





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey Bros, We've done an update to improve performance of Broforce and fix some stubborn bugs. Hope you find that the game runs better! Full changelog: Performance * Improved overall frame rate of the game * Drastically Improved level load times in Campaign and Arcade modes * Fixed network lag and choppiness during gameplay UX * Full localization of the game (Excluding Map Editor) in the following languages: - French, Italian, German, Spanish, Portuguese (Brazilian), Japanese, Korean * Added Steam presence text for various game situations * Added colored borders to player HUD * Chat no longer blocks input for other local players * Pause Menu no longer blocks input for other local players in Multiplayer * Pause Menu items no longer appear in contexts where they can’t be used * Added UI prompt for players to Press Fire to Join Game * Covert Ops are now included in the total number of Campaign levels * Players using controllers can now use the alternate special button to navigate back in menus * Players can now exit Bro Select in Versus Mode * Improved the Kick Player Menu and Messaging * Kicked players are now returned to the main menu * Added information overlays to better communicate game states * Fixed various UI elements that weren’t appearing correctly in 4:3 aspect ratio Bug Fixes * Fixed bug that had broken the previous functionality of dropping idle players after 35 seconds * Fixed bug where certain cutscenes would not be triggered, such as Bruiser and GR-666 * Fixed layout of subtitles in end-game cutscene to ensure they aren’t cut off * Fixed bug in Versus where negative scores were not displayed correctly * Fixed bug where Race mode would sometimes launch a Deathmatch instead * Fixed bug where a blank leaderboard is shown when exiting a Custom Campaign before completing it * Removed Snake Broskin from early Covert Operations to ensure they unlock at the correct time * Fixed incorrect network synchronization of various level and game elements * Fixed end game sequence synchronization issues * Miscellaneous stability improvements
[ 6081 ]
[ 1502 ]
[ 2068 ]