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Decided to take a break from development for a while and write the first devlog. The most important thing is that work is progressing rapidly, and almost every day (except Sunday ), the game is moving towards release. I'm a proponent of the expression "show, don't tell," so let's get straight to some of the things we've been working on lately:
Added ziplining mechanics. I'm really excited to have this feature in the game. Levels have become much more interesting and varied, and most importantly, backtracking has been minimized. Yay!
In a 2D platformer where the main mechanics are stealth, it's hard to come up with a lot of diverse enemies, and at times like this, the good old laser comes to the rescue
Sketches of new levels, and I also redid the old ones for the millionth time
Did a lot of tests of Just Hide on Steam Deck. The game runs great and will have full compatibility
My other half, who is the second and last member of our team, brought the animation to the final version
Left as it was, right as it became in the example of running
Left as it was, right as it became in the example of squat walking
The missing sprites have been drawn. Previously, when using binoculars on a pipe or staircase, a picture of a character standing on the ground was used. Now all the missing images have been drawn
Work on backgrounds for locations is in full swing
]Updated desert background (not the final result)
And the most important innovation! Now the force of throwing a sonic grenade will be graphically displayed!
That's the end of the first devlog. Thank you for adding Just Hide to the wishlist!
https://store.steampowered.com/app/2590190/Just_Hide/
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