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AI War II Kickstarter: SPACE ARCHAEOLOGIST tier live, OST now available in select tiers, and 10% funded in 30 hours!

Wow what a whirlwind of a few days!  If I haven't responded to your message yet, I really apologize and will do so as soon as possible.  I'm caught up on the kickstarter messages and comments themselves, but I'm behind on Steam and the Arcen forums. Funding Is Starting Strong! Our kickstarter for AI War II has now passed 10% funding within its first 30 hours, which seems like it bodes well.  But the graph for every game is different, and so we're not going to sit idle just because of a strong start.  We can still use all the help that we can get in spreading the word on social media, other sites that would be interested in this sort of game, and of course via gaming news. Reddit AMA Tomorrow Speaking of!  Tomorrow we're going to be doing another AMA on /r/Games/.  It will start at 11am EST, but if you're going to be late feel free to still ask questions -- I'm on reddit every day anyway (not during work!). So what else is new?  Well, we've updated the video for the kickstarter to be a little better (it was already pretty killer).  If you've already seen it, it mainly just adds a bit of extra visual and sound effect punch and clarity in a few places, and then a bit of extra music at the end (sneak peek of a vocal track from Stars Beyond Reach, actually). https://www.youtube.com/watch?v=uLtDdZRq4Bk New Backer Tier! Our $100 and $300 tiers sold out incredibly quickly, and we're trying to figure out how to handle that -- providing rewards at those levels that you folks will enjoy, but that don't break us in the implementation/fulfillment phases.  Thanks for bearing with us! In the meantime, we've added a new $400 tier: SPACE ARCHAEOLOGIST. As a Space Archaeologist you get the following benefits shared by all Neinzul Backers: - Named prominently in the credits as a Neinzul Backer - Neinzul Backer badge on Arcen forums. - 5 backer-exclusive AI War II digital wallpapers - Write your own “message in a bottle” that will be discoverable in-game (subject to approval) - Two copies of the game in private alpha - Name an in-game planet n addition, and EXCLUSIVE to the Space Archaeologist, you get to: -Work with Blue to design a mysterious alien artifact, then collaborate with Jack to write what we know about them (subject to approval) Initially controlled by the AI, alien artifacts are variants on the resource-generating derelicts scattered across the galaxy. Capturing an artifact earns you a one time Science bonus, and ongoing attempts to study them sometimes "glitch out", and generate allied ships! These ships aren't pushovers, and while you can't control them, you don't have to pay for them either. The AI won't be happy about losing the artifacts however, and will destroy them rather than let you keep them. Space Archaeologists will individually work with Blue to design their own artifact, and then work with Jack to explain what we know about it. That might be where it's from or how it was found, secrets of its construction or how it's been used. With this tier you'll be adding one more secret to the Arcenverse, so don't explain too much! Soundtrack Now Included In All $100+ Tiers! So many of you asked for this that we worked it out and are now going to be providing high-quality mp3, FLAC, and wav file versions of the AI War II OST for anyone who pledges at least $100. This will include the entire soundtrack, including any stretch goals or other bonus tracks commissioned, so when exactly you get each piece may be staggered a bit. This was a belated addition due to popular demand, and kickstarter doesn't allow us to change the description of backer tiers after someone has pledged at that level (definitely for the best as a general policy), so we've had to make note of it in the campaign FAQ and in the rewards section (not the sidebar). If you've read this far, here's a special reward. ;)  This is Pablo's reorchestrated and remastered version of the original AI War title theme.  Just like Arcen itself, he's come a really long way since 2009, and I continue to be really stunned and impressed with the work he's doing lately. https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/287038354 Other Changes To The Campaign! People have been making all sorts of great suggestions.

