Version 1.0.6
15 March 2025
- Lowered the amount of enemies on the first wave
- Increase the amount of time before the second wave spawns
- Increased pulse items damage and added 1 bounce
- Increased normal enemy XP
A combination of bug fixes and UI improvements to make early game easier son you can get into flow easier.
Version 1.0.5
14 March 2025
- Added full explanation of each ability (including upgrades) to Ability picker
- Increased Boomerang healing to 20%
- Added 1 more slow stack to Galaxy
Version 1.0.4
13 March 2025
- Added shield item that can be picked up
- Increased amount of items that spawn
Version 1.0.3
12 March 2025
- Fixed tutorial text bugs
- Fixed tertiary ability to stop resetting after a run
I have added 3 different item types that randomly spawn every wave - Health, Speed & Pulse laser. This is in a response to biggest feedback - early game is a little bit too hard. This should make it easier to get powerful upgrades later.
Version 1.0.2
Released on 10 March 2025
- Lowered barrage volume
- Lowered reflected lasers volume
- Updated color of Experience bar and tertiary ability
- Updated Chaos and Precision bounce icons and renamed to charge for better understanding what it does
- Lowered the amount of projectile hit VFX for better readability
- Updated player animation to include more frames in general and more frame per second
- Increased visibility of enemy projectiles
- Increased visibility of some enemies
- Added spawning of items that give you HP, Speed or Explode with projectiles
Version 1.0.1
Released on 8 March 2025
- Fixed a bug with trusty rusty not doing anything
- Updated hit sounds to have more impact when hitting characters
- Updated hit colors of enemies to be more visible
- Updated sound distance algorithm to work properly [ 2025-03-10 18:07:52 CET ][ Original post ]
Chaos Machina is a fast-paced Action RPG dungeon crawler with roguelike elements. After a super-intelligent AI discovered chaos magic, the world has gone to s***. You play as the unlucky bastard who is assigned to fix it.
Gameplay
You run into procedurally generated dungeons and fight robots
You need to move to dodge all the enemies ahead of you
Enemies drop randomized items
You need to be quick with your runs otherwise Chaos will consume the dungeon
After a successful run, you get permanent upgrades
Fight against complicated fully simulated enemies
Replayable gameplay, dungeons change, your abilities change, your enemies change