Um... wow? Folks are absolutely amazing in their support, and I'm just agog at this. I'm going to be out most of the weekend, but I just wanted to say thanks in advance if we hit any stretch goals before Monday. At the moment we seem likely to hit the stretch goal for new music sooner than later.
So, other stuff -- first I'd like to share one new video with you:
So just what is this "AI War" thing, and why should you be excited about it?
Hopefully the kickstarter campaign page answers that question, in a general sense at least. ;) But prior to launching this campaign I was working on this video, and I finally finished editing it today (with Pablo's help cleaning up some unfortunately peaky audio because my mic gain was off), so I thought I'd share it.
https://www.youtube.com/watch?v=IluP7KEx0xk
If you're wanting to explain to someone first what this game is, then why it's frickin awesome, maybe this video will help. Or maybe I'm just longwinded -- 9 minutes is pretty concise for a game like this, though. :)
First Stretch Goal: Soundtrack!
So... right! We're funded. :) Now we're working on the first stretch goal off our list:
Up Next
Next week I expect to release a video actually showing combat, and some other cool visual effects, and we'll show you more of the GUI, and Pablo has a video for you, and Keith has some written updates...
Busy times, in the best sense. :)
I'm personally not going to be around much this weekend because I'm both trying to have a better work/life balance in general and also we're celebrating my mom's birthday, but I'll be back in force on Monday. I'll peek in some over the weekend, of course, and I imagine Keith will be around some Saturday off and on. But just so you don't wonder where we are if we're quieter than usual.
Thanks again for all your support!
Best,
Chris
[ 2016-11-19 02:06:30 CET ] [ Original post ]
Um... wow? Folks are absolutely amazing in their support, and I'm just agog at this. I'm going to be out most of the weekend, but I just wanted to say thanks in advance if we hit any stretch goals before Monday. At the moment we seem likely to hit the stretch goal for new music sooner than later.
So, other stuff -- first I'd like to share one new video with you:
So just what is this "AI War" thing, and why should you be excited about it?
Hopefully the kickstarter campaign page answers that question, in a general sense at least. ;) But prior to launching this campaign I was working on this video, and I finally finished editing it today (with Pablo's help cleaning up some unfortunately peaky audio because my mic gain was off), so I thought I'd share it.
https://www.youtube.com/watch?v=IluP7KEx0xk
If you're wanting to explain to someone first what this game is, then why it's frickin awesome, maybe this video will help. Or maybe I'm just longwinded -- 9 minutes is pretty concise for a game like this, though. :)
First Stretch Goal: Soundtrack!
So... right! We're funded. :) Now we're working on the first stretch goal off our list:
Up Next
Next week I expect to release a video actually showing combat, and some other cool visual effects, and we'll show you more of the GUI, and Pablo has a video for you, and Keith has some written updates...
Busy times, in the best sense. :)
I'm personally not going to be around much this weekend because I'm both trying to have a better work/life balance in general and also we're celebrating my mom's birthday, but I'll be back in force on Monday. I'll peek in some over the weekend, of course, and I imagine Keith will be around some Saturday off and on. But just so you don't wonder where we are if we're quieter than usual.
Thanks again for all your support!
Best,
Chris
[ 2016-11-19 02:06:30 CET ] [ Original post ]
- TLF Linux [119.42 M]
- The Last Federation - Betrayed Hope
- The Last Federation - The Lost Technologies
- Turn-based tactical combat, with up to 5 factions competing at once.
- Extremely deep simulation of an entire solar system and its billions of inhabitants. Even just watching everything unfold in Observer mode is entertaining, as nations rise and fall.
- New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran.
- Eight races each have very distinct personalities and attributes. Each one even has its own completely unique political system.
- Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore.
- Save and reload your game with ease any time, or tough it out in ironman mode.
- Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms."
More Details
Greetings, Hydral. I will be your computer for this "grand strategy campaign with turn-based tactical combat." I think that's code for "we're going to die."
Our solar system is vast and complicated, and I sense you are a little dimwitted -- so I tell you what, let's start with the simple stuff. Like escaping with this flagship you just hijacked from a bunch of angry robots. That seems important.
Please excuse my impertinence, but I believe you are the last of a murdered race, yes? My records note you Hydrals were the dictators of the solar system, so basically you had it coming. And by "it," I mean the moon that smacked into your homeworld. Hmm. So people really aren't going to like you until they get to know you. Well, only you can use the scattered remnants of advanced Hydral technology, so that's something.
Look, I'm not going to tell you what to do. My understanding is that you're trying to form the solar system's first-and-last unified federation, and that's noble enough. But right now nobody wants that except you, and you've got 8 very diverse, very angry races to either unify or exterminate. So... good luck with that. I'll help how I can.
- OS: Ubuntu 10.10 or later. although other unsupported distros may work
- Processor: 2.2Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Screen resolution at least 720px high. and 1024px wide.
- Storage: 1 GB available space
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