The Boss is back! And he has found a new, and much bigger, factory to repurpose for the production of his cursed products. You and your fellow workers find yourselves in the middle of the fierce competition between the monsters than haunt this new location. How many nights can you last?

Welcome to your new life:
In this high-stress, multitasking challenge, your day begins with fueling the two boilers to get the machinery running. You'll need to assemble robot toys on the three production lines, using a wrench to fix any machines that break down. Fail to keep up with the daily quotas and the ever present Boss will quickly show his displeasure.
Each new day brings new obstacles – from cursed toys coming to life and terrifying Clockwork Demons disrupting the machinery to the monstrous Competitors intending to snatch you away to their mines. Stay alert, stay vigilant and above all always keep the production going.

Succeed as a team, or perish in chaos:
Though you can work alone a team effort can truly make or break a successful business. There is plenty to do in the Factory after all, so everyone will be able to fill an essential role. And the Boss will be there to make sure everyone keeps working hard. No slackers allowed!
Do well and be rewarded with new outfits, new challenges and new Achievements as you unlock them! You may just make Employee of the Month~
The Clockwork Demon is now in Deliveries. It will fly around looking for players to snatch up! Don\'t walk into its search light!
This is still an early implementation, getting a feel for what works and what doesn\'t. The Lorry will be given a deterrent in the form of a big spotlight, but in the meantime you still have the lantern to help out.
EARLY ACCESS version 0.7.7.1:
- Fixed shift payout being wrong for client players, it is now properly synced.
- Fixed bug in Lorry that caused players to move erratically when standing in the Lorry whilst it was moving at speed.
- Fixed bug that caused Boss anger noises & music to start playing
- Fixed Boss monster being wrongly triggered client-side in for client players when it shouldn\'t in Deliveries.
- Fixed Boss monster spawning for client players when it shouldn\'t in Deliveries.
- Minor fix in Demon animation sync.
- Fixed Demon trigger having a wrong offset, causing the lantern to not work properly on it.
- Improved scanning of the Demon\'s red light as it would miss players sometimes.
- Gave the Demon wings and legs.
- Updated some of the Demon animations, partially still WIP.
- Clockwork Demon now spawns in the Town. It will scan for players using its red light beam and chase anyone it finds.
- Increased Lorry tailgate max angle so it\'s easier to hop on.
- Horses/Carts will now be placed back onto the road if they find themselves out of bounds or stuck somewhere off-road.
- Navigation improvements.
- Identified some areas where players can get stuck with the Lorry and blocked most of these off properly.
- Fixed some errors in town assets.
- Updated and added new town assets.
KNOWN MAJOR BUGS:
- Lorry client-side jitter fix only works sometimes, I\'m working to improve this further.
- Sometimes an horse/cart can get stuck in scenery or under the map.
Minimum Setup
- OS: Debian Bullseye or Ubuntu 20 or equivalent
- Processor: i3 2100 or AMD FX-4100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX950 or Radeon HD 7970 with at least 3GB of VRAM
Recommended Setup
- OS: Debian Bullseye or Ubuntu 20 or equivalentMemory: 8 GB RAMGraphics: GTX1060 or RX580 with at least 4GB of VRAM
- Graphics: GTX1060 or RX580 with at least 4GB of VRAM
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