Soko Spectacle
Jeremy Bouin Developer
Jeremy Bouin Publisher
Coming soon Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
3 user reviews
(3 reviews)
Small fix and level changes (1.1.0)Level layout changes
Should prevent some unintended solutions (thanks OldCaptainWZJ and sdumitriu!)
- Void* 4: Now the bottom block can't be pushed out of the way as easily
- Stack 7: The right flame should now be needed to clear the level
- Stack* 1: Now the bottom path needs to be used
- Brevi 2: Changed the layout so that all stacks should be needed
- Sea 2: Changed the layout to remove a solution that doesn't use one box
- Tower 2: Now it shouldn't be possible to complete without using the powder blocks
- Tower 4: Now the flame in the bottom right can only be accessed using a bomb
- Bomb 8: Made it so you can't use the top path and have to use a bomb to cross the water
If you already cleared these levels you won't need to clear them again unless you want to try the new versions.
Small fix
Disabled the debug console (was previously accessible using the "/" key)
[ 2025-03-27 08:01:07 CET ] [ Original post ] A block-pushing puzzle game with original mechanics that combine in many interesting ways.
Move the fireworks next to the flames

Or use powder to connect them

Some crates will need to be assembled first

Key Features
MINIMAL SETUP- OS: Any 64-bit distribution
- Processor: Any 64-bit processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: At least 1024 MB VRAM
- Storage: 150 MB available space
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