Hi everybody! First of all: Thank you all for the wealth of feedback we got since the release of the game. We are working hard to fix what issues are left and to make the game an even better experience. That said, there is a new patch available that brings the game to version 1.1 and changes the following things:
- Infantry units now have an auto-heal function, so they can recover their HP. The way it works is: health goes up automatically with a timer, but the speed of recovery depends of the unit type. Light infantry heals faster than medium, and medium heals faster than heavy. This will also work to make light infantry survive longer because they heal faster than others. Light and medium infantry also get more cover bonus than heavy infantry.
- Mechs shields have been tweaked and are much stronger.
- Rocket damage is weaker and has a higher chance of slightly missing the target.
- Mechs can now be sold in the Hangar.
- Mechs are now cheaper to repair in the landing zones.
- New weapon information in the barracks (a tooltip when hovering the weapon icon).
- First mission is now much easier. We also moved the turret control console to a more visible place to make sure people don't miss it.
- Third mission is easier (removed some enemy platoons from the village).
- Auto-turrets have more health (bumped from 500 to 1200).
- Higher targeting precision when aiming/selecting enemy units.
- Fixed mech/pilot lost when restarting the game.
- Fixed plasma cannons (AA) not registering in side missions as destroyed.
- Increased maximum number of mechs from 7 to 8.
- Turrets, mechs and bunkers now have a health bar.
[ 2015-01-23 10:38:10 CET ] [ Original post ]
Hi everybody! First of all: Thank you all for the wealth of feedback we got since the release of the game. We are working hard to fix what issues are left and to make the game an even better experience. That said, there is a new patch available that brings the game to version 1.1 and changes the following things:
- Infantry units now have an auto-heal function, so they can recover their HP. The way it works is: health goes up automatically with a timer, but the speed of recovery depends of the unit type. Light infantry heals faster than medium, and medium heals faster than heavy. This will also work to make light infantry survive longer because they heal faster than others. Light and medium infantry also get more cover bonus than heavy infantry.
- Mechs shields have been tweaked and are much stronger.
- Rocket damage is weaker and has a higher chance of slightly missing the target.
- Mechs can now be sold in the Hangar.
- Mechs are now cheaper to repair in the landing zones.
- New weapon information in the barracks (a tooltip when hovering the weapon icon).
- First mission is now much easier. We also moved the turret control console to a more visible place to make sure people don't miss it.
- Third mission is easier (removed some enemy platoons from the village).
- Auto-turrets have more health (bumped from 500 to 1200).
- Higher targeting precision when aiming/selecting enemy units.
- Fixed mech/pilot lost when restarting the game.
- Fixed plasma cannons (AA) not registering in side missions as destroyed.
- Increased maximum number of mechs from 7 to 8.
- Turrets, mechs and bunkers now have a health bar.
[ 2015-01-23 10:38:10 CET ] [ Original post ]
- Black Talons Linux En [3.11 G]
- Black Talons Linux Fr [3.07 G]
- Black Talons Linux It [3.07 G]
- Black Talons Linux Es [3.07 G]
- Black Talons Linux Ru [3.19 G]
- Black Talons Linux DE [3.08 G]
- Black Talons Linux PT [3.19 G]
You are commander of the Black Talons company, currently stationed in the Oberon system. After an eventful campaign, the military Tzanar Union has overrun the planet of Genai and blocked all departure from the system: leaving you and the Black Talons stranded. The only means of escape is to help the Genai forces repel the invading army and recapture the planet.
Features
- Extensive campaign mode where the actions of the player have a direct impact on the local system’s balance of power
- Persistent and fully customizable squads
- Various unit classes with specialized roles and their own distinctive set of weapons, abilities and skill trees
- 5 worlds with differing environments and weather conditions
- Powerful mechs can enter the battlefield and turn the tide of combat
- Customize and upgrade your base with weapons and infrastructure that will boost squad numbers, teleport soldiers or even bombard the battlefield
- Faction relations influence a player’s progress throughout the game: either by giving access to unique units or interfering with missions
- OS: Ubuntu 14.04.1 LTS 32/64 bit / Linux Mint 17 Qiana 32/64 bit
- Processor: 2.6GHz Pentium IV or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 128 MB PCIe NVIDIA Geforce 6600GT or equivalent
- Storage: 4 GB available space
- OS: Ubuntu 14.04.1 LTS 32/64 bit / Linux Mint 17 Qiana 32/64 bit
- Processor: Dual Core 2.4Ghz Processor or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 MB NVIDIA Geforce 8800 GTX or equivalent
- Storage: 4 GB available space
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