  • We now have a new $40 tier that simply gives you two v1.0 copies of the game (so it's just like getting the $20 tier twice).
  • We've added two new videos down in the body of the campaign that show off the far zoom mechanics for the new game as well as the last trailer for the first game.
  • Down at the bottom there are now a number of charts detailing our work status on all the major 1.0 features.  We're further along on a number of them than folks might have realized, massive design document aside.
That's all for now!  I'll have more updates coming up soon, as will other members of the team.  Thanks again for all your support, enthusiasm -- and let's not forget trust.  With a campaign like this you're trusting that we'll follow through for you, and we have absolutely no intention of letting you down. Very Best, Chris Park Founder and Lead Designer, Arcen Games


[ 2016-10-11 22:15:00 CET ] [ Original post ]

AI War II Kickstarter: SPACE ARCHAEOLOGIST tier live, OST now available in select tiers, and 10% funded in 30 hours!

Wow what a whirlwind of a few days! If I haven't responded to your message yet, I really apologize and will do so as soon as possible. I'm caught up on the kickstarter messages and comments themselves, but I'm behind on Steam and the Arcen forums. Funding Is Starting Strong! Our kickstarter for AI War II has now passed 10% funding within its first 30 hours, which seems like it bodes well. But the graph for every game is different, and so we're not going to sit idle just because of a strong start. We can still use all the help that we can get in spreading the word on social media, other sites that would be interested in this sort of game, and of course via gaming news. Reddit AMA Tomorrow Speaking of! Tomorrow we're going to be doing another AMA on /r/Games/. It will start at 11am EST, but if you're going to be late feel free to still ask questions -- I'm on reddit every day anyway (not during work!). So what else is new? Well, we've updated the video for the kickstarter to be a little better (it was already pretty killer). If you've already seen it, it mainly just adds a bit of extra visual and sound effect punch and clarity in a few places, and then a bit of extra music at the end (sneak peek of a vocal track from Stars Beyond Reach, actually). https://www.youtube.com/watch?v=uLtDdZRq4Bk New Backer Tier! Our $100 and $300 tiers sold out incredibly quickly, and we're trying to figure out how to handle that -- providing rewards at those levels that you folks will enjoy, but that don't break us in the implementation/fulfillment phases. Thanks for bearing with us! In the meantime, we've added a new $400 tier:SPACE ARCHAEOLOGIST. As a Space Archaeologist you get the following benefits shared by all Neinzul Backers: - Named prominently in the credits as a Neinzul Backer - Neinzul Backer badge on Arcen forums. - 5 backer-exclusive AI War II digital wallpapers - Write your own message in a bottle that will be discoverable in-game (subject to approval) - Two copies of the game in private alpha - Name an in-game planet n addition, and EXCLUSIVE to the Space Archaeologist, you get to: -Work with Blue to design a mysterious alien artifact, then collaborate with Jack to write what we know about them (subject to approval) Initially controlled by the AI, alien artifacts are variants on the resource-generating derelicts scattered across the galaxy. Capturing an artifact earns you a one time Science bonus, and ongoing attempts to study them sometimes "glitch out", and generate allied ships! These ships aren't pushovers, and while you can't control them, you don't have to pay for them either. The AI won't be happy about losing the artifacts however, and will destroy them rather than let you keep them. Space Archaeologists will individually work with Blue to design their own artifact, and then work with Jack to explain what we know about it. That might be where it's from or how it was found, secrets of its construction or how it's been used. With this tier you'll be adding one more secret to the Arcenverse, so don't explain too much! Soundtrack NowIncludedIn All $100+ Tiers! So many of you asked for this that we worked it out and are now going to be providing high-quality mp3, FLAC, and wav file versions of the AI War II OST for anyone who pledges at least $100. This will include the entire soundtrack, including any stretch goals or other bonus tracks commissioned, so when exactly you get each piece may be staggered a bit. This was a belated addition due to popular demand, and kickstarter doesn't allow us to change the description of backer tiers after someone has pledged at that level (definitely for the best as a general policy), so we've had to make note of it in the campaign FAQand in the rewards section (not the sidebar). If you've read this far, here's a special reward. ;) This is Pablo's reorchestrated and remastered version of the original AI War title theme. Just like Arcen itself, he's come a really long way since 2009, and Icontinue to bereally stunned and impressed with the work he's doing lately. https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/287038354 Other Changes To The Campaign! People have been making all sorts of great suggestions.

