

  • Ability to turn off GUI CRT lines.
  • Ability to scale text from x0.5 to x1.5.
  • Ability to change GUI transparency.
  • Renamed Nature Sounds Volume to Nature Volume.
  • Now blurs behind setting options making the text easier to read.
  • Options are colourful when changed from their default setting.
  • Player Limit and Phone Mode added to their respective Reset To Default buttons.
  • Remapped Buttons are colourful when changed from their default button.
  • Options and Remap Buttons now bounce up and down when hovered over.
  • Music Volume default is now 80% not 30%.

Achievements Tab

  • Unknown achievements are now listed as ??? ?? ??????? instead of ? ? ?.

Info Tab

  • Charmful Plate updates for 2025.
  • Update Log buttons now change the cursor size correctly.

GUI

  • CPU ghost and win icons added.
  • Multiplayer GUI no longer shows during cutscenes.
  • Middle screen commentator now disappears when the screen is closed.
  • Middle screen GUI fixed for more than 4 players.
  • Timer is no longer covered by the boss bar on Level 8.
  • Player icons scale to fit all of them.
  • Special coin renamed to Large Cogs in GUI.
  • Level 7 decimal coins dont overlap one another in multiplayer.
  • Title screen now says First to X points instead of having a scroll bar.

Steam

  • Logo in Steam library updated to new logo.

Datapackles 0.3

  • Added 2 new commands:
  • /collision object[variable=value,] object : command
  • /say message
  • The new sounds and music added to /sound.
  • See documentation for more details.

[ 2025-01-25 08:36:13 CET ] [Original Post]
1.12 December 2024 // Multiplayer

Hello! A new update is available: 1.12


Welcome to the Multiplayer Update! This update adds powerups to the multiplayer battle mode, improved quality of life with GUI, and turned the battle mode into more of a competition. You are also able to play online with friends, or play against a CPU. Give it a try!

Online functionality will continue to improve in the next update.

Bugs can be report in "Menu > Info > Bugs / Feedback".

Hope you have a charmful time with it!

Game

  • Added Defeat the Grumblepuff achievement.
  • Added UNLIMITED POWER!! achievement.
  • Fixed Coin Rush coins spawning only in a small area in level 5.
  • Added ants which scurry around.
  • Renamed Special Coins to Cogs.
  • Cogs easier to find on levels 5, 6 and 8.
  • Fixed colours of players in multiplayer overlapping.
  • Fixed the two blue players being too similar in colour.
  • Added powerups to multiplayer battles: swift, disguise, fire, shoot, explode, grumblepuff and magnet.
  • Added golden grumbles in multiplayer battles.
  • Fixed certain buttons still being useable even when the GUI doesnt show them.
  • Levels start with less grumbles, but spawn new ones twice as fast.
  • Revive distance increased.
  • Revive timer decreases slowly instead of resetting.
  • Removed random big red flashing boxes during bbox.
  • Added ALT+B to take screenshots, ALT+V for without GUI.
  • Added ALT+L to toggle fullscreen.
  • Significantly improved (tenfold) CPU for multiplayer. More efficient in processing time, and much less likely to run into grumbles.
  • Trailing behind players are given powerups between rounds.
  • Power crystals show what powerup they contain.
  • Arrow Keys Player uses the right shift to sprint.
  • Mouse Player uses right click to sprint and left click to jump.
  • Tus has been hired as a commentator during multiplayer matches.
  • Added Online Multiplayer!

System

  • Splash screen has been modified.
  • Stats now track # of console uses, # of full screen uses, # of trees talked to, # of grumbles defeated.
  • Fixed Memory leak with level 3 and level 8 (surfaces werent being cleared).
  • Added Screenshots folder.
  • Removed unused minigame sprites.

Options Tab

  • Animated to show more options on-screen at once.
  • Added Multiplayer section.
  • Added Number of rounds option.
  • Removed touchscreen toggle (game is already touchscreen compatible).
  • Renamed Accessibility to Input to be more specific to the category.

