Race the Neon Path, Wield Limitless Magic, and Shape a Shattering World
Neon Spellstorm throws you into the shoes of a powerful wizard in a low-tech cyberpunk world, sprinting along a crumbling neon path. Every step brings you closer to new foes and treasures, but don’t look back—the path collapses behind you! Use everything at your disposal to survive as you carve a path through destructible terrain, unleash an arsenal of devastating spells, and create wild synergies that make each run unique.

A World That Falls Beneath Your Feet
Discover the thrill of pushing forward on an ever-dissolving path. The environment itself becomes an obstacle, with terrain crumbling behind you and breaking apart as spells and enemies collide. Every run challenges you to stay one step ahead, with each decision propelling you deeper into the unknown.

Limitless Synergy and Upgrades
Forge your own style of magic with a spell system designed for insane combos. Stack, upgrade, and enhance spells to create unimaginable power. Experiment with Echo casts that trigger additional spells, Behemoth casts that multiply the size and impact, and auxiliary effects that unleash chaos across the battlefield. With every piece of Gear, Sigil, and Trait, your wizard grows stronger, able to obliterate entire waves of enemies in a single cast.

Permanent Progression Through the Neon Core
As you venture deeper into the Neon, you’ll earn meta-currencies—Orbs, Stars, Gems, and the elusive Neon Crystal—that allow you to unlock permanent upgrades back at the Neon Core. Invest in new spells, abilities, and traits that expand your arsenal, and raise your Storm Level to unlock harder challenges, new enemies, and special Zone Patterns. Every run is a step closer to mastery.
Your Path, Your Choices
Choose your strategy with each run. Configure your Wizard before embarking: select your Spells, Dash ability, and Flask ability, and adjust your loadout to suit your style. Within the run, adapt to branching paths, deciding whether to explore every zone for maximum rewards or make a straight shot to the final boss. Every choice impacts your progress and your wizard’s evolution.
Destructive Magic in a Low-Tech Cyberpunk World
Dive into a neon-soaked, otherworldly realm of corrupted creatures and geometric landscapes. In Neon Spellstorm, spells reshape the terrain, debris fly with each cast, and pixel art collides with 3D physics to create an explosive, immersive experience. The vibrant colors and minimalistic cyberpunk aesthetic make each encounter feel as striking as it is deadly.
Are you ready to embrace the Neon and unleash magic like never before? The path awaits, but it won’t stay for long…
This is summary of patch notes since launch! Ill post a news update with each patch going forward :-)\n\n
v1.08-v.0.11
\n*Changes*
\n- \n
- The final boss has 50% more hp in stages 1 and 3\n
- The final boss summons 20% more enemies in stage 1 and 40% more enemies in stage 3\n
- Starting and Peak enemy HP now scales 50% more with Storm Levels\n
- Map Extension now increases mob HP and Damage by x1.6 and x1.12 per use\n
- Map Zone hard-capped at 300 (for now)\n
- Dragons blood reduced from every 100 gold to every 200 gold\n
- Pocket Dimension will now restore flask charges that you lost during the final boss fight\n
- Revised a few default control bindings on controller\n
- Dashing will now put the wizard at maximum movement speed for the duration of the dash - aka, hitting dash from a standstill will now still dash!\n
- Quit menu option changed to save and quit for clarity\n
- Renamed Frost Sigil to Frost Ward, and Volcanic Sigil to Magma Geyser\n
- Trinket Cycle will now choose the right-most non-exclusive trinket\n
- Improved performance overall, especially on older devices\n
*Fixes*
\n- \n
- Fixed issues with the Storm 10 Achievements\n
- Fixed the Trinket Cycle event\n
- Fixed Delay Potion\n
- Fixed some text showing the wrong gamepad glyphs\n
- Fixed controller issues on the embark screen\n
- Fixed a visual oddity if visiting the Mystic Biome after the Ember Biome\n
- Put in a safeguard against loading broken gear\n
- Put in a safeguard against a Flask UI crash\n
- Fixed an issue caused by ending a run with multiple UI panels open\n
- Optimized a little thing\n
- Fixed a crash causing flasks to crash the game sometimes finally!\n
- Fixed a crash that could happen with certain Fates\n
- Fixed Storm Level increasing in the Demo\n
- Fixed a crash caused by Pocket Dimension \n
Minimum Setup
- Memory: 2 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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