




Go vote for your favorites here. Voting closes 3/30 Now that we are a few weeks past the Steam launch, we are entering the next phase of The Bibites roadmap, version 0.7!!!! We are FINALLY working on implementing the innovative BIOME algorithm, a complete rework of the underlying bibites framework that will allow for more exciting and emergent behaviors and will serve as a foundation as we incorporate future system reworks such as to vision, digestion and reproduction (sex update). BIOME will be built with the new highly performant, Unity ECS/DOTS technology stack (multi-threading by default) which could increase performance by 10-20x. We are very excited for these features and work on them has already begun. That being said, 0.7 requires a lot of background rework that will not be conducive to public releases. So, in order to make sure we are providing our community with fresh content over the next year, we will be releasing "Community Selected" features in 2-3month cycles on the 0.6 branch. With assistance from our Patreon community, we have generated a list of 10 features that could be added in the next 0.6.X update. (See poll link above) The top feature will be added in the next public release along with some others already requested by our Patreon such as programmable settings(seasons), bibite corpses, radiation towers and more. Check out our Trello board for more details on what's to come. Don't worry if your favorites aren't selected this time around! We will recast the vote right after the next public release.
[ 2025-03-24 19:16:55 CET ] [ Original post ]
Some people reported a bug where time couldn't be unpaused after loading a save it's fixed
[ 2025-03-08 00:14:14 CET ] [ Original post ]
Small Hotfix for the sim, adding a bit of polish we didn't have the time to add before the launch as well as a few fixes to the limited numbers of bugs reported since the launch (we've been seriously impressed by how good the last release was overall and how few bugs have been reported)
Changes
- Reworked credits panel (and added it back to the build)
- Added Bibite Research Conglomerate Link (to "Additionnal tools" panel in menu)
- Balance to some challenges
- Added arguments, allowing to launch the game independently from Steam
- Reworked min FPS settings, set to 15 by default (from 0/disabled)
- Enabled keyboard control by default (but beware, controllers can cause weird stuff when plugged in)
Bug Fixes
- Fixed achievement error when completing a non-official challenge
- Fixed target time speed slider moving all over the place when min fps is in effect
- Pausing the game won't cause time slider to be thrown into wack because of min FPS system
- Fixed Achievements displaying as locked if they were unlocked both locally and on steam (I know lol)
- Fixed bibites rendering bellow pellets
- Fixed Bibite Library button taking you to bibite editor with empty bibite instead
- Fixed Ancestral Lineage Panel's settings being shown twice (and only working once)
- Fixed error in displayed value of Effective Species Span (in Species Lineage Panel)
- Fixed complex brains completely freezing the game when bibite is selected (might still freeze for few seconds lol)
Steam Workshop Integration (soon-ish)
A big priority for me starting now will be integrating the steam workshop to allow you all to share bibites, scenarios, and challenges easily! (and who knows, maybe mods at some points)
Stronger/Stabler Linux support (soon-ish)
We've got a few reports by some linux users for whom the game didn't work/ boot properly. Although many Linux users reporting the sim working flawlessly, we're aware that the vast diversity of distros makes our previous approach of "Trust the Unity build process will magically make it work" was lacking to catch some more minute details and errors. So I'll be repurposing an old computer to run linux and test everything more thoroughly. In the meantime I've been told Wine and Proton makes the game work perfectly without any issues!
Evolutionary Algorithm Redesign (the famous BIOME algorithm) (far future)
Although that probably won't make it to the Steam branch for a long long while, the next step is to basically... start over (at least for the evolutionary algorithm powering the sim) to unlock the next step in emergence. I don't think you'd believe it if I would tell you my full plans (okay you might) And in the same time address a lot of the core performances issues that hold back the sim right now So.. yeah! Stay Tuned, and thanks a lot for everyone's support thus far <3
[ 2025-03-07 01:22:30 CET ] [ Original post ]
Join us in Celebrating The Bibites Early Access Launch
Woooo Hooo! YEAH! Its here. The early access release is upon us after 8+ years of development. With it, we hope to welcome a new wave of Bibite Engineers, Caretakers and Enthusiasts as we start a new chapter of The Bibites project. The journey has just begun.
For Veteran Supporters and Users
To all those that have already played the early versions of the game on itch.io or followed along through our YouTube channel, thank you for participating. We hope you continue to enjoy this project as much as us as we move forward. Here is a quick summary of new features to expect in the release since V0.6. For a detailed list check out the full V0.6.1 Devlog (to be posted shortly)
- In-Game Bibite Editor
- 4 Official Challenges
- Achievements
- A whole bunch of tuning and bug squashing
For New Arrivals to The Bibite Community
Welcome! Glad to have you here. As you are probably discovering, The Bibites is not really a game. It does have challenges for those with a competitive side, but at its core, this software is an ALIFE evolution simulator, and its pretty complex! We recommend you check out our YouTube channel to catch up to speed on the project happenings. https://www.youtube.com/watch?v=aH7Ry9ofdRo After, participate in the discussion in one of our various communities. The public discord channel or subreddit probably being the most active. A full list of our socials can be found on our website
Big Thanks to our Patreon
The true backbone to the this project is our Patreon supporters. Without them, this wouldn't be possible. Consider lending your support here where, in exchange, you can join a private discord with the Devs, get access to alpha releases and more.
[ 2025-03-04 21:16:32 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Welcome to the Incredible World of the Bibites!
The Bibites is an Artificial Life Simulation with the ambitious goal of proving that life does not have to be carbon based.
Join The Bibites community in using the power of evolution to create digital creatures of unlimited complexity. Each Bibite has a unique brain and genetic information that evolves over generations. What will your Bibites become?
Custom Sand Box Worlds
Create your own digital worlds using various physical and biological parameters then populate them with bibite save files or templates. Play a benevolent god by assisting your bibites in their struggle for survival, or challenge them with desert like conditions where only the best can survive. The choice is yours.
Complex Artificial Life
Watch as your world explodes with diverse life! Through the pressures of natural selection, bibites evolve to fill various environmental roles including predation and parasitism. With their Neural Network brains and pheromone system they can even learn to communicate and work together.

Analyze
Unlock the secrets hidden within your worlds with various in-game tools. Follow your Bibite's ancestral journey with family trees and lineage views, or, analyze the population's stats and genetic information over time.


Compete!
Test your Bibite's strength by submitting them to Challenge Levels, where they compete in diverse trials or against bosses, unlocking new content, achievements, and a chance to dominate the community leaderboards. Will your bibite reign supreme?- OS: AlmaLinux 9 or newer
- Processor: Intel Celeron G5900 / AMD Ryzen 3 3300U / or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 610 or other modern integrated GPUs
- Storage: 1 GB available space
- OS: latest Ubuntu LTS or Fedora version
- Processor: Intel Core i5-7640x / AMD Ryzen 5 3500x / or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: RX 6400 / GTX 970 / or equivalent
- Storage: 2 GB available spaceAdditional Notes: maximum simulation size increases greatly with additional CPU performance
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