Achievements Tab

  • Added Defeat the Grumblepuff achievement.
  • Added UNLIMITED POWER!! achievement.

Info Tab

  • Cleaned up the Update Log.

GUI

  • Multiplayer GUI updated, more options given, cleaning for 4 players and 8 players.
  • Added multiplayer battle middle screen.
  • Added multiplayer battle podium screen.
  • Added Share button to summary panel.
  • Console text is no longer blurry.
  • Added exit game button next to fullscreen button.
  • New save file icon.
  • Fixed coins spinning really fast on the minimap.
  • Added revive icon to the minimap.
  • Buddies have squash and stretch on minimap.
  • Added CPU, ghost and win player icons.

Steam

  • Store page updated to reflect recent changes to the game.
  • Achievement icons for steam updated to have borders.

Datapackles 0.2

  • Fixed variables showing the wrong name in error messages.
  • Fixed variables with duplicate names.
  • Fixed the levelMarker object being limited to only 8 levels.
  • Added access to sounds and a range of in-built functions.
  • Added 8 new commands:
  • /sound sfx
  • /joke please
  • /if object[variable=value,...] : command
  • /repeat n : command
  • /function object[variable=value,...] : inbuilt function
  • /random x1 x2
  • /irandom x1 x2
  • /end early
  • See documentation for more details.

[ 2024-12-17 12:46:03 CET ] [Original Post]
1.11.1 November 2024 // Datapackles

Hello! A new update is available: 1.11.1

This update fixes various bugs, adds manual saving, as well as command and mod support via Datapackles!

Datapackle 0.1 and command documentation can be found in "Menu > Info > Datapackle Documentation". Commands allow for greater control over the game. They are able to modify object properties and levels. Datapackles are files of commands which allow many commands to be run simultaneously. This can then allow for custom boss battles, infinite health or creating new objects, etc. Please give it a try!

Bugs can be report in "Menu > Info > Bugs / Feedback".

Hope you have a charmful time with it!

Game

  • Click to start now appears again.
  • Game Starts in Fullscreen by default.
  • Level 2 Grumble noises no longer loud after round.
  • Going from Level 6 Coin Rush to another level wont lead to decimal coin values.
  • Hidden GUI appears when mouse is moved.
  • Tree Dialog disappears when not viewing map.

System
  • Manual Save Shortcut: ALT+K
  • On Windows, if game unsaved, prompt to save.
  • Water shader included in Performance settings.
  • All shortcuts switched from using SHIFT to ALT.
  • Special Coins now tracked.
  • Splash Particles now counted as Particles in debug.
  • There is a console that can run commands.
  • Some notifications now appear in The Console.
  • Lots of surfaces being created has now been fixed.
  • Save files moved to a new location.

Options Tab
  • Option to toggle Auto Saving
  • Option to toggle Auto Fullscreen.
  • Images pop up for options: High Contrast, Bare Bones, Movement Style, Pixel Smoothing, Ground Texture and Show Debug.
  • Option to toggle The Console.

GUI
  • Jump and Sprint prompts in bottom left of GUI.
  • Arrows dont appear on minimap if there are more than 10 coins.

Steam
  • Only Free Time description fixed.

Windows
  • Splash screen on Windows turned on.

Info
  • Link to documentation.

Datapackles 0.1 (Beta)
  • In the Console, commands can be run. Do /help to see them.
  • Create a datapackle with /datapackle NAME.
  • Commands can be put into the datapackle file at /Datapackles/NAME/main.datapackle.
  • Some commands may crash the game, proceed with some caution, report any crashes to Charmful.

[ 2024-11-06 07:41:13 CET ] [Original Post]
1.11 October 2024

Hello! A new update is available: 1.11

This update adds new dialog in the story and hidden dialog scenes. Improves various aspects of flow, navigation and the Info Tab. Adds the ability to remap keyboard buttons. And now works on MacOS!

Bugs can be report in "Menu > Info > Bugs / Feedback".

Hope you have a charmful time with it!

Game

  • 4 new dialog scenes in story added!
  • 1 new cutscene added!
  • Location based dialog added!
  • Jump button prompt appears above boss
  • Sleeping sprite fixed for nighttime
  • Water ripples on water in rain
  • Removed Mwhahaha at start
  • Coins always rush away on level 2.
  • Tuss face stays on the tree.

System
  • Unit testing of functions.
  • Button prompt fixed when in multiplayer battle mode.
  • Extended duration game needs to lag for before automatically adjusting graphics.

Options Tab
  • Remapping keyboard buttons available.

Info Tab
  • Info Tab was rearranged.

GUI
  • Title collision with mouse fixed.
  • Splash screen replaced.

MacOS Build
  • Steam MacOS build available for 1.10.4 and 1.11.
  • Save files work with MacOS.

[ 2024-10-06 03:06:38 CET ] [Original Post]
1.10.4 September 2024

Hello! A new update is available: 1.10.4

This update improves the fight against the Grumblepuff, adds atmosphere to the map, and fixes some bugs caused by dependency updates. Thank you for the bug reports! Most of them should be fixed. As always bugs can be reported in Menu>Credits>Feedback/Bug Report.

Hope you have a charmful time with it!

Game

  • The Grumblepuff now has a hurt and death SFX.
  • Map Collision better around river.
  • Snow particles have a new sprite.
  • Level 8 has more visual affects and animations.
  • Flowers and sticks can be picked from the bushes.
  • Trees and bushes have SFX and particles when clicked.
  • Leaves blow in the wind.
  • Boss hand now moves properly with its bullet attack.
  • Tree dialog boxes depth better.
  • Tree NPCs blink!
  • Tree NPCs have new names: Euca, Lypt and Tas.
  • Grumblepuff hitbox smaller for slam attack.
  • Controller Mouse bug now fixed.
  • Mouse mode now fixed.
  • Alt+Tab crash potentially fixed.
System
  • Savefile names are limited to the alphabet and numbers and 16 characters.
  • Internal unit testing. Shift+Delete.
  • Fog draws more efficiently.
GUI
  • Restart button has custom cursor.
  • Custom textboxes for creating a savefile and reporting errors.
  • If Player 1 is obscured by GUI, GUI now goes transparent.
Steam Build
  • Achievements now work again.
Known Bugs
  • Jumping on boss doesn't work with controller.
  • Game can't be made full screen using Windows' Maximise button.
  • +10 more.

[ 2024-09-17 15:31:57 CET ] [Original Post]
1.10.3 August 2024

Hello! A new update is available: 1.10.3 (and 1.10.3).

It improves the later levels, fixes some bugs and updates some GUI elements. Hope you enjoy it! As always bugs can be reported in Menu>Credits>Feedback/Bug Report.

System

  • Third Party controllers no longer crash game.
  • Shortcut SHIFT+F to turn on assist mode.
  • Automatic performance adjusting.
  • Blur effect improved on levels 5, 7 and 8.
GUI
  • 'View Map' prompt is more obvious when there is a new level unlocked.
  • Debug tool moves as to not overlap other GUI elements.
  • Level high score changed to an icon.
Game
  • Levels 6, 7 and 8 improved.
  • Level 3 darkness fixed in multiplayer
  • Clouds cover the map
  • Coin Rush coins no longer move towards the player when paused.
  • Seagulls and trees cannot be spammed clicked.
  • Cannot select controller input "" anymore.
  • Revive face now working in multiplayer.
  • Player and coins bounce back onto the screen in levels 5, 6 and 8.
  • Can scroll via grabbing screen with mouse.
Option Tab
  • Options better organised.
  • Automatic Performance Option.
1.10.3.1
  • Initial cutscene now works after being broken by changes in 1.10.3.

[ 2024-08-07 09:05:49 CET ] [Original Post]

Minimum Setup

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