What's this now? A new expansion, you say? Indeed! The Lost Technologies. We've been working with Draco18s, a long-time community member here, to bring this one to life. This is quite an exciting expansion for us, because we hadn't even thought we'd be able to do something like this this year (what with Stars Beyond Reach and now Starward Rogue and all that). This expansion brings to life a number of things that are centered around technology in one way or another. The races all have their own unique racial techs now, for instance -- giving them more character than ever before. Techs now have cool new "side effects" that can benefit you or other races in regular combat. There's even a new Tech Race game mode where it's a cutthroat race through the tech tree -- with the catch that you have to work with you enemies to win, because you're unlikely to win on your own. Make allies, ditch em, make new ones, and coast across the finish line (hopefully) on your own. This also will coincide with the release of TLF 3.0, a free update to all the owners of the base game. This update includes several pieces of new content including 3 new alliance types, four new events, and a few other goodies. And naturally the expansion has more stuff, too -- a gorgeous but fragile new planet type, new turret types, a new type of mission for gathering your own unique Hydral techs, new ability types, and so on. Oh -- and "champion" enemies, too. Can't believe I almost forgot that one! Champions add a new element to combat where you may need to avoid a specific enemy ship that is doing... something strange and unexpected. You can easily tell the champion ships by their purple glow, and they have a way of exerting a bit of gravity -- so to speak -- on their part of the battlefield. Release Date! We look to be on schedule for a November 11th release. All the features are complete and in testing with a small group of players who blindly volunteered without knowing what they were signing up for. That's faith! ;) The expansion itself has been in work since mid-September, so that's about average for an expansion from us. What's not average is us managing to keep it a secret for this long, heh. Already An Advanced Player? If you're already an advanced player of TLF, you might be interested in some of the notable things addressed by various additions: * The Kessler Syndrome event (new free content in v3.0) makes space junk buildup around planets matter a lot more. * The Deorbited Ship event (also free v3.0 content) fills a hole where the Skylaxians are too honorable to bomb anybody (although the event will happen to any race invading any other); essentially a large, hostile fleet in orbit that is otherwise doing little to invade can get "hit" by the event and cause... fun times. * The Welding Drones tech side effect now repair Large (and larger) ship hulls by a small amount every combat turn, provided that it did not take any damage. Maintaining shield integrity and avoiding disruptor shots can slowly make up for a tactical mistake and keep the player alive for longer * The new Beam Rifles tech has a side effect that increases the range of all laser-based weaponry by 10%. * The Nuclear Fusion tech has a side effect that increases shield recharge rate by 5% Click here for the official forum thread on this post.
[ 2015-10-30 20:30:12 CET ] [ Original post ]
What's this now? A new expansion, you say? Indeed! The Lost Technologies. We've been working with Draco18s, a long-time community member here, to bring this one to life. This is quite an exciting expansion for us, because we hadn't even thought we'd be able to do something like this this year (what with Stars Beyond Reach and now Starward Rogue and all that). This expansion brings to life a number of things that are centered around technology in one way or another. The races all have their own unique racial techs now, for instance -- giving them more character than ever before. Techs now have cool new "side effects" that can benefit you or other races in regular combat. There's even a new Tech Race game mode where it's a cutthroat race through the tech tree -- with the catch that you have to work with you enemies to win, because you're unlikely to win on your own. Make allies, ditch em, make new ones, and coast across the finish line (hopefully) on your own. This also will coincide with the release of TLF 3.0, a free update to all the owners of the base game. This update includes several pieces of new content including 3 new alliance types, four new events, and a few other goodies. And naturally the expansion has more stuff, too -- a gorgeous but fragile new planet type, new turret types, a new type of mission for gathering your own unique Hydral techs, new ability types, and so on. Oh -- and "champion" enemies, too. Can't believe I almost forgot that one! Champions add a new element to combat where you may need to avoid a specific enemy ship that is doing... something strange and unexpected. You can easily tell the champion ships by their purple glow, and they have a way of exerting a bit of gravity -- so to speak -- on their part of the battlefield. Release Date! We look to be on schedule for a November 11th release. All the features are complete and in testing with a small group of players who blindly volunteered without knowing what they were signing up for. That's faith! ;) The expansion itself has been in work since mid-September, so that's about average for an expansion from us. What's not average is us managing to keep it a secret for this long, heh. Already An Advanced Player? If you're already an advanced player of TLF, you might be interested in some of the notable things addressed by various additions: * The Kessler Syndrome event (new free content in v3.0) makes space junk buildup around planets matter a lot more. *The Deorbited Ship event (also free v3.0 content) fills a hole where the Skylaxians are too honorable to bomb anybody (although the event will happen to any race invading any other); essentially a large, hostile fleet in orbit that is otherwise doing little to invade can get "hit" by the event and cause... fun times. *The Welding Drones tech side effect now repair Large (and larger) ship hulls by a small amount every combat turn, provided that it did not take any damage. Maintaining shield integrity and avoiding disruptor shots can slowly make up for a tactical mistake and keep the player alive for longer *The new Beam Rifles tech has a side effect that increases the range of all laser-based weaponry by 10%. *The Nuclear Fusion tech has a side effect that increases shield recharge rate by 5% Click here for the official forum thread on this post.
[ 2015-10-30 20:30:12 CET ] [ Original post ]
- TLF Linux [119.42 M]
- The Last Federation - Betrayed Hope
- The Last Federation - The Lost Technologies
- Turn-based tactical combat, with up to 5 factions competing at once.
- Extremely deep simulation of an entire solar system and its billions of inhabitants. Even just watching everything unfold in Observer mode is entertaining, as nations rise and fall.
- New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran.
- Eight races each have very distinct personalities and attributes. Each one even has its own completely unique political system.
- Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore.
- Save and reload your game with ease any time, or tough it out in ironman mode.
- Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms."
More Details
Greetings, Hydral. I will be your computer for this "grand strategy campaign with turn-based tactical combat." I think that's code for "we're going to die."
Our solar system is vast and complicated, and I sense you are a little dimwitted -- so I tell you what, let's start with the simple stuff. Like escaping with this flagship you just hijacked from a bunch of angry robots. That seems important.
Please excuse my impertinence, but I believe you are the last of a murdered race, yes? My records note you Hydrals were the dictators of the solar system, so basically you had it coming. And by "it," I mean the moon that smacked into your homeworld. Hmm. So people really aren't going to like you until they get to know you. Well, only you can use the scattered remnants of advanced Hydral technology, so that's something.
Look, I'm not going to tell you what to do. My understanding is that you're trying to form the solar system's first-and-last unified federation, and that's noble enough. But right now nobody wants that except you, and you've got 8 very diverse, very angry races to either unify or exterminate. So... good luck with that. I'll help how I can.
- OS: Ubuntu 10.10 or later. although other unsupported distros may work
- Processor: 2.2Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Screen resolution at least 720px high. and 1024px wide.
- Storage: 1 GB available space
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