  • We now have a new $40 tier that simply gives you two v1.0 copies of the game (so it's just like getting the $20 tier twice).
  • We've added two new videos down in the body of the campaign that show off the far zoom mechanics for the new game as well as the last trailer for the first game.
  • Down at the bottom there are now a number of charts detailing our work status on all the major 1.0 features. We're further along on a number of them than folks might have realized, massive design document aside.
That's all for now! I'll have more updates coming up soon, as will other members of the team. Thanks again for all your support, enthusiasm -- and let's not forget trust. With a campaign like this you're trusting that we'll follow through for you, and we have absolutely no intention of letting you down. Very Best, Chris Park Founder and Lead Designer, Arcen Games


[ 2016-10-11 22:15:00 CET ] [ Original post ]

The Last Federation
Arcen Games, LLC Developer
Arcen Games, LLC Publisher
2014-04-18 Release
Game News Posts: 36
🎹🖱️Keyboard + Mouse
Mostly Positive (367 reviews)
The Game includes VR Support
Public Linux Depots:
  • TLF Linux [119.42 M]
Available DLCs:
  • The Last Federation - Betrayed Hope
  • The Last Federation - The Lost Technologies
From the creators of AI War: Fleet Command.

  • Turn-based tactical combat, with up to 5 factions competing at once.
  • Extremely deep simulation of an entire solar system and its billions of inhabitants. Even just watching everything unfold in Observer mode is entertaining, as nations rise and fall.
  • New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran.
  • Eight races each have very distinct personalities and attributes. Each one even has its own completely unique political system.
  • Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms."







    More Details


    Greetings, Hydral. I will be your computer for this "grand strategy campaign with turn-based tactical combat." I think that's code for "we're going to die."

    Our solar system is vast and complicated, and I sense you are a little dimwitted -- so I tell you what, let's start with the simple stuff. Like escaping with this flagship you just hijacked from a bunch of angry robots. That seems important.

    Please excuse my impertinence, but I believe you are the last of a murdered race, yes? My records note you Hydrals were the dictators of the solar system, so basically you had it coming. And by "it," I mean the moon that smacked into your homeworld. Hmm. So people really aren't going to like you until they get to know you. Well, only you can use the scattered remnants of advanced Hydral technology, so that's something.

    Look, I'm not going to tell you what to do. My understanding is that you're trying to form the solar system's first-and-last unified federation, and that's noble enough. But right now nobody wants that except you, and you've got 8 very diverse, very angry races to either unify or exterminate. So... good luck with that. I'll help how I can.

MINIMAL SETUP
  • OS: Ubuntu 10.10 or later. although other unsupported distros may work
  • Processor: 2.2Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Screen resolution at least 720px high. and 1024px wide.
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

33.59$ (16%)
3.29$ (18%)
1.89$ (87%)
16.99$ (15%)
42.46$ (15%)
15.99$ (20%)
24.89$ (17%)
1.35$ (91%)
6.79$ (-36%)
17.29$ (71%)
4.20$ (79%)
41.99$ (16%)
41.49$ (17%)
4.14$ (17%)
8.00$ (60%)
9.40$ (53%)
1.00$ (90%)
8.08$ (35%)
17.59$ (12%)
4.79$ (76%)
4.34$ (13%)
0.89$ (70%)
6.69$ (33%)
3.49$ (30%)
16.52$ (17%)
5.11$ (66%)
12.74$ (15%)
16.57$ (17%)
2.47$ (17%)
1.68$ (83%)
GAMERSGATE

[ 2625 ]

10.13$ (77%)
30.0$ (50%)
17.59$ (20%)
11.62$ (54%)
5.0$ (75%)
0.45$ (85%)
8.7$ (78%)
0.6$ (85%)
14.05$ (44%)
4.0$ (80%)
5.0$ (75%)
5.0$ (90%)
4.5$ (77%)
10.44$ (74%)
2.04$ (66%)
14.99$ (25%)
1.2$ (85%)
0.45$ (85%)
3.75$ (75%)
10.79$ (46%)
1.91$ (87%)
3.33$ (52%)
0.9$ (92%)
0.75$ (85%)
14.99$ (50%)
5.0$ (80%)
5.0$ (75%)
1.5$ (70%)
1.72$ (66%)
15.0$ (70%